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Searched refs:DepthStencilState (Results 1 – 13 of 13) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
DRenderStateCache.h35 ID3D11DepthStencilState *getDepthStencilState(const gl::DepthStencilState &dsState);
76 static std::size_t hashDepthStencilState(const gl::DepthStencilState &dsState);
77 …static bool compareDepthStencilStates(const gl::DepthStencilState &a, const gl::DepthStencilState
80 typedef std::size_t (*DepthStencilStateHashFunction)(const gl::DepthStencilState &);
81 …bool (*DepthStencilStateEqualityFunction)(const gl::DepthStencilState &, const gl::DepthStencilSta…
83 typedef std::unordered_map<gl::DepthStencilState,
DRenderStateCache.cpp280 std::size_t RenderStateCache::hashDepthStencilState(const gl::DepthStencilState &dsState) in hashDepthStencilState()
285 MurmurHash3_x86_32(&dsState, sizeof(gl::DepthStencilState), seed, &hash); in hashDepthStencilState()
289 …nderStateCache::compareDepthStencilStates(const gl::DepthStencilState &a, const gl::DepthStencilSt… in compareDepthStencilStates()
291 return memcmp(&a, &b, sizeof(gl::DepthStencilState)) == 0; in compareDepthStencilStates()
294 ID3D11DepthStencilState *RenderStateCache::getDepthStencilState(const gl::DepthStencilState &dsStat… in getDepthStencilState()
DRenderer11.h71 … virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
337 gl::DepthStencilState mCurDepthStencilState;
DRenderer11.cpp799 void Renderer11::setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRe… in setDepthStencilState()
803 memcmp(&depthStencilState, &mCurDepthStencilState, sizeof(gl::DepthStencilState)) != 0 || in setDepthStencilState()
/external/chromium_org/third_party/angle/src/libGLESv2/
Dangletypes.h127 struct DepthStencilState struct
DContext.h86 DepthStencilState depthStencil;
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d9/
DRenderer9.h71 … virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
344 gl::DepthStencilState mCurDepthStencilState;
DRenderer9.cpp982 void Renderer9::setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef, in setDepthStencilState()
986 … memcmp(&depthStencilState, &mCurDepthStencilState, sizeof(gl::DepthStencilState)) != 0; in setDepthStencilState()
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
DRenderer.h112 … virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
Dd3d11_objects.h114 IMPLEMENT_OBJECT_DTOR(DepthStencilState, depth_stencil_alpha)
Dd3d11_context.h1900 IMPLEMENT_SIMPLE_UNBIND(DepthStencilState, depth_stencil_state, depth_stencil_alpha, depth_stencil) in IMPLEMENT_SIMPLE_UNBIND()
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d11/
Dd3d11_objects.h114 IMPLEMENT_OBJECT_DTOR(DepthStencilState, depth_stencil_alpha)
Dd3d11_context.h1900 IMPLEMENT_SIMPLE_UNBIND(DepthStencilState, depth_stencil_state, depth_stencil_alpha, depth_stencil) in IMPLEMENT_SIMPLE_UNBIND()