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Searched refs:BLENDMODE_STANDARD (Results 1 – 8 of 8) sorted by relevance

/external/deqp/framework/referencerenderer/
DrrRenderState.hpp111 BLENDMODE_STANDARD, //!< Standard blending. enumerator
DrrFragmentOperations.cpp844 if (state.blendMode == BLENDMODE_STANDARD) in render()
/external/deqp/modules/gles2/functional/
Des2fBlendTests.cpp258 referenceState.blendMode = rr::BLENDMODE_STANDARD; in iterate()
Des2fRandomFragmentOpTests.cpp104 dst.blendMode = src.blendEnabled ? rr::BLENDMODE_STANDARD : rr::BLENDMODE_NONE; in translateState()
/external/deqp/modules/gles3/functional/
Des3fRandomFragmentOpTests.cpp104 dst.blendMode = src.blendEnabled ? rr::BLENDMODE_STANDARD : rr::BLENDMODE_NONE; in translateState()
Des3fBlendTests.cpp311 referenceState.blendMode = rr::BLENDMODE_STANDARD; in iterate()
/external/deqp/modules/egl/
DteglRenderTests.cpp251 state.fragOps.blendMode = rr::BLENDMODE_STANDARD; in toReferenceRenderState()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp4347 state.fragOps.blendMode = m_blendEnabled ? rr::BLENDMODE_STANDARD : rr::BLENDMODE_NONE; in drawWithReference()