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Searched refs:GL_HIGH_FLOAT (Results 1 – 25 of 26) sorted by relevance

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/external/chromium_org/ui/gl/
Dgl_bindings.h44 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/chromium_org/gpu/command_buffer/service/
Dgles2_cmd_decoder_unittest_programs.cc375 GL_HIGH_FLOAT, in TEST_P()
393 GL_HIGH_FLOAT, in TEST_P()
405 GL_TEXTURE_2D, GL_HIGH_FLOAT, shared_memory_id_, shared_memory_offset_); in TEST_P()
421 GL_HIGH_FLOAT, in TEST_P()
Dgles2_cmd_validation_implementation_autogen.h281 GL_LOW_FLOAT, GL_MEDIUM_FLOAT, GL_HIGH_FLOAT,
Dgles2_cmd_decoder.cc114 case GL_HIGH_FLOAT: in GetShaderPrecisionFormatImpl()
147 if (precision_type == GL_HIGH_FLOAT && in GetShaderPrecisionFormatImpl()
2733 GetShaderPrecisionFormatImpl(GL_FRAGMENT_SHADER, GL_HIGH_FLOAT, in InitializeShaderTranslator()
/external/chromium_org/gpu/command_buffer/common/
Dgles2_cmd_utils_implementation_autogen.h2846 {GL_HIGH_FLOAT, "GL_HIGH_FLOAT"}, in GetStringShaderPrecision()
/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp2219 …if (m_shaderType == GL_FRAGMENT_SHADER && (m_precisionType == GL_HIGH_FLOAT || m_precisionType == … in test()
2327 …, "precision_vertex_highp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_FLOAT)); in init()
2333 …precision_fragment_highp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_FLOAT)); in init()
/external/chromium_org/cc/test/
Dtest_web_graphics_context_3d.cc419 case GL_HIGH_FLOAT: in getShaderPrecisionFormat()
/external/chromium_org/third_party/angle/src/libGLESv2/
DProgramBinary.cpp1519 …mUniforms.push_back(new LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.near", 0, -1, BlockM… in link()
1520 …mUniforms.push_back(new LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.far", 0, -1, BlockMe… in link()
1521 …mUniforms.push_back(new LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.diff", 0, -1, BlockM… in link()
DlibGLESv2.cpp3325 case GL_HIGH_FLOAT: in glGetShaderPrecisionFormat()
/external/mesa3d/include/GLES2/
Dgl2.h421 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/chromium_org/third_party/mesa/src/include/GLES2/
Dgl2.h421 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/chromium_org/third_party/angle/include/GLES2/
Dgl2.h421 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/chromium_org/third_party/khronos/GLES2/
Dgl2.h341 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp3502 if (m_precisionType == GL_HIGH_FLOAT) in test()
3631 …, "precision_vertex_highp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_FLOAT)); in init()
3637 …precision_fragment_highp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_FLOAT)); in init()
/external/chromium_org/ppapi/lib/gl/include/GLES2/
Dgl2.h418 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/deqp/framework/opengl/
DgluStrUtil.inl1376 case GL_HIGH_FLOAT: return "GL_HIGH_FLOAT";
/external/mesa3d/src/mesa/main/
Dshaderapi.c1486 case GL_HIGH_FLOAT: in _mesa_GetShaderPrecisionFormat()
/external/chromium_org/third_party/mesa/src/src/mesa/main/
Dshaderapi.c1486 case GL_HIGH_FLOAT: in _mesa_GetShaderPrecisionFormat()
/external/chromium_org/third_party/angle/include/GLES3/
Dgl3.h445 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/chromium_org/gpu/command_buffer/client/
Dgles2_implementation.cc252 { GL_VERTEX_SHADER, GL_HIGH_FLOAT }, in QueryAndCacheStaticState()
258 { GL_FRAGMENT_SHADER, GL_HIGH_FLOAT }, in QueryAndCacheStaticState()
Dgles2_implementation_unittest.cc858 expected3.cmd.Init(GL_FRAGMENT_SHADER, GL_HIGH_FLOAT, in TEST_F()
864 gl_->GetShaderPrecisionFormat(GL_FRAGMENT_SHADER, GL_HIGH_FLOAT, in TEST_F()
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl967 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/chromium_org/third_party/angle/src/compiler/translator/
DOutputHLSL.cpp4122 case EbpHigh: return GL_HIGH_FLOAT; in glVariablePrecision()
/external/chromium_org/third_party/WebKit/Source/core/html/canvas/
DWebGLRenderingContextBase.cpp2572 case GL_HIGH_FLOAT: in getShaderPrecisionFormat()
/external/chromium_org/third_party/mesa/src/include/GL/
Dglext.h2413 #define GL_HIGH_FLOAT 0x8DF2 macro

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