Searched refs:ANGLE_SH_VERSION (Results 1 – 3 of 3) sorted by relevance
36 #if !defined(ANGLE_SH_VERSION) || ANGLE_SH_VERSION < 108206 #if ANGLE_SH_VERSION >= 124 in GetStringForOptionsThatWouldAffectCompilation()220 #if ANGLE_SH_VERSION >= 123 in GetStringForOptionsThatWouldAffectCompilation()222 #elif ANGLE_SH_VERSION >= 122 in GetStringForOptionsThatWouldAffectCompilation()277 #if ANGLE_SH_VERSION >= 122 in GetStringForOptionsThatWouldAffectCompilation()279 #if ANGLE_SH_VERSION >= 123 in GetStringForOptionsThatWouldAffectCompilation()
87 #if !defined(ANGLE_SH_VERSION) || ANGLE_SH_VERSION < 1082730 #if (ANGLE_SH_VERSION >= 110) in InitializeShaderTranslator()2745 #if (ANGLE_SH_VERSION >= 123) in InitializeShaderTranslator()2759 #if (ANGLE_SH_VERSION >= 123) in InitializeShaderTranslator()2768 #if !defined(ANGLE_SH_VERSION) || ANGLE_SH_VERSION < 108 in InitializeShaderTranslator()
40 #define ANGLE_SH_VERSION 125 macro