Searched refs:AddAnimation (Results 1 – 10 of 10) sorted by relevance
442 controller->AddAnimation(to_add.Pass()); in TEST()474 controller_impl->AddAnimation(to_add.Pass()); in TEST()522 controller_impl->AddAnimation(animation.Pass()); in TEST()573 controller->AddAnimation(animation.Pass()); in TEST()623 controller_impl->AddAnimation(animation.Pass()); in TEST()676 controller->AddAnimation(animation.Pass()); in TEST()758 controller->AddAnimation(animation.Pass()); in TEST()834 controller_impl->AddAnimation(animation.Pass()); in TEST()911 controller_impl->AddAnimation(to_add.Pass()); in TEST()967 controller->AddAnimation(to_add.Pass()); in TEST()[all …]
42 void AddAnimation(scoped_ptr<Animation> animation);
245 void LayerAnimationController::AddAnimation(scoped_ptr<Animation> animation) { in AddAnimation() function in cc::LayerAnimationController551 controller_impl->AddAnimation(to_add.Pass()); in PushNewAnimationsToImplThread()
51 target->AddAnimation(animation.Pass()); in AddOpacityTransition()80 target->AddAnimation(animation.Pass()); in AddAnimatedTransform()129 target->AddAnimation(animation.Pass()); in AddAnimatedFilter()
706 layer->layer_animation_controller()->AddAnimation(animation.Pass()); in DidCommit()1107 scroll_layer_->AddAnimation(animation.Pass()); in DidCommit()
250 bool result = layer_->AddAnimation( in addAnimation()
1098 bool Layer::AddAnimation(scoped_ptr <Animation> animation) { in AddAnimation() function in cc::Layer1104 layer_animation_controller_->AddAnimation(animation.Pass()); in AddAnimation()
398 bool AddAnimation(scoped_ptr<Animation> animation);
1149 return layer->AddAnimation(animation.Pass()); in AddTestAnimation()
872 cc_layer_->AddAnimation(animation.Pass()); in AddThreadedAnimation()918 cc_layer_->AddAnimation(pending_threaded_animations_.take(it)); in SendPendingThreadedAnimations()