Searched refs:GL_BUFFER_BINDING (Results 1 – 8 of 8) sorted by relevance
77 …fo.bufferBinding = getProgramResourceUint(gl, program, programInterface, index, GL_BUFFER_BINDING); in getProgramInterfaceBlockInfo()
1344 case GL_BUFFER_BINDING: return "GL_BUFFER_BINDING";
1479 const glw::GLenum prop = GL_BUFFER_BINDING; in iterate()1715 const glw::GLenum prop = GL_BUFFER_BINDING; in iterate()
1794 { GL_BUFFER_BINDING, &bufferBindingValidator }, in iterate()
2337 const glw::GLenum bufferBindingProp = GL_BUFFER_BINDING; in iterate()2390 const glw::GLenum props[] = { GL_BUFFER_BINDING, GL_BUFFER_DATA_SIZE }; in iterate()
1316 #define GL_BUFFER_BINDING 0x9302 macro
2980 #define GL_BUFFER_BINDING 0x9302 macro