Searched refs:ANIMATE_NO (Results 1 – 6 of 6) sorted by relevance
293 MaybeStartReveal(ANIMATE_NO); in SetEnabled()521 ANIMATE_FAST : ANIMATE_NO; in LockRevealedState()783 case ANIMATE_NO: in GetAnimationDuration()799 animate = ANIMATE_NO; in MaybeStartReveal()804 (reveal_state_ == SLIDING_OPEN && animate != ANIMATE_NO)) { in MaybeStartReveal()819 if (animate == ANIMATE_NO) { in MaybeStartReveal()843 animate = ANIMATE_NO; in MaybeEndReveal()848 (reveal_state_ == SLIDING_CLOSED && animate != ANIMATE_NO)) { in MaybeEndReveal()
162 ANIMATE_NO, enumerator
90 FrameCaptionButton::ANIMATE_NO, in SetButtonImages()106 SetButtonsToNormal(ANIMATE_NO); in ResetWindowControls()170 FrameCaptionButton::ANIMATE_YES : FrameCaptionButton::ANIMATE_NO; in SetButtonIcon()195 SetButtonsToNormal(ANIMATE_NO); in ButtonPressed()
25 ANIMATE_NO enumerator
199 SetButtonsToSnapMode(FrameSizeButtonDelegate::ANIMATE_NO); in UpdateSnapType()268 SetButtonsToNormalMode(FrameSizeButtonDelegate::ANIMATE_NO); in CommitSnap()
26 ANIMATE_NO enumerator