Searched refs:ConstValueAccess (Results 1 – 7 of 7) sorted by relevance
/external/deqp/framework/randomshaders/ |
D | rsgVariableValue.hpp | 194 typedef ConstStridedValueAccess<1> ConstValueAccess; typedef 204 ConstValueAccess getMin (void) const { return ConstValueAccess(*m_type, m_min); } in getMin() 205 ConstValueAccess getMax (void) const { return ConstValueAccess(*m_type, m_max); } in getMax() 275 …ValueRange (const VariableType& type, const ConstValueAccess& minVal, const ConstValueAccess& ma… 285 ConstValueAccess getMin (void) const { return ConstValueAccess(m_type, getMinPtr()); } in getMin() 286 ConstValueAccess getMax (void) const { return ConstValueAccess(m_type, getMaxPtr()); } in getMax() 353 ConstValueAccess getValue (void) const { return m_storage.getValue(m_variable->getType()); } in getValue()
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D | rsgProgramExecutor.cpp | 51 ConstValueAccess getValue (const VariableType& type, int vtxNdx) const; 67 ConstValueAccess VaryingStorage::getValue (const VariableType& type, int vtxNdx) const in getValue() 69 return ConstValueAccess(type, &m_value[type.getScalarSize()*vtxNdx]); in getValue() 151 …eAccess<Stride> dst, int dstComp, ConstValueAccess vtx0, ConstValueAccess vtx1, ConstValueAccess v… in interpolateFragmentInput()
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D | rsgVariableValue.cpp | 165 …eRange::ValueRange (const VariableType& type, const ConstValueAccess& minVal, const ConstValueAcce… in ValueRange() 179 getMin() = ConstValueAccess(type, minVal).value(); in ValueRange() 180 getMax() = ConstValueAccess(type, maxVal).value(); in ValueRange()
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D | rsgExpression.cpp | 586 template <typename T> T getValueAccessValue (ConstValueAccess access); 587 template<> inline float getValueAccessValue<float> (ConstValueAccess access) { return access.asF… in getValueAccessValue() 588 template<> inline int getValueAccessValue<int> (ConstValueAccess access) { return access.asInt(… in getValueAccessValue() 589 template<> inline bool getValueAccessValue<bool> (ConstValueAccess access) { return access.asBo… in getValueAccessValue()
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/external/deqp/modules/glshared/ |
D | glsRandomShaderCase.cpp | 309 void setUniformValue (int location, rsg::ConstValueAccess value) in setUniformValue() 346 tcu::MessageBuilder& operator<< (tcu::MessageBuilder& message, rsg::ConstValueAccess value) in operator <<()
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D | glsRandomShaderProgram.cpp | 165 …m_execCtx.getValue(uniformVar) = rsg::ConstValueAccess(uniformType, (const rsg::Scalar*)&uniformSl… in refreshUniforms()
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D | glsFragOpInteractionCase.cpp | 328 void setUniformValue (sglr::Context& ctx, int location, rsg::ConstValueAccess value) in setUniformValue()
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