/external/chromium_org/third_party/angle/src/libGLESv2/ |
D | formatutils.cpp | 155 …InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_R8UI, … in BuildES3FormatMap() 156 …InsertFormatMapping(&map, GL_RED_INTEGER, GL_BYTE, GL_R8I, … in BuildES3FormatMap() 157 …InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_R16UI, … in BuildES3FormatMap() 158 …InsertFormatMapping(&map, GL_RED_INTEGER, GL_SHORT, GL_R16I, … in BuildES3FormatMap() 159 …InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_R32UI, … in BuildES3FormatMap() 160 …InsertFormatMapping(&map, GL_RED_INTEGER, GL_INT, GL_R32I, … in BuildES3FormatMap() 287 …set.insert(FormatInfo(GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE … in BuildES3FormatSet() 288 …set.insert(FormatInfo(GL_R8I, GL_RED_INTEGER, GL_BYTE … in BuildES3FormatSet() 289 …set.insert(FormatInfo(GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT … in BuildES3FormatSet() 290 …set.insert(FormatInfo(GL_R16I, GL_RED_INTEGER, GL_SHORT … in BuildES3FormatSet() [all …]
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/ |
D | Blit11.cpp | 983 …add2DBlitShaderToMap(GL_RED_INTEGER, false, d3d11::CompilePS(device, g_PS_PassthroughR2DUI, … in buildShaderMap() 984 …add2DBlitShaderToMap(GL_RED_INTEGER, true, d3d11::CompilePS(device, g_PS_PassthroughR2DI, … in buildShaderMap() 1000 …add3DBlitShaderToMap(GL_RED_INTEGER, false, d3d11::CompilePS(device, g_PS_PassthroughR3DUI, … in buildShaderMap() 1001 …add3DBlitShaderToMap(GL_RED_INTEGER, true, d3d11::CompilePS(device, g_PS_PassthroughR3DI, … in buildShaderMap()
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/external/mesa3d/src/mesa/main/ |
D | texstorage.c | 272 case GL_RED_INTEGER: in tex_storage_error_check()
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D | glformats.c | 859 return GL_RED_INTEGER; in _mesa_base_format_to_integer_format()
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
D | texstorage.c | 272 case GL_RED_INTEGER: in tex_storage_error_check()
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D | glformats.c | 859 return GL_RED_INTEGER; in _mesa_base_format_to_integer_format()
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/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 75 case TextureFormat::R: format = isInt ? GL_RED_INTEGER : GL_RED; break; in getTransferFormat() 332 case GL_RED_INTEGER: return TextureFormat(TextureFormat::R, mapGLChannelType(dataType, false)); in mapGLTransferFormat()
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D | gluStrUtil.inl | 761 case GL_RED_INTEGER: return "GL_RED_INTEGER";
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/external/deqp/modules/gles31/functional/ |
D | es31fSynchronizationTests.cpp | 239 …RE_2D, 0, 0, 0, m_workWidth, m_workHeight * m_elementsPerInvocation, GL_RED_INTEGER, GL_INT, &zero… in init() 1686 …gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, imageWidth, imageHeight, GL_RED_INTEGER, GL_INT, &zeroBuf… in genStorage()
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D | es31fBasicComputeShaderTests.cpp | 1033 …gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_imageSize[0], m_imageSize[1], GL_RED_INTEGER, GL_UNSIGN… in iterate()
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D | es31fNegativeTextureApiTests.cpp | 1002 ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_R8I, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, 0); in generatemipmap()
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/external/chromium_org/third_party/angle/include/GLES3/ |
D | gl3.h | 619 #define GL_RED_INTEGER 0x8D94 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 594 #define GL_RED_INTEGER 0x8D94 macro
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeTextureApiTests.cpp | 994 glTexImage2D(GL_TEXTURE_2D, 0, GL_R8I, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, 0); in init()
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D | es3fIntegerStateQueryTests.cpp | 2489 GL_RG, GL_RG_INTEGER, GL_RED, GL_RED_INTEGER in test()
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/external/chromium_org/third_party/mesa/src/include/GL/ |
D | glext.h | 550 #define GL_RED_INTEGER 0x8D94 macro
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/external/mesa3d/include/GL/ |
D | glext.h | 550 #define GL_RED_INTEGER 0x8D94 macro
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