Searched refs:GL_MAX_IMAGE_UNITS (Results 1 – 7 of 7) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fShaderBuiltinConstantTests.cpp | 300 { "gl_MaxImageUnits", getInteger<GL_MAX_IMAGE_UNITS> }, in init()
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D | es31fLayoutBindingTests.cpp | 1134 …: LayoutBindingRenderCase (context, name, desc, shaderType, testType, GL_MAX_IMAGE_UNITS, GL_MAX_… in ImageBindingRenderCase() 1332 …gativeCase (context, name, desc, shaderType, testType, errorType, GL_MAX_IMAGE_UNITS, GL_MAX_VERT… in ImageBindingNegativeCase()
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D | es31fProgramInterfaceQueryTestCase.cpp | 2120 { GL_MAX_IMAGE_UNITS, usage.maxImageBinding+1 }, in checkProgramCombinedResourceUsage()
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 1185 case GL_MAX_IMAGE_UNITS: return "GL_MAX_IMAGE_UNITS";
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1049 #define GL_MAX_IMAGE_UNITS 0x8F38 macro
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/external/chromium_org/third_party/mesa/src/include/GL/ |
D | glext.h | 2601 #define GL_MAX_IMAGE_UNITS 0x8F38 macro
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/external/mesa3d/include/GL/ |
D | glext.h | 2601 #define GL_MAX_IMAGE_UNITS 0x8F38 macro
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