/external/chromium_org/ui/gl/ |
D | gl_bindings.h | 44 #define GL_HIGH_FLOAT 0x8DF2 macro
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/external/chromium_org/gpu/command_buffer/service/ |
D | gles2_cmd_decoder_unittest_programs.cc | 375 GL_HIGH_FLOAT, in TEST_P() 393 GL_HIGH_FLOAT, in TEST_P() 405 GL_TEXTURE_2D, GL_HIGH_FLOAT, shared_memory_id_, shared_memory_offset_); in TEST_P() 421 GL_HIGH_FLOAT, in TEST_P()
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D | gles2_cmd_validation_implementation_autogen.h | 281 GL_LOW_FLOAT, GL_MEDIUM_FLOAT, GL_HIGH_FLOAT,
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D | gles2_cmd_decoder.cc | 114 case GL_HIGH_FLOAT: in GetShaderPrecisionFormatImpl() 147 if (precision_type == GL_HIGH_FLOAT && in GetShaderPrecisionFormatImpl() 2733 GetShaderPrecisionFormatImpl(GL_FRAGMENT_SHADER, GL_HIGH_FLOAT, in InitializeShaderTranslator()
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/external/chromium_org/gpu/command_buffer/common/ |
D | gles2_cmd_utils_implementation_autogen.h | 2846 {GL_HIGH_FLOAT, "GL_HIGH_FLOAT"}, in GetStringShaderPrecision()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 2219 …if (m_shaderType == GL_FRAGMENT_SHADER && (m_precisionType == GL_HIGH_FLOAT || m_precisionType == … in test() 2327 …, "precision_vertex_highp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_FLOAT)); in init() 2333 …precision_fragment_highp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_FLOAT)); in init()
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/external/chromium_org/cc/test/ |
D | test_web_graphics_context_3d.cc | 419 case GL_HIGH_FLOAT: in getShaderPrecisionFormat()
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
D | ProgramBinary.cpp | 1519 …mUniforms.push_back(new LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.near", 0, -1, BlockM… in link() 1520 …mUniforms.push_back(new LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.far", 0, -1, BlockMe… in link() 1521 …mUniforms.push_back(new LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.diff", 0, -1, BlockM… in link()
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D | libGLESv2.cpp | 3325 case GL_HIGH_FLOAT: in glGetShaderPrecisionFormat()
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 421 #define GL_HIGH_FLOAT 0x8DF2 macro
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/external/chromium_org/third_party/mesa/src/include/GLES2/ |
D | gl2.h | 421 #define GL_HIGH_FLOAT 0x8DF2 macro
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/external/chromium_org/third_party/angle/include/GLES2/ |
D | gl2.h | 421 #define GL_HIGH_FLOAT 0x8DF2 macro
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/external/chromium_org/third_party/khronos/GLES2/ |
D | gl2.h | 341 #define GL_HIGH_FLOAT 0x8DF2 macro
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 3502 if (m_precisionType == GL_HIGH_FLOAT) in test() 3631 …, "precision_vertex_highp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_FLOAT)); in init() 3637 …precision_fragment_highp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_FLOAT)); in init()
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/external/chromium_org/ppapi/lib/gl/include/GLES2/ |
D | gl2.h | 418 #define GL_HIGH_FLOAT 0x8DF2 macro
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 1376 case GL_HIGH_FLOAT: return "GL_HIGH_FLOAT";
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/external/mesa3d/src/mesa/main/ |
D | shaderapi.c | 1486 case GL_HIGH_FLOAT: in _mesa_GetShaderPrecisionFormat()
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
D | shaderapi.c | 1486 case GL_HIGH_FLOAT: in _mesa_GetShaderPrecisionFormat()
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/external/chromium_org/third_party/angle/include/GLES3/ |
D | gl3.h | 445 #define GL_HIGH_FLOAT 0x8DF2 macro
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/external/chromium_org/gpu/command_buffer/client/ |
D | gles2_implementation.cc | 252 { GL_VERTEX_SHADER, GL_HIGH_FLOAT }, in QueryAndCacheStaticState() 258 { GL_FRAGMENT_SHADER, GL_HIGH_FLOAT }, in QueryAndCacheStaticState()
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D | gles2_implementation_unittest.cc | 858 expected3.cmd.Init(GL_FRAGMENT_SHADER, GL_HIGH_FLOAT, in TEST_F() 864 gl_->GetShaderPrecisionFormat(GL_FRAGMENT_SHADER, GL_HIGH_FLOAT, in TEST_F()
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 967 #define GL_HIGH_FLOAT 0x8DF2 macro
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/external/chromium_org/third_party/angle/src/compiler/translator/ |
D | OutputHLSL.cpp | 4122 case EbpHigh: return GL_HIGH_FLOAT; in glVariablePrecision()
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/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
D | WebGLRenderingContextBase.cpp | 2572 case GL_HIGH_FLOAT: in getShaderPrecisionFormat()
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/external/chromium_org/third_party/mesa/src/include/GL/ |
D | glext.h | 2413 #define GL_HIGH_FLOAT 0x8DF2 macro
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