Searched refs:CALL_BindTexture (Results 1 – 3 of 3) sorted by relevance
1134 CALL_BindTexture(ctx->Exec, (target, texture)); in save_BindTexture()7709 CALL_BindTexture(ctx->Exec, (n[1].e, n[2].ui)); in execute_list()
5553 #define CALL_BindTexture(disp, parameters) \ macro