Searched refs:GamepadsHaveUserGesture (Results 1 – 3 of 3) sorted by relevance
16 bool GamepadsHaveUserGesture(const blink::WebGamepads& gamepads);
13 bool GamepadsHaveUserGesture(const blink::WebGamepads& gamepads) { in GamepadsHaveUserGesture() function
311 if (GamepadsHaveUserGesture(SharedMemoryAsHardwareBuffer()->buffer)) { in CheckForUserGesture()