Searched refs:ClearParameters (Results 1 – 9 of 9) sorted by relevance
31 void clearFramebuffer(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer);44 …ID3D11BlendState *getBlendState(const gl::ClearParameters &clearParams, const std::vector<RenderTa…69 ID3D11DepthStencilState *getDepthStencilState(const gl::ClearParameters &clearParams);
152 void Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer) in clearFramebuffer()452 ID3D11BlendState *Clear11::getBlendState(const gl::ClearParameters &clearParams, const std::vector<… in getBlendState()512 ID3D11DepthStencilState *Clear11::getDepthStencilState(const gl::ClearParameters &clearParams) in getDepthStencilState()
91 virtual void clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer);
1720 void Renderer11::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer) in clear()
173 struct ClearParameters struct
2604 ClearParameters clearParams = { 0 }; in clear()2678 ClearParameters clearParams = { 0 }; in clearBufferfv()2737 ClearParameters clearParams = { 0 }; in clearBufferuiv()2772 ClearParameters clearParams = { 0 }; in clearBufferiv()2832 ClearParameters clearParams = { 0 }; in clearBufferfi()
132 virtual void clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer) = 0;
92 virtual void clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer);
1867 void Renderer9::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer) in clear()