Searched refs:GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG (Results 1 – 15 of 15) sorted by relevance
41 context->addCompressedTextureFormat(GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG); in WebGLCompressedTexturePVRTC()
4894 case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: in validateCompressedTexFuncData()4937 case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: { in validateCompressedTexDimensions()4988 case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: { in validateCompressedTexSubDimensions()
169 #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 macro
260 GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG)); in TEST_F()
278 GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG)); in TEST_F()874 GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG)); in TEST_F()
648 GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG); in InitializeFeatures()
2769 GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}; in TEST_P()
7918 case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: { in ValidateCompressedTexFuncData()7967 case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: { in ValidateCompressedTexDimensions()8035 case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: { in ValidateCompressedTexSubDimensions()
334 #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 macro
503 #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 macro
686 #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 macro
470 #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 macro
1132 #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 macro