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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 // This file is here so other GLES2 related files can have a common set of
6 // includes where appropriate.
7 
8 #include <sstream>
9 #include <GLES2/gl2.h>
10 #include <GLES2/gl2ext.h>
11 #include <GLES2/gl2extchromium.h>
12 
13 #include "gpu/command_buffer/common/gles2_cmd_format.h"
14 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
15 
16 namespace gpu {
17 namespace gles2 {
18 
19 namespace gl_error_bit {
20 enum GLErrorBit {
21   kNoError = 0,
22   kInvalidEnum = (1 << 0),
23   kInvalidValue = (1 << 1),
24   kInvalidOperation = (1 << 2),
25   kOutOfMemory = (1 << 3),
26   kInvalidFrameBufferOperation = (1 << 4)
27 };
28 }
29 
GLGetNumValuesReturned(int id) const30 int GLES2Util::GLGetNumValuesReturned(int id) const {
31   switch (id) {
32     // -- glGetBooleanv, glGetFloatv, glGetIntergerv
33     case GL_ACTIVE_TEXTURE:
34       return 1;
35     case GL_ALIASED_LINE_WIDTH_RANGE:
36       return 2;
37     case GL_ALIASED_POINT_SIZE_RANGE:
38       return 2;
39     case GL_ALPHA_BITS:
40       return 1;
41     case GL_ARRAY_BUFFER_BINDING:
42       return 1;
43     case GL_BLEND:
44       return 1;
45     case GL_BLEND_COLOR:
46       return 4;
47     case GL_BLEND_DST_ALPHA:
48       return 1;
49     case GL_BLEND_DST_RGB:
50       return 1;
51     case GL_BLEND_EQUATION_ALPHA:
52       return 1;
53     case GL_BLEND_EQUATION_RGB:
54       return 1;
55     case GL_BLEND_SRC_ALPHA:
56       return 1;
57     case GL_BLEND_SRC_RGB:
58       return 1;
59     case GL_BLUE_BITS:
60       return 1;
61     case GL_COLOR_CLEAR_VALUE:
62       return 4;
63     case GL_COLOR_WRITEMASK:
64       return 4;
65     case GL_COMPRESSED_TEXTURE_FORMATS:
66       return num_compressed_texture_formats_;
67     case GL_CULL_FACE:
68       return 1;
69     case GL_CULL_FACE_MODE:
70       return 1;
71     case GL_CURRENT_PROGRAM:
72       return 1;
73     case GL_DEPTH_BITS:
74       return 1;
75     case GL_DEPTH_CLEAR_VALUE:
76       return 1;
77     case GL_DEPTH_FUNC:
78       return 1;
79     case GL_DEPTH_RANGE:
80       return 2;
81     case GL_DEPTH_TEST:
82       return 1;
83     case GL_DEPTH_WRITEMASK:
84       return 1;
85     case GL_DITHER:
86       return 1;
87     case GL_ELEMENT_ARRAY_BUFFER_BINDING:
88       return 1;
89     case GL_FRAMEBUFFER_BINDING:
90       return 1;
91     case GL_FRONT_FACE:
92       return 1;
93     case GL_GENERATE_MIPMAP_HINT:
94       return 1;
95     case GL_GREEN_BITS:
96       return 1;
97     case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
98       return 1;
99     case GL_IMPLEMENTATION_COLOR_READ_TYPE:
100       return 1;
101     case GL_LINE_WIDTH:
102       return 1;
103     case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
104       return 1;
105     case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
106       return 1;
107     case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
108       return 1;
109     case GL_MAX_RENDERBUFFER_SIZE:
110       return 1;
111     case GL_MAX_TEXTURE_IMAGE_UNITS:
112       return 1;
113     case GL_MAX_TEXTURE_SIZE:
114       return 1;
115     case GL_MAX_VARYING_VECTORS:
116       return 1;
117     case GL_MAX_VERTEX_ATTRIBS:
118       return 1;
119     case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
120       return 1;
121     case GL_MAX_VERTEX_UNIFORM_VECTORS:
122       return 1;
123     case GL_MAX_VIEWPORT_DIMS:
124       return 2;
125     case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
126       return 1;
127     case GL_NUM_SHADER_BINARY_FORMATS:
128       return 1;
129     case GL_PACK_ALIGNMENT:
130       return 1;
131     case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
132       return 1;
133     case GL_POLYGON_OFFSET_FACTOR:
134       return 1;
135     case GL_POLYGON_OFFSET_FILL:
136       return 1;
137     case GL_POLYGON_OFFSET_UNITS:
138       return 1;
139     case GL_RED_BITS:
140       return 1;
141     case GL_RENDERBUFFER_BINDING:
142       return 1;
143     case GL_SAMPLE_BUFFERS:
144       return 1;
145     case GL_SAMPLE_COVERAGE_INVERT:
146       return 1;
147     case GL_SAMPLE_COVERAGE_VALUE:
148       return 1;
149     case GL_SAMPLES:
150       return 1;
151     case GL_SCISSOR_BOX:
152       return 4;
153     case GL_SCISSOR_TEST:
154       return 1;
155     case GL_SHADER_BINARY_FORMATS:
156       return num_shader_binary_formats_;
157     case GL_SHADER_COMPILER:
158       return 1;
159     case GL_STENCIL_BACK_FAIL:
160       return 1;
161     case GL_STENCIL_BACK_FUNC:
162       return 1;
163     case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
164       return 1;
165     case GL_STENCIL_BACK_PASS_DEPTH_PASS:
166       return 1;
167     case GL_STENCIL_BACK_REF:
168       return 1;
169     case GL_STENCIL_BACK_VALUE_MASK:
170       return 1;
171     case GL_STENCIL_BACK_WRITEMASK:
172       return 1;
173     case GL_STENCIL_BITS:
174       return 1;
175     case GL_STENCIL_CLEAR_VALUE:
176       return 1;
177     case GL_STENCIL_FAIL:
178       return 1;
179     case GL_STENCIL_FUNC:
180       return 1;
181     case GL_STENCIL_PASS_DEPTH_FAIL:
182       return 1;
183     case GL_STENCIL_PASS_DEPTH_PASS:
184       return 1;
185     case GL_STENCIL_REF:
186       return 1;
187     case GL_STENCIL_TEST:
188       return 1;
189     case GL_STENCIL_VALUE_MASK:
190       return 1;
191     case GL_STENCIL_WRITEMASK:
192       return 1;
193     case GL_SUBPIXEL_BITS:
194       return 1;
195     case GL_TEXTURE_BINDING_2D:
196       return 1;
197     case GL_TEXTURE_BINDING_CUBE_MAP:
198       return 1;
199     case GL_TEXTURE_BINDING_EXTERNAL_OES:
200       return 1;
201     case GL_TEXTURE_BINDING_RECTANGLE_ARB:
202       return 1;
203     case GL_TEXTURE_IMMUTABLE_FORMAT_EXT:
204       return 1;
205     case GL_UNPACK_ALIGNMENT:
206       return 1;
207     case GL_VIEWPORT:
208       return 4;
209     // -- glGetBooleanv, glGetFloatv, glGetIntergerv with
210     //    GL_CHROMIUM_framebuffer_multisample
211     case GL_MAX_SAMPLES_EXT:
212       return 1;
213     case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
214       return 1;
215 
216     // -- glGetBufferParameteriv
217     case GL_BUFFER_SIZE:
218       return 1;
219     case GL_BUFFER_USAGE:
220       return 1;
221 
222     // -- glGetFramebufferAttachmentParameteriv
223     case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
224       return 1;
225     case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
226       return 1;
227     case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
228       return 1;
229     case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
230       return 1;
231     // -- glGetFramebufferAttachmentParameteriv with
232     //    GL_EXT_multisampled_render_to_texture
233     case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT:
234       return 1;
235 
236     // -- glGetProgramiv
237     case GL_DELETE_STATUS:
238       return 1;
239     case GL_LINK_STATUS:
240       return 1;
241     case GL_VALIDATE_STATUS:
242       return 1;
243     case GL_INFO_LOG_LENGTH:
244       return 1;
245     case GL_ATTACHED_SHADERS:
246       return 1;
247     case GL_ACTIVE_ATTRIBUTES:
248       return 1;
249     case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
250       return 1;
251     case GL_ACTIVE_UNIFORMS:
252       return 1;
253     case GL_ACTIVE_UNIFORM_MAX_LENGTH:
254       return 1;
255 
256 
257     // -- glGetRenderbufferAttachmentParameteriv
258     case GL_RENDERBUFFER_WIDTH:
259       return 1;
260     case GL_RENDERBUFFER_HEIGHT:
261       return 1;
262     case GL_RENDERBUFFER_INTERNAL_FORMAT:
263       return 1;
264     case GL_RENDERBUFFER_RED_SIZE:
265       return 1;
266     case GL_RENDERBUFFER_GREEN_SIZE:
267       return 1;
268     case GL_RENDERBUFFER_BLUE_SIZE:
269       return 1;
270     case GL_RENDERBUFFER_ALPHA_SIZE:
271       return 1;
272     case GL_RENDERBUFFER_DEPTH_SIZE:
273       return 1;
274     case GL_RENDERBUFFER_STENCIL_SIZE:
275       return 1;
276     // -- glGetRenderbufferAttachmentParameteriv with
277     //    GL_EXT_multisampled_render_to_texture
278     case GL_RENDERBUFFER_SAMPLES_EXT:
279       return 1;
280 
281     // -- glGetShaderiv
282     case GL_SHADER_TYPE:
283       return 1;
284     // Already defined under glGetFramebufferAttachemntParameteriv.
285     // case GL_DELETE_STATUS:
286     //   return 1;
287     case GL_COMPILE_STATUS:
288       return 1;
289     // Already defined under glGetFramebufferAttachemntParameteriv.
290     // case GL_INFO_LOG_LENGTH:
291     //   return 1;
292     case GL_SHADER_SOURCE_LENGTH:
293       return 1;
294     case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
295       return 1;
296 
297     // -- glGetTexParameterfv, glGetTexParameteriv
298     case GL_TEXTURE_MAG_FILTER:
299       return 1;
300     case GL_TEXTURE_MIN_FILTER:
301       return 1;
302     case GL_TEXTURE_WRAP_S:
303       return 1;
304     case GL_TEXTURE_WRAP_T:
305       return 1;
306     case GL_TEXTURE_MAX_ANISOTROPY_EXT:
307       return 1;
308 
309     // -- glGetVertexAttribfv, glGetVertexAttribiv
310     case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
311       return 1;
312     case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
313       return 1;
314     case GL_VERTEX_ATTRIB_ARRAY_SIZE:
315       return 1;
316     case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
317       return 1;
318     case GL_VERTEX_ATTRIB_ARRAY_TYPE:
319       return 1;
320     case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
321       return 1;
322     case GL_CURRENT_VERTEX_ATTRIB:
323       return 4;
324 
325     // -- glHint with GL_OES_standard_derivatives
326     case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
327       return 1;
328 
329     // Chromium internal bind_generates_resource query
330     case GL_BIND_GENERATES_RESOURCE_CHROMIUM:
331       return 1;
332 
333     // bad enum
334     default:
335       return 0;
336   }
337 }
338 
339 namespace {
340 
341 // Return the number of elements per group of a specified format.
ElementsPerGroup(int format,int type)342 int ElementsPerGroup(int format, int type) {
343   switch (type) {
344     case GL_UNSIGNED_SHORT_5_6_5:
345     case GL_UNSIGNED_SHORT_4_4_4_4:
346     case GL_UNSIGNED_SHORT_5_5_5_1:
347     case GL_UNSIGNED_INT_24_8_OES:
348        return 1;
349     default:
350        break;
351     }
352 
353     switch (format) {
354     case GL_RGB:
355        return 3;
356     case GL_LUMINANCE_ALPHA:
357        return 2;
358     case GL_RGBA:
359     case GL_BGRA_EXT:
360        return 4;
361     case GL_ALPHA:
362     case GL_LUMINANCE:
363     case GL_DEPTH_COMPONENT:
364     case GL_DEPTH_COMPONENT24_OES:
365     case GL_DEPTH_COMPONENT32_OES:
366     case GL_DEPTH_COMPONENT16:
367     case GL_DEPTH24_STENCIL8_OES:
368     case GL_DEPTH_STENCIL_OES:
369        return 1;
370     default:
371        return 0;
372   }
373 }
374 
375 // Return the number of bytes per element, based on the element type.
BytesPerElement(int type)376 int BytesPerElement(int type) {
377   switch (type) {
378     case GL_FLOAT:
379     case GL_UNSIGNED_INT_24_8_OES:
380     case GL_UNSIGNED_INT:
381       return 4;
382     case GL_HALF_FLOAT_OES:
383     case GL_UNSIGNED_SHORT:
384     case GL_SHORT:
385     case GL_UNSIGNED_SHORT_5_6_5:
386     case GL_UNSIGNED_SHORT_4_4_4_4:
387     case GL_UNSIGNED_SHORT_5_5_5_1:
388        return 2;
389     case GL_UNSIGNED_BYTE:
390     case GL_BYTE:
391        return 1;
392     default:
393        return 0;
394   }
395 }
396 
397 }  // anonymous namespace
398 
ComputeImageGroupSize(int format,int type)399 uint32 GLES2Util::ComputeImageGroupSize(int format, int type) {
400   return BytesPerElement(type) * ElementsPerGroup(format, type);
401 }
402 
ComputeImagePaddedRowSize(int width,int format,int type,int unpack_alignment,uint32 * padded_row_size)403 bool GLES2Util::ComputeImagePaddedRowSize(
404         int width, int format, int type, int unpack_alignment,
405         uint32* padded_row_size) {
406   uint32 bytes_per_group = ComputeImageGroupSize(format, type);
407   uint32 unpadded_row_size;
408   if (!SafeMultiplyUint32(width, bytes_per_group, &unpadded_row_size)) {
409     return false;
410   }
411   uint32 temp;
412   if (!SafeAddUint32(unpadded_row_size, unpack_alignment - 1, &temp)) {
413       return false;
414   }
415   *padded_row_size = (temp / unpack_alignment) * unpack_alignment;
416   return true;
417 }
418 
419 // Returns the amount of data glTexImage2D or glTexSubImage2D will access.
ComputeImageDataSizes(int width,int height,int format,int type,int unpack_alignment,uint32 * size,uint32 * ret_unpadded_row_size,uint32 * ret_padded_row_size)420 bool GLES2Util::ComputeImageDataSizes(
421     int width, int height, int format, int type, int unpack_alignment,
422     uint32* size, uint32* ret_unpadded_row_size, uint32* ret_padded_row_size) {
423   uint32 bytes_per_group = ComputeImageGroupSize(format, type);
424   uint32 row_size;
425   if (!SafeMultiplyUint32(width, bytes_per_group, &row_size)) {
426     return false;
427   }
428   if (height > 1) {
429     uint32 temp;
430     if (!SafeAddUint32(row_size, unpack_alignment - 1, &temp)) {
431       return false;
432     }
433     uint32 padded_row_size = (temp / unpack_alignment) * unpack_alignment;
434     uint32 size_of_all_but_last_row;
435     if (!SafeMultiplyUint32((height - 1), padded_row_size,
436                             &size_of_all_but_last_row)) {
437       return false;
438     }
439     if (!SafeAddUint32(size_of_all_but_last_row, row_size, size)) {
440       return false;
441     }
442     if (ret_padded_row_size) {
443       *ret_padded_row_size = padded_row_size;
444     }
445   } else {
446     if (!SafeMultiplyUint32(height, row_size, size)) {
447       return false;
448     }
449     if (ret_padded_row_size) {
450       *ret_padded_row_size = row_size;
451     }
452   }
453   if (ret_unpadded_row_size) {
454     *ret_unpadded_row_size = row_size;
455   }
456 
457   return true;
458 }
459 
RenderbufferBytesPerPixel(int format)460 size_t GLES2Util::RenderbufferBytesPerPixel(int format) {
461   switch (format) {
462     case GL_STENCIL_INDEX8:
463       return 1;
464     case GL_RGBA4:
465     case GL_RGB565:
466     case GL_RGB5_A1:
467     case GL_DEPTH_COMPONENT16:
468       return 2;
469     case GL_RGB:
470     case GL_RGBA:
471     case GL_DEPTH24_STENCIL8_OES:
472     case GL_RGB8_OES:
473     case GL_RGBA8_OES:
474     case GL_DEPTH_COMPONENT24_OES:
475       return 4;
476     default:
477       return 0;
478   }
479 }
480 
GetGLDataTypeSizeForUniforms(int type)481 uint32 GLES2Util::GetGLDataTypeSizeForUniforms(int type) {
482   switch (type) {
483     case GL_FLOAT:
484       return sizeof(GLfloat);              // NOLINT
485     case GL_FLOAT_VEC2:
486       return sizeof(GLfloat) * 2;          // NOLINT
487     case GL_FLOAT_VEC3:
488       return sizeof(GLfloat) * 3;          // NOLINT
489     case GL_FLOAT_VEC4:
490       return sizeof(GLfloat) * 4;          // NOLINT
491     case GL_INT:
492       return sizeof(GLint);                // NOLINT
493     case GL_INT_VEC2:
494       return sizeof(GLint) * 2;            // NOLINT
495     case GL_INT_VEC3:
496       return sizeof(GLint) * 3;            // NOLINT
497     case GL_INT_VEC4:
498       return sizeof(GLint) * 4;            // NOLINT
499     case GL_BOOL:
500       return sizeof(GLint);                // NOLINT
501     case GL_BOOL_VEC2:
502       return sizeof(GLint) * 2;            // NOLINT
503     case GL_BOOL_VEC3:
504       return sizeof(GLint) * 3;            // NOLINT
505     case GL_BOOL_VEC4:
506       return sizeof(GLint) * 4;            // NOLINT
507     case GL_FLOAT_MAT2:
508       return sizeof(GLfloat) * 2 * 2;      // NOLINT
509     case GL_FLOAT_MAT3:
510       return sizeof(GLfloat) * 3 * 3;      // NOLINT
511     case GL_FLOAT_MAT4:
512       return sizeof(GLfloat) * 4 * 4;      // NOLINT
513     case GL_SAMPLER_2D:
514       return sizeof(GLint);                // NOLINT
515     case GL_SAMPLER_2D_RECT_ARB:
516       return sizeof(GLint);                // NOLINT
517     case GL_SAMPLER_CUBE:
518       return sizeof(GLint);                // NOLINT
519     case GL_SAMPLER_EXTERNAL_OES:
520       return sizeof(GLint);                // NOLINT
521     default:
522       return 0;
523   }
524 }
525 
GetGLTypeSizeForTexturesAndBuffers(uint32 type)526 size_t GLES2Util::GetGLTypeSizeForTexturesAndBuffers(uint32 type) {
527   switch (type) {
528     case GL_BYTE:
529       return sizeof(GLbyte);  // NOLINT
530     case GL_UNSIGNED_BYTE:
531       return sizeof(GLubyte);  // NOLINT
532     case GL_SHORT:
533       return sizeof(GLshort);  // NOLINT
534     case GL_UNSIGNED_SHORT:
535       return sizeof(GLushort);  // NOLINT
536     case GL_INT:
537       return sizeof(GLint);  // NOLINT
538     case GL_UNSIGNED_INT:
539       return sizeof(GLuint);  // NOLINT
540     case GL_FLOAT:
541       return sizeof(GLfloat);  // NOLINT
542     case GL_FIXED:
543       return sizeof(GLfixed);  // NOLINT
544     default:
545       return 0;
546   }
547 }
548 
GLErrorToErrorBit(uint32 error)549 uint32 GLES2Util::GLErrorToErrorBit(uint32 error) {
550   switch (error) {
551     case GL_INVALID_ENUM:
552       return gl_error_bit::kInvalidEnum;
553     case GL_INVALID_VALUE:
554       return gl_error_bit::kInvalidValue;
555     case GL_INVALID_OPERATION:
556       return gl_error_bit::kInvalidOperation;
557     case GL_OUT_OF_MEMORY:
558       return gl_error_bit::kOutOfMemory;
559     case GL_INVALID_FRAMEBUFFER_OPERATION:
560       return gl_error_bit::kInvalidFrameBufferOperation;
561     default:
562       NOTREACHED();
563       return gl_error_bit::kNoError;
564   }
565 }
566 
GLErrorBitToGLError(uint32 error_bit)567 uint32 GLES2Util::GLErrorBitToGLError(uint32 error_bit) {
568   switch (error_bit) {
569     case gl_error_bit::kInvalidEnum:
570       return GL_INVALID_ENUM;
571     case gl_error_bit::kInvalidValue:
572       return GL_INVALID_VALUE;
573     case gl_error_bit::kInvalidOperation:
574       return GL_INVALID_OPERATION;
575     case gl_error_bit::kOutOfMemory:
576       return GL_OUT_OF_MEMORY;
577     case gl_error_bit::kInvalidFrameBufferOperation:
578       return GL_INVALID_FRAMEBUFFER_OPERATION;
579     default:
580       NOTREACHED();
581       return GL_NO_ERROR;
582   }
583 }
584 
IndexToGLFaceTarget(int index)585 uint32 GLES2Util::IndexToGLFaceTarget(int index) {
586   static uint32 faces[] = {
587     GL_TEXTURE_CUBE_MAP_POSITIVE_X,
588     GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
589     GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
590     GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
591     GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
592     GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
593   };
594   return faces[index];
595 }
596 
GetPreferredGLReadPixelsFormat(uint32 internal_format)597 uint32 GLES2Util::GetPreferredGLReadPixelsFormat(uint32 internal_format) {
598   switch (internal_format) {
599     case GL_RGB16F_EXT:
600     case GL_RGB32F_EXT:
601       return GL_RGB;
602     case GL_RGBA16F_EXT:
603     case GL_RGBA32F_EXT:
604       return GL_RGBA;
605     default:
606       return GL_RGBA;
607   }
608 }
609 
GetPreferredGLReadPixelsType(uint32 internal_format,uint32 texture_type)610 uint32 GLES2Util::GetPreferredGLReadPixelsType(
611     uint32 internal_format, uint32 texture_type) {
612   switch (internal_format) {
613     case GL_RGBA32F_EXT:
614     case GL_RGB32F_EXT:
615       return GL_FLOAT;
616     case GL_RGBA16F_EXT:
617     case GL_RGB16F_EXT:
618       return GL_HALF_FLOAT_OES;
619     case GL_RGBA:
620     case GL_RGB:
621       // Unsized internal format, check the type
622       switch (texture_type) {
623         case GL_FLOAT:
624         case GL_HALF_FLOAT_OES:
625           return GL_FLOAT;
626         default:
627           return GL_UNSIGNED_BYTE;
628       }
629     default:
630       return GL_UNSIGNED_BYTE;
631   }
632 }
633 
GetChannelsForFormat(int format)634 uint32 GLES2Util::GetChannelsForFormat(int format) {
635   switch (format) {
636     case GL_ALPHA:
637     case GL_ALPHA16F_EXT:
638     case GL_ALPHA32F_EXT:
639       return kAlpha;
640     case GL_LUMINANCE:
641       return kRGB;
642     case GL_LUMINANCE_ALPHA:
643       return kRGBA;
644     case GL_RGB:
645     case GL_RGB8_OES:
646     case GL_RGB565:
647     case GL_RGB16F_EXT:
648     case GL_RGB32F_EXT:
649       return kRGB;
650     case GL_BGRA_EXT:
651     case GL_BGRA8_EXT:
652     case GL_RGBA16F_EXT:
653     case GL_RGBA32F_EXT:
654     case GL_RGBA:
655     case GL_RGBA8_OES:
656     case GL_RGBA4:
657     case GL_RGB5_A1:
658       return kRGBA;
659     case GL_DEPTH_COMPONENT32_OES:
660     case GL_DEPTH_COMPONENT24_OES:
661     case GL_DEPTH_COMPONENT16:
662     case GL_DEPTH_COMPONENT:
663       return kDepth;
664     case GL_STENCIL_INDEX8:
665       return kStencil;
666     case GL_DEPTH_STENCIL_OES:
667     case GL_DEPTH24_STENCIL8_OES:
668       return kDepth | kStencil;
669     default:
670       return 0x0000;
671   }
672 }
673 
GetChannelsNeededForAttachmentType(int type,uint32 max_color_attachments)674 uint32 GLES2Util::GetChannelsNeededForAttachmentType(
675     int type, uint32 max_color_attachments) {
676   switch (type) {
677     case GL_DEPTH_ATTACHMENT:
678       return kDepth;
679     case GL_STENCIL_ATTACHMENT:
680       return kStencil;
681     default:
682       if (type >= GL_COLOR_ATTACHMENT0 &&
683           type < static_cast<int>(
684               GL_COLOR_ATTACHMENT0 + max_color_attachments)) {
685         return kRGBA;
686       }
687       return 0x0000;
688   }
689 }
690 
GetStringEnum(uint32 value)691 std::string GLES2Util::GetStringEnum(uint32 value) {
692   const EnumToString* entry = enum_to_string_table_;
693   const EnumToString* end = entry + enum_to_string_table_len_;
694   for (;entry < end; ++entry) {
695     if (value == entry->value) {
696       return entry->name;
697     }
698   }
699   std::stringstream ss;
700   ss.fill('0');
701   ss.width(value < 0x10000 ? 4 : 8);
702   ss << std::hex << value;
703   return "0x" + ss.str();
704 }
705 
GetStringError(uint32 value)706 std::string GLES2Util::GetStringError(uint32 value) {
707   static EnumToString string_table[] = {
708     { GL_NONE, "GL_NONE" },
709   };
710   return GLES2Util::GetQualifiedEnumString(
711       string_table, arraysize(string_table), value);
712 }
713 
GetStringBool(uint32 value)714 std::string GLES2Util::GetStringBool(uint32 value) {
715   return value ? "GL_TRUE" : "GL_FALSE";
716 }
717 
GetQualifiedEnumString(const EnumToString * table,size_t count,uint32 value)718 std::string GLES2Util::GetQualifiedEnumString(
719     const EnumToString* table, size_t count, uint32 value) {
720   for (const EnumToString* end = table + count; table < end; ++table) {
721     if (table->value == value) {
722       return table->name;
723     }
724   }
725   return GetStringEnum(value);
726 }
727 
ParseUniformName(const std::string & name,size_t * array_pos,int * element_index,bool * getting_array)728 bool GLES2Util::ParseUniformName(
729     const std::string& name,
730     size_t* array_pos,
731     int* element_index,
732     bool* getting_array) {
733   bool getting_array_location = false;
734   size_t open_pos = std::string::npos;
735   int index = 0;
736   if (name[name.size() - 1] == ']') {
737     if (name.size() < 3) {
738       return false;
739     }
740     open_pos = name.find_last_of('[');
741     if (open_pos == std::string::npos ||
742         open_pos >= name.size() - 2) {
743       return false;
744     }
745     size_t last = name.size() - 1;
746     for (size_t pos = open_pos + 1; pos < last; ++pos) {
747       int8 digit = name[pos] - '0';
748       if (digit < 0 || digit > 9) {
749         return false;
750       }
751       index = index * 10 + digit;
752     }
753     getting_array_location = true;
754   }
755   *getting_array = getting_array_location;
756   *element_index = index;
757   *array_pos = open_pos;
758   return true;
759 }
760 
761 namespace {
762 
763 // From <EGL/egl.h>.
764 const int32 kAlphaSize       = 0x3021;  // EGL_ALPHA_SIZE
765 const int32 kBlueSize        = 0x3022;  // EGL_BLUE_SIZE
766 const int32 kGreenSize       = 0x3023;  // EGL_GREEN_SIZE
767 const int32 kRedSize         = 0x3024;  // EGL_RED_SIZE
768 const int32 kDepthSize       = 0x3025;  // EGL_DEPTH_SIZE
769 const int32 kStencilSize     = 0x3026;  // EGL_STENCIL_SIZE
770 const int32 kSamples         = 0x3031;  // EGL_SAMPLES
771 const int32 kSampleBuffers   = 0x3032;  // EGL_SAMPLE_BUFFERS
772 const int32 kNone            = 0x3038;  // EGL_NONE
773 const int32 kSwapBehavior    = 0x3093;  // EGL_SWAP_BEHAVIOR
774 const int32 kBufferPreserved = 0x3094;  // EGL_BUFFER_PRESERVED
775 const int32 kBufferDestroyed = 0x3095;  // EGL_BUFFER_DESTROYED
776 
777 // Chromium only.
778 const int32 kShareResources        = 0x10000;
779 const int32 kBindGeneratesResource = 0x10001;
780 const int32 kFailIfMajorPerfCaveat = 0x10002;
781 const int32 kLoseContextWhenOutOfMemory = 0x10003;
782 
783 }  // namespace
784 
ContextCreationAttribHelper()785 ContextCreationAttribHelper::ContextCreationAttribHelper()
786     : alpha_size_(-1),
787       blue_size_(-1),
788       green_size_(-1),
789       red_size_(-1),
790       depth_size_(-1),
791       stencil_size_(-1),
792       samples_(-1),
793       sample_buffers_(-1),
794       buffer_preserved_(true),
795       share_resources_(false),
796       bind_generates_resource_(true),
797       fail_if_major_perf_caveat_(false),
798       lose_context_when_out_of_memory_(false) {}
799 
Serialize(std::vector<int32> * attribs)800 void ContextCreationAttribHelper::Serialize(std::vector<int32>* attribs) {
801   if (alpha_size_ != -1) {
802     attribs->push_back(kAlphaSize);
803     attribs->push_back(alpha_size_);
804   }
805   if (blue_size_ != -1) {
806     attribs->push_back(kBlueSize);
807     attribs->push_back(blue_size_);
808   }
809   if (green_size_ != -1) {
810     attribs->push_back(kGreenSize);
811     attribs->push_back(green_size_);
812   }
813   if (red_size_ != -1) {
814     attribs->push_back(kRedSize);
815     attribs->push_back(red_size_);
816   }
817   if (depth_size_ != -1) {
818     attribs->push_back(kDepthSize);
819     attribs->push_back(depth_size_);
820   }
821   if (stencil_size_ != -1) {
822     attribs->push_back(kStencilSize);
823     attribs->push_back(stencil_size_);
824   }
825   if (samples_ != -1) {
826     attribs->push_back(kSamples);
827     attribs->push_back(samples_);
828   }
829   if (sample_buffers_ != -1) {
830     attribs->push_back(kSampleBuffers);
831     attribs->push_back(sample_buffers_);
832   }
833   attribs->push_back(kSwapBehavior);
834   attribs->push_back(buffer_preserved_ ? kBufferPreserved : kBufferDestroyed);
835   attribs->push_back(kShareResources);
836   attribs->push_back(share_resources_ ? 1 : 0);
837   attribs->push_back(kBindGeneratesResource);
838   attribs->push_back(bind_generates_resource_ ? 1 : 0);
839   attribs->push_back(kFailIfMajorPerfCaveat);
840   attribs->push_back(fail_if_major_perf_caveat_ ? 1 : 0);
841   attribs->push_back(kLoseContextWhenOutOfMemory);
842   attribs->push_back(lose_context_when_out_of_memory_ ? 1 : 0);
843   attribs->push_back(kNone);
844 }
845 
Parse(const std::vector<int32> & attribs)846 bool ContextCreationAttribHelper::Parse(const std::vector<int32>& attribs) {
847   for (size_t i = 0; i < attribs.size(); i += 2) {
848     const int32 attrib = attribs[i];
849     if (i + 1 >= attribs.size()) {
850       if (attrib == kNone) {
851         return true;
852       }
853 
854       DLOG(ERROR) << "Missing value after context creation attribute: "
855                   << attrib;
856       return false;
857     }
858 
859     const int32 value = attribs[i+1];
860     switch (attrib) {
861       case kAlphaSize:
862         alpha_size_ = value;
863         break;
864       case kBlueSize:
865         blue_size_ = value;
866         break;
867       case kGreenSize:
868         green_size_ = value;
869         break;
870       case kRedSize:
871         red_size_ = value;
872         break;
873       case kDepthSize:
874         depth_size_ = value;
875         break;
876       case kStencilSize:
877         stencil_size_ = value;
878         break;
879       case kSamples:
880         samples_ = value;
881         break;
882       case kSampleBuffers:
883         sample_buffers_ = value;
884         break;
885       case kSwapBehavior:
886         buffer_preserved_ = value == kBufferPreserved;
887         break;
888       case kShareResources:
889         share_resources_ = value != 0;
890         break;
891       case kBindGeneratesResource:
892         bind_generates_resource_ = value != 0;
893         break;
894       case kFailIfMajorPerfCaveat:
895         fail_if_major_perf_caveat_ = value != 0;
896         break;
897       case kLoseContextWhenOutOfMemory:
898         lose_context_when_out_of_memory_ = value != 0;
899         break;
900       case kNone:
901         // Terminate list, even if more attributes.
902         return true;
903       default:
904         DLOG(ERROR) << "Invalid context creation attribute: " << attrib;
905         return false;
906     }
907   }
908 
909   return true;
910 }
911 
912 #include "gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h"
913 
914 }  // namespace gles2
915 }  // namespace gpu
916 
917