/external/mesa3d/src/mesa/main/ |
D | depth.h | 44 _mesa_ClearDepth( GLclampd depth ); 56 _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax );
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D | viewport.h | 44 _mesa_DepthRange(GLclampd nearval, GLclampd farval);
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D | depth.c | 42 _mesa_ClearDepth( GLclampd depth ) in _mesa_ClearDepth() 132 _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax ) in _mesa_DepthBoundsEXT()
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D | viewport.c | 116 _mesa_DepthRange(GLclampd nearval, GLclampd farval) in _mesa_DepthRange()
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D | clear.c | 501 const GLclampd clearSave = ctx->Depth.Clear; in _mesa_ClearBufferfv() 605 const GLclampd clearDepthSave = ctx->Depth.Clear; in _mesa_ClearBufferfi()
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
D | depth.h | 44 _mesa_ClearDepth( GLclampd depth ); 56 _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax );
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D | viewport.h | 44 _mesa_DepthRange(GLclampd nearval, GLclampd farval);
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D | depth.c | 42 _mesa_ClearDepth( GLclampd depth ) in _mesa_ClearDepth() 132 _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax ) in _mesa_DepthBoundsEXT()
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D | viewport.c | 116 _mesa_DepthRange(GLclampd nearval, GLclampd farval) in _mesa_DepthRange()
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D | clear.c | 501 const GLclampd clearSave = ctx->Depth.Clear; in _mesa_ClearBufferfv() 605 const GLclampd clearDepthSave = ctx->Depth.Clear; in _mesa_ClearBufferfi()
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/external/chromium_org/ui/gl/ |
D | gl_implementation_ozone.cc | 20 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { in MarshalClearDepthToClearDepthf() 24 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, in MarshalDepthRangeToDepthRangef() 25 GLclampd z_far) { in MarshalDepthRangeToDepthRangef()
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D | gl_implementation_android.cc | 23 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { in MarshalClearDepthToClearDepthf() 27 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, in MarshalDepthRangeToDepthRangef() 28 GLclampd z_far) { in MarshalDepthRangeToDepthRangef()
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D | gl_implementation_x11.cc | 25 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { in MarshalClearDepthToClearDepthf() 29 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, in MarshalDepthRangeToDepthRangef() 30 GLclampd z_far) { in MarshalDepthRangeToDepthRangef()
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D | gl_implementation_win.cc | 41 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { in MarshalClearDepthToClearDepthf() 45 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, in MarshalDepthRangeToDepthRangef() 46 GLclampd z_far) { in MarshalDepthRangeToDepthRangef()
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/external/deqp/framework/opengl/wrapper/ |
D | glwDefs.cpp | 47 DE_STATIC_ASSERT(sizeof(GLclampd) == 8);
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D | glwTypes.inl | 62 typedef double GLclampd; typedef
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/ |
D | nouveau_state.c | 110 nouveau_depth_range(struct gl_context *ctx, GLclampd nearval, GLclampd farval) in nouveau_depth_range()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_state.c | 110 nouveau_depth_range(struct gl_context *ctx, GLclampd nearval, GLclampd farval) in nouveau_depth_range()
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/external/mesa3d/src/gallium/state_trackers/wgl/ |
D | stw_icd.h | 258 void (GLAPIENTRY * ClearDepth)(GLclampd); 338 void (GLAPIENTRY * DepthRange)(GLclampd, GLclampd);
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/wgl/ |
D | stw_icd.h | 258 void (GLAPIENTRY * ClearDepth)(GLclampd); 338 void (GLAPIENTRY * DepthRange)(GLclampd, GLclampd);
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/external/chromium_org/gpu/command_buffer/common/ |
D | gles2_cmd_format.h | 40 typedef double GLclampd; typedef
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/external/qemu/distrib/sdl-1.2.15/src/video/ |
D | SDL_glfuncs.h | 19 SDL_PROC_UNUSED(void,glClearDepth,(GLclampd)) 68 SDL_PROC_UNUSED(void,glDepthRange,(GLclampd zNear, GLclampd zFar))
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | i830_state.c | 465 i830DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval) in i830DepthRange()
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D | i915_state.c | 437 i915DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval) in i915DepthRange()
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/ |
D | i830_state.c | 465 i830DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval) in i830DepthRange()
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