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Searched refs:FrontFace (Results 1 – 25 of 100) sorted by relevance

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/external/mesa3d/src/mesa/main/
Dpolygon.c103 if (ctx->Polygon.FrontFace == mode) in _mesa_FrontFace()
107 ctx->Polygon.FrontFace = mode; in _mesa_FrontFace()
111 if (ctx->Driver.FrontFace) in _mesa_FrontFace()
112 ctx->Driver.FrontFace( ctx, mode ); in _mesa_FrontFace()
321 ctx->Polygon.FrontFace = GL_CCW; in _mesa_init_polygon()
/external/chromium_org/third_party/mesa/src/src/mesa/main/
Dpolygon.c103 if (ctx->Polygon.FrontFace == mode) in _mesa_FrontFace()
107 ctx->Polygon.FrontFace = mode; in _mesa_FrontFace()
111 if (ctx->Driver.FrontFace) in _mesa_FrontFace()
112 ctx->Driver.FrontFace( ctx, mode ); in _mesa_FrontFace()
321 ctx->Polygon.FrontFace = GL_CCW; in _mesa_init_polygon()
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
DPixelTransfer11.cpp68 depthStencilDesc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_KEEP; in PixelTransfer11()
69 depthStencilDesc.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP; in PixelTransfer11()
70 depthStencilDesc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP; in PixelTransfer11()
71 depthStencilDesc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS; in PixelTransfer11()
DRenderStateCache.cpp335 dsDesc.FrontFace.StencilFailOp = gl_d3d11::ConvertStencilOp(dsState.stencilFail); in getDepthStencilState()
336 … dsDesc.FrontFace.StencilDepthFailOp = gl_d3d11::ConvertStencilOp(dsState.stencilPassDepthFail); in getDepthStencilState()
337 dsDesc.FrontFace.StencilPassOp = gl_d3d11::ConvertStencilOp(dsState.stencilPassDepthPass); in getDepthStencilState()
338 dsDesc.FrontFace.StencilFunc = gl_d3d11::ConvertComparison(dsState.stencilFunc); in getDepthStencilState()
DClear11.cpp533 dsDesc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_REPLACE; in getDepthStencilState()
534 dsDesc.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_REPLACE; in getDepthStencilState()
535 dsDesc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_REPLACE; in getDepthStencilState()
536 dsDesc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS; in getDepthStencilState()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dradeon_common.c300 if (ctx->Driver.FrontFace) in radeon_draw_buffer()
301 ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace); in radeon_draw_buffer()
346 if (ctx->Driver.FrontFace) in radeon_draw_buffer()
347 ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace); in radeon_draw_buffer()
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/
Dradeon_common.c300 if (ctx->Driver.FrontFace) in radeon_draw_buffer()
301 ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace); in radeon_draw_buffer()
346 if (ctx->Driver.FrontFace) in radeon_draw_buffer()
347 ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace); in radeon_draw_buffer()
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
Dradeon_common.c300 if (ctx->Driver.FrontFace) in radeon_draw_buffer()
301 ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace); in radeon_draw_buffer()
346 if (ctx->Driver.FrontFace) in radeon_draw_buffer()
347 ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace); in radeon_draw_buffer()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_common.c300 if (ctx->Driver.FrontFace) in radeon_draw_buffer()
301 ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace); in radeon_draw_buffer()
346 if (ctx->Driver.FrontFace) in radeon_draw_buffer()
347 ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace); in radeon_draw_buffer()
/external/mesa3d/src/mesa/drivers/common/
Ddriverfuncs.c130 driver->FrontFace = NULL; in _mesa_init_driver_functions()
287 ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace); in _mesa_init_driver_state()
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/common/
Ddriverfuncs.c130 driver->FrontFace = NULL; in _mesa_init_driver_functions()
287 ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace); in _mesa_init_driver_state()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dgen7_clip_state.c54 if ((ctx->Polygon.FrontFace == GL_CCW) ^ render_to_fbo) in upload_clip_state()
Dbrw_sf.c203 key.frontface_ccw = (ctx->Polygon.FrontFace == GL_CCW) != render_to_fbo; in brw_upload_sf_prog()
Dbrw_clip.c223 switch (ctx->Polygon.FrontFace) { in brw_upload_clip_prog()
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
Dgen7_clip_state.c54 if ((ctx->Polygon.FrontFace == GL_CCW) ^ render_to_fbo) in upload_clip_state()
Dbrw_sf.c203 key.frontface_ccw = (ctx->Polygon.FrontFace == GL_CCW) != render_to_fbo; in brw_upload_sf_prog()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv10_state_polygon.c55 PUSH_DATA (push, ctx->Polygon.FrontFace == GL_CW ? in nv10_emit_front_face()
Dnv04_state_raster.c126 int front = ctx->Polygon.FrontFace; in nv04_emit_control()
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
Dnv10_state_polygon.c55 PUSH_DATA (push, ctx->Polygon.FrontFace == GL_CW ? in nv10_emit_front_face()
Dnv04_state_raster.c126 int front = ctx->Polygon.FrontFace; in nv04_emit_control()
/external/chromium_org/gpu/command_buffer/service/
Dgles2_cmd_decoder_unittest_0_autogen.h49 EXPECT_CALL(*gl_, FrontFace(GL_CCW)).Times(1).RetiresOnSaturation(); in SetupInitStateExpectations()
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
Dd3d11_screen.h527 if(depth_stencil_state_desc->FrontFace.StencilPassOp >= D3D11_STENCIL_OP_COUNT || in CreateDepthStencilState()
528 depth_stencil_state_desc->FrontFace.StencilFailOp >= D3D11_STENCIL_OP_COUNT || in CreateDepthStencilState()
529 depth_stencil_state_desc->FrontFace.StencilDepthFailOp >= D3D11_STENCIL_OP_COUNT || in CreateDepthStencilState()
536 …state.stencil[0].zpass_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->FrontFace.StencilPa… in CreateDepthStencilState()
537 …state.stencil[0].fail_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->FrontFace.StencilFai… in CreateDepthStencilState()
538 …state.stencil[0].zfail_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->FrontFace.StencilDe… in CreateDepthStencilState()
539 state.stencil[0].func = depth_stencil_state_desc->FrontFace.StencilFunc - 1; in CreateDepthStencilState()
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d11/
Dd3d11_screen.h527 if(depth_stencil_state_desc->FrontFace.StencilPassOp >= D3D11_STENCIL_OP_COUNT || in CreateDepthStencilState()
528 depth_stencil_state_desc->FrontFace.StencilFailOp >= D3D11_STENCIL_OP_COUNT || in CreateDepthStencilState()
529 depth_stencil_state_desc->FrontFace.StencilDepthFailOp >= D3D11_STENCIL_OP_COUNT || in CreateDepthStencilState()
536 …state.stencil[0].zpass_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->FrontFace.StencilPa… in CreateDepthStencilState()
537 …state.stencil[0].fail_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->FrontFace.StencilFai… in CreateDepthStencilState()
538 …state.stencil[0].zfail_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->FrontFace.StencilDe… in CreateDepthStencilState()
539 state.stencil[0].func = depth_stencil_state_desc->FrontFace.StencilFunc - 1; in CreateDepthStencilState()
/external/chromium_org/third_party/skia/src/gpu/gl/angle/
DGrGLCreateANGLEInterface.cpp78 GET_PROC(FrontFace); in GrGLCreateANGLEInterface()
/external/skia/src/gpu/gl/angle/
DGrGLCreateANGLEInterface.cpp78 GET_PROC(FrontFace); in GrGLCreateANGLEInterface()

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