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Searched refs:GL_SAMPLE_MASK (Results 1 – 8 of 8) sorted by relevance

/external/deqp/doc/testspecs/GLES31/
Dfunctional.shaders.sample_variables.txt86 GL_SAMPLE_MASK. With single sample render targets gl_SampleMaskIn should not
87 depend on GL_SAMPLE_MASK value.
/external/deqp/modules/gles31/functional/
Des31fMultisampleTests.cpp456 gl.enable(GL_SAMPLE_MASK); in iterate()
569 gl.enable(GL_SAMPLE_MASK); in init()
769 gl.enable(GL_SAMPLE_MASK); in iterate()
919 gl.enable(GL_SAMPLE_MASK); in iterate()
Des31fSampleVariableTests.cpp1138 gl.enable(GL_SAMPLE_MASK); in preDraw()
1164 gl.disable(GL_SAMPLE_MASK); in postDraw()
2000 gl.enable(GL_SAMPLE_MASK); in preDraw()
2021 gl.disable(GL_SAMPLE_MASK); in postDraw()
Des31fTextureMultisampleTests.cpp866 gl.enable(GL_SAMPLE_MASK); in updateTexture()
880 gl.enable(GL_SAMPLE_MASK); in updateTexture()
925 gl.disable (GL_SAMPLE_MASK); in updateTexture()
/external/deqp/framework/opengl/
DgluStateReset.cpp115 gl.disable(GL_SAMPLE_MASK); in resetStateES()
574 gl.disable(GL_SAMPLE_MASK); in resetStateGLCore()
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl849 #define GL_SAMPLE_MASK 0x8E51 macro
/external/chromium_org/third_party/mesa/src/include/GL/
Dglext.h2193 #define GL_SAMPLE_MASK 0x8E51 macro
/external/mesa3d/include/GL/
Dglext.h2193 #define GL_SAMPLE_MASK 0x8E51 macro