Searched refs:CPDF_MeshVertex (Results 1 – 3 of 3) sorted by relevance
304 static void _DrawGouraud(CFX_DIBitmap* pBitmap, int alpha, CPDF_MeshVertex triangle[3]) in _DrawGouraud()329 CPDF_MeshVertex& vertex1 = triangle[i]; in _DrawGouraud()330 CPDF_MeshVertex& vertex2 = triangle[(i + 1) % 3]; in _DrawGouraud()391 CPDF_MeshVertex triangle[3]; in _DrawFreeGouraudShading()393 CPDF_MeshVertex vertex; in _DrawFreeGouraudShading()426 CPDF_MeshVertex* vertex = FX_Alloc(CPDF_MeshVertex, row_verts * 2); in _DrawLatticeGouraudShading()433 CPDF_MeshVertex* last_row = vertex + last_index * row_verts; in _DrawLatticeGouraudShading()434 CPDF_MeshVertex* this_row = vertex + (1 - last_index) * row_verts; in _DrawLatticeGouraudShading()439 CPDF_MeshVertex triangle[3]; in _DrawLatticeGouraudShading()
214 FX_DWORD CPDF_MeshStream::GetVertex(CPDF_MeshVertex& vertex, CFX_AffineMatrix* pObject2Bitmap) in GetVertex()223 FX_BOOL CPDF_MeshStream::GetVertexRow(CPDF_MeshVertex* vertex, int count, CFX_AffineMatrix* pObject… in GetVertexRow()
805 struct CPDF_MeshVertex { struct821 FX_DWORD GetVertex(CPDF_MeshVertex& vertex, CFX_AffineMatrix* pObject2Bitmap); argument823 FX_BOOL GetVertexRow(CPDF_MeshVertex* vertex, int count, CFX_AffineMatrix* pObject2Bitmap);