/external/chromium_org/third_party/WebKit/Source/platform/geometry/ |
D | FloatPoint3D.h | 30 class PLATFORM_EXPORT FloatPoint3D { 32 FloatPoint3D() in FloatPoint3D() function 39 FloatPoint3D(float x, float y, float z) in FloatPoint3D() function 46 FloatPoint3D(const FloatPoint& p) in FloatPoint3D() function 53 FloatPoint3D(const FloatPoint3D& p) in FloatPoint3D() function 94 float dot(const FloatPoint3D& a) const in dot() 102 void cross(const FloatPoint3D& a, const FloatPoint3D& b) in cross() 114 FloatPoint3D cross(const FloatPoint3D& point) const in cross() 116 FloatPoint3D result; in cross() 124 float distanceTo(const FloatPoint3D& a) const; [all …]
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D | FloatBoxTest.cpp | 53 box.move(FloatPoint3D(1, 2, 3)); in TEST() 55 box.setOrigin(FloatPoint3D(-1, -2, -3)); in TEST() 56 box.move(FloatPoint3D(-1, -2, -3)); in TEST() 65 box.setSize(FloatPoint3D(3, 3, 3)); in TEST() 80 box.expandTo(FloatPoint3D(10, -3, 2)); in TEST() 83 box.expandTo(FloatPoint3D(-15, 6, 8)); in TEST() 87 box.expandTo(FloatPoint3D(-3, 6, 9), FloatPoint3D(-2, 10, 11)); in TEST() 115 box.expandTo(FloatPoint3D(1, 0, 0)); in TEST() 117 box.expandTo(FloatPoint3D(0, 1, 0)); in TEST()
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D | FloatBox.h | 70 void setOrigin(const FloatPoint3D& origin) in setOrigin() 77 void setSize(const FloatPoint3D& origin) in setSize() 88 void move(const FloatPoint3D& location) in move() 101 void expandTo(const FloatPoint3D& low, const FloatPoint3D& high) in expandTo() 124 void expandTo(const FloatPoint3D& point) in expandTo() 131 …expandTo(FloatPoint3D(box.x(), box.y(), box.z()), FloatPoint3D(box.right(), box.bottom(), box.fron… in expandTo()
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D | FloatPoint3D.cpp | 30 void FloatPoint3D::normalize() in normalize()
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/external/chromium_org/third_party/WebKit/Source/modules/webaudio/ |
D | AudioListener.h | 54 void setPosition(float x, float y, float z) { setPosition(FloatPoint3D(x, y, z)); } in setPosition() 55 const FloatPoint3D& position() const { return m_position; } in position() 60 setOrientation(FloatPoint3D(x, y, z)); in setOrientation() 61 setUpVector(FloatPoint3D(upX, upY, upZ)); in setOrientation() 63 const FloatPoint3D& orientation() const { return m_orientation; } in orientation() 64 const FloatPoint3D& upVector() const { return m_upVector; } in upVector() 67 void setVelocity(float x, float y, float z) { setVelocity(FloatPoint3D(x, y, z)); } in setVelocity() 68 const FloatPoint3D& velocity() const { return m_velocity; } in velocity() 87 void setPosition(const FloatPoint3D&); 88 void setOrientation(const FloatPoint3D&); [all …]
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D | PannerNode.cpp | 343 FloatPoint3D position = FloatPoint3D(x, y, z); in setPosition() 356 FloatPoint3D orientation = FloatPoint3D(x, y, z); in setOrientation() 369 FloatPoint3D velocity = FloatPoint3D(x, y, z); in setVelocity() 385 FloatPoint3D listenerPosition = listener()->position(); in calculateAzimuthElevation() 386 FloatPoint3D sourceListener = m_position - listenerPosition; in calculateAzimuthElevation() 392 FloatPoint3D listenerFront = listener()->orientation(); in calculateAzimuthElevation() 393 FloatPoint3D listenerUp = listener()->upVector(); in calculateAzimuthElevation() 394 FloatPoint3D listenerRight = listenerFront.cross(listenerUp); in calculateAzimuthElevation() 397 FloatPoint3D listenerFrontNorm = listenerFront; in calculateAzimuthElevation() 400 FloatPoint3D up = listenerRight.cross(listenerFrontNorm); in calculateAzimuthElevation() [all …]
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D | AudioListener.cpp | 80 void AudioListener::setPosition(const FloatPoint3D &position) in setPosition() 91 void AudioListener::setOrientation(const FloatPoint3D &orientation) in setOrientation() 102 void AudioListener::setUpVector(const FloatPoint3D &upVector) in setUpVector() 113 void AudioListener::setVelocity(const FloatPoint3D &velocity) in setVelocity()
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D | PannerNode.h | 139 FloatPoint3D m_position; 140 FloatPoint3D m_orientation; 141 FloatPoint3D m_velocity;
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/ |
D | SpotLightSource.h | 32 static PassRefPtr<SpotLightSource> create(const FloatPoint3D& position, in create() 33 const FloatPoint3D& direction, float specularExponent, float limitingConeAngle) in create() 38 …virtual PassRefPtr<LightSource> create(const FloatPoint3D& scale, const FloatSize& offset) const O… in create() 40 …FloatPoint3D position(m_position.x() * scale.x() - offset.width(), m_position.y() * scale.y() - of… in create() 41 …FloatPoint3D direction(m_direction.x() * scale.x() - offset.width(), m_direction.y() * scale.y() -… in create() 45 const FloatPoint3D& position() const { return m_position; } in position() 46 const FloatPoint3D& direction() const { return m_direction; } in direction() 66 SpotLightSource(const FloatPoint3D& position, const FloatPoint3D& direction, in SpotLightSource() 76 FloatPoint3D m_position; 77 FloatPoint3D m_direction;
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D | PointLightSource.h | 32 static PassRefPtr<PointLightSource> create(const FloatPoint3D& position) in create() 37 …virtual PassRefPtr<LightSource> create(const FloatPoint3D& scale, const FloatSize& offset) const O… in create() 39 …FloatPoint3D position(m_position.x() * scale.x() - offset.width(), m_position.y() * scale.y() - of… in create() 43 const FloatPoint3D& position() const { return m_position; } in position() 54 PointLightSource(const FloatPoint3D& position) in PointLightSource() 60 FloatPoint3D m_position;
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D | LightSource.h | 52 FloatPoint3D lightVector; 53 FloatPoint3D colorVector; 56 FloatPoint3D directionVector; 57 FloatPoint3D privateColorVector; 71 …virtual PassRefPtr<LightSource> create(const FloatPoint3D& scale, const FloatSize& offset) const =…
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D | Filter.h | 73 virtual FloatPoint3D resolve3dPoint(const FloatPoint3D& point) const { return point; } in resolve3dPoint()
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D | FELighting.cpp | 197 FloatPoint3D halfwayVector = paintingData.lightVector; in inlineSetPixel() 206 FloatPoint3D normalVector; in inlineSetPixel() 215 FloatPoint3D halfwayVector = paintingData.lightVector; in inlineSetPixel() 299 void FELighting::getTransform(FloatPoint3D* scale, FloatSize* offset) const in getTransform() 331 FloatPoint3D worldScale; in drawLighting() 337 … paintingData.colorVector = FloatPoint3D(lightColor.red(), lightColor.green(), lightColor.blue()); in drawLighting() 454 FloatPoint3D position = pointLightSource->position(); in createImageFilter()
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/external/chromium_org/third_party/WebKit/Source/platform/audio/ |
D | Cone.cpp | 45 double ConeEffect::gain(FloatPoint3D sourcePosition, FloatPoint3D sourceOrientation, FloatPoint3D l… in gain() 51 FloatPoint3D sourceToListener = listenerPosition - sourcePosition; in gain() 54 FloatPoint3D normalizedSourceOrientation = sourceOrientation; in gain()
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D | Cone.h | 44 …double gain(FloatPoint3D sourcePosition, FloatPoint3D sourceOrientation, FloatPoint3D listenerPosi…
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/external/chromium_org/third_party/WebKit/Source/platform/transforms/ |
D | RotateTransformOperation.cpp | 36 FloatPoint3D RotateTransformOperation::axis() const in axis() 38 return FloatPoint3D(x(), y(), z()); in axis() 41 …t RotateTransformOperation* from, const RotateTransformOperation* to, FloatPoint3D* axis, double* … in shareSameAxis() 43 *axis = FloatPoint3D(0, 0, 1); in shareSameAxis() 68 FloatPoint3D fromAxis = from->axis(); in shareSameAxis() 69 FloatPoint3D toAxis = to->axis(); in shareSameAxis() 107 FloatPoint3D axis; in blend()
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D | TransformOperations.cpp | 135 static void boundingBoxForArc(const FloatPoint3D& point, const RotateTransformOperation& fromTransf… in boundingBoxForArc() 140 FloatPoint3D axis(fromTransform.axis()); in boundingBoxForArc() 157 FloatPoint3D fromPoint = fromMatrix.mapPoint(point); in boundingBoxForArc() 158 FloatPoint3D toPoint = toMatrix.mapPoint(point); in boundingBoxForArc() 179 FloatPoint3D normal = axis; in boundingBoxForArc() 183 FloatPoint3D origin; in boundingBoxForArc() 184 FloatPoint3D toPoint = point - origin; in boundingBoxForArc() 185 FloatPoint3D center = origin + normal * toPoint.dot(normal); in boundingBoxForArc() 186 FloatPoint3D v1 = point - center; in boundingBoxForArc() 191 FloatPoint3D v2 = normal.cross(v1); in boundingBoxForArc() [all …]
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D | TransformationMatrix.h | 118 FloatPoint3D mapPoint(const FloatPoint3D&) const; 346 FloatPoint3D internalMapPoint(const FloatPoint3D& sourcePoint) const in internalMapPoint() 352 …return FloatPoint3D(static_cast<float>(resultX), static_cast<float>(resultY), static_cast<float>(r… in internalMapPoint()
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D | RotateTransformOperation.h | 49 FloatPoint3D axis() const; 50 …mOperation* fromRotation, const RotateTransformOperation* toRotation, FloatPoint3D* axis, double* …
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/external/chromium_org/third_party/WebKit/public/platform/ |
D | WebFloatPoint3D.h | 39 WebFloatPoint3D(const WebCore::FloatPoint3D& p) in WebFloatPoint3D() 46 WebFloatPoint3D& operator=(const WebCore::FloatPoint3D& p) 54 operator WebCore::FloatPoint3D() const in FloatPoint3D() function 56 return WebCore::FloatPoint3D(x, y, z); in FloatPoint3D()
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/external/chromium_org/third_party/WebKit/Source/core/svg/graphics/filters/ |
D | SVGFilter.cpp | 51 FloatPoint3D SVGFilter::resolve3dPoint(const FloatPoint3D& point) const in resolve3dPoint() 55 return FloatPoint3D(point.x() * m_targetBoundingBox.width() + m_targetBoundingBox.x(), in resolve3dPoint()
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D | SVGFilter.h | 41 virtual FloatPoint3D resolve3dPoint(const FloatPoint3D&) const OVERRIDE;
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/external/chromium_org/third_party/WebKit/Source/core/svg/ |
D | SVGFESpotLightElement.cpp | 39 …FloatPoint3D pos(x()->currentValue()->value(), y()->currentValue()->value(), z()->currentValue()->… in DEFINE_NODE_FACTORY() 40 …FloatPoint3D direction(pointsAtX()->currentValue()->value(), pointsAtY()->currentValue()->value(),… in DEFINE_NODE_FACTORY()
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D | SVGFEPointLightElement.cpp | 39 …FloatPoint3D location(x()->currentValue()->value(), y()->currentValue()->value(), z()->currentValu… in DEFINE_NODE_FACTORY()
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/ |
D | GraphicsLayer.h | 145 const FloatPoint3D& transformOrigin() const { return m_transformOrigin; } in transformOrigin() 146 void setTransformOrigin(const FloatPoint3D&); 312 FloatPoint3D m_transformOrigin;
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