Searched refs:GL_SAMPLE_MASK (Results 1 – 8 of 8) sorted by relevance
86 GL_SAMPLE_MASK. With single sample render targets gl_SampleMaskIn should not87 depend on GL_SAMPLE_MASK value.
456 gl.enable(GL_SAMPLE_MASK); in iterate()569 gl.enable(GL_SAMPLE_MASK); in init()769 gl.enable(GL_SAMPLE_MASK); in iterate()919 gl.enable(GL_SAMPLE_MASK); in iterate()
1138 gl.enable(GL_SAMPLE_MASK); in preDraw()1164 gl.disable(GL_SAMPLE_MASK); in postDraw()2000 gl.enable(GL_SAMPLE_MASK); in preDraw()2021 gl.disable(GL_SAMPLE_MASK); in postDraw()
866 gl.enable(GL_SAMPLE_MASK); in updateTexture()880 gl.enable(GL_SAMPLE_MASK); in updateTexture()925 gl.disable (GL_SAMPLE_MASK); in updateTexture()
115 gl.disable(GL_SAMPLE_MASK); in resetStateES()574 gl.disable(GL_SAMPLE_MASK); in resetStateGLCore()
849 #define GL_SAMPLE_MASK 0x8E51 macro
2193 #define GL_SAMPLE_MASK 0x8E51 macro