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Searched refs:GL_RED_INTEGER (Results 1 – 17 of 17) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/
Dformatutils.cpp155 …InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_R8UI, … in BuildES3FormatMap()
156 …InsertFormatMapping(&map, GL_RED_INTEGER, GL_BYTE, GL_R8I, … in BuildES3FormatMap()
157 …InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_R16UI, … in BuildES3FormatMap()
158 …InsertFormatMapping(&map, GL_RED_INTEGER, GL_SHORT, GL_R16I, … in BuildES3FormatMap()
159 …InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_R32UI, … in BuildES3FormatMap()
160 …InsertFormatMapping(&map, GL_RED_INTEGER, GL_INT, GL_R32I, … in BuildES3FormatMap()
287 …set.insert(FormatInfo(GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE … in BuildES3FormatSet()
288 …set.insert(FormatInfo(GL_R8I, GL_RED_INTEGER, GL_BYTE … in BuildES3FormatSet()
289 …set.insert(FormatInfo(GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT … in BuildES3FormatSet()
290 …set.insert(FormatInfo(GL_R16I, GL_RED_INTEGER, GL_SHORT … in BuildES3FormatSet()
[all …]
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
DBlit11.cpp983 …add2DBlitShaderToMap(GL_RED_INTEGER, false, d3d11::CompilePS(device, g_PS_PassthroughR2DUI, … in buildShaderMap()
984 …add2DBlitShaderToMap(GL_RED_INTEGER, true, d3d11::CompilePS(device, g_PS_PassthroughR2DI, … in buildShaderMap()
1000 …add3DBlitShaderToMap(GL_RED_INTEGER, false, d3d11::CompilePS(device, g_PS_PassthroughR3DUI, … in buildShaderMap()
1001 …add3DBlitShaderToMap(GL_RED_INTEGER, true, d3d11::CompilePS(device, g_PS_PassthroughR3DI, … in buildShaderMap()
/external/mesa3d/src/mesa/main/
Dtexstorage.c272 case GL_RED_INTEGER: in tex_storage_error_check()
Dglformats.c859 return GL_RED_INTEGER; in _mesa_base_format_to_integer_format()
/external/chromium_org/third_party/mesa/src/src/mesa/main/
Dtexstorage.c272 case GL_RED_INTEGER: in tex_storage_error_check()
Dglformats.c859 return GL_RED_INTEGER; in _mesa_base_format_to_integer_format()
/external/deqp/framework/opengl/
DgluTextureUtil.cpp75 case TextureFormat::R: format = isInt ? GL_RED_INTEGER : GL_RED; break; in getTransferFormat()
332 case GL_RED_INTEGER: return TextureFormat(TextureFormat::R, mapGLChannelType(dataType, false)); in mapGLTransferFormat()
DgluStrUtil.inl761 case GL_RED_INTEGER: return "GL_RED_INTEGER";
/external/deqp/modules/gles31/functional/
Des31fSynchronizationTests.cpp239 …RE_2D, 0, 0, 0, m_workWidth, m_workHeight * m_elementsPerInvocation, GL_RED_INTEGER, GL_INT, &zero… in init()
1686 …gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, imageWidth, imageHeight, GL_RED_INTEGER, GL_INT, &zeroBuf… in genStorage()
Des31fBasicComputeShaderTests.cpp1033 …gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_imageSize[0], m_imageSize[1], GL_RED_INTEGER, GL_UNSIGN… in iterate()
Des31fNegativeTextureApiTests.cpp1002 ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_R8I, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, 0); in generatemipmap()
/external/chromium_org/third_party/angle/include/GLES3/
Dgl3.h619 #define GL_RED_INTEGER 0x8D94 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl594 #define GL_RED_INTEGER 0x8D94 macro
/external/deqp/modules/gles3/functional/
Des3fNegativeTextureApiTests.cpp994 glTexImage2D(GL_TEXTURE_2D, 0, GL_R8I, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, 0); in init()
Des3fIntegerStateQueryTests.cpp2489 GL_RG, GL_RG_INTEGER, GL_RED, GL_RED_INTEGER in test()
/external/chromium_org/third_party/mesa/src/include/GL/
Dglext.h550 #define GL_RED_INTEGER 0x8D94 macro
/external/mesa3d/include/GL/
Dglext.h550 #define GL_RED_INTEGER 0x8D94 macro