Searched refs:GetStringEnum (Results 1 – 8 of 8) sorted by relevance
124 GLES2Util::GetStringEnum(error) + " : " + in SetGLError()140 GLES2Util::GetStringEnum(value)).c_str()); in SetGLErrorInvalidEnum()153 GLES2Util::GetStringEnum(pname) + " to " + in SetGLErrorInvalidParami()154 GLES2Util::GetStringEnum(param)).c_str()); in SetGLErrorInvalidParami()159 GLES2Util::GetStringEnum(pname) + " to " + in SetGLErrorInvalidParami()173 GLES2Util::GetStringEnum(pname) + " to " + in SetGLErrorInvalidParamf()196 GLES2Util::GetStringEnum(error) + " : " + in ClearRealGLErrors()
1356 GLES2Util::GetStringEnum(type) + " for format " + in ValidateFormatAndTypeCombination()1357 GLES2Util::GetStringEnum(format)).c_str()); in ValidateFormatAndTypeCombination()1389 (std::string("invalid format ") + GLES2Util::GetStringEnum(format) + in ValidateTextureParameters()
426 << ", type = " << GLES2Util::GetStringEnum(info.type) in Update()505 << ", type = " << GLES2Util::GetStringEnum(info.type) in Update()
3720 << "GL ERROR: " << GLES2Util::GetStringEnum(error) << " : " in DoCommand()9404 << GLES2Util::GetStringEnum(status); in WasContextLost()
161 static std::string GetStringEnum(uint32_t value);
691 std::string GLES2Util::GetStringEnum(uint32 value) { in GetStringEnum() function in gpu::gles2::GLES2Util725 return GetStringEnum(value); in GetQualifiedEnumString()
2015 << GLES2Util::GetStringEnum(target) << ", " in CopyTextureCHROMIUM()2016 << GLES2Util::GetStringEnum(source_id) << ", " in CopyTextureCHROMIUM()2017 << GLES2Util::GetStringEnum(dest_id) << ", " << level in CopyTextureCHROMIUM()2049 << GLES2Util::GetStringEnum(target) << ", " << count in DiscardFramebufferEXT()2121 << plane_z_order << ", " << GLES2Util::GetStringEnum(plane_transform) in ScheduleOverlayPlaneCHROMIUM()
530 GLES2Util::GetStringEnum(value)).c_str()); in SetGLErrorInvalidEnum()1203 << GLES2Util::GetStringEnum(binaryformat) << ", " in ShaderBinary()2024 GPU_CLIENT_LOG(" type: " << GLES2Util::GetStringEnum(*type)); in GetActiveAttrib()2095 GPU_CLIENT_LOG(" type: " << GLES2Util::GetStringEnum(*type)); in GetActiveUniform()2411 << GLES2Util::GetStringEnum(texture) << ")"); in ActiveTexture()2928 << GLES2Util::GetStringEnum(access) << ")"); in MapBufferSubDataCHROMIUM()2994 << GLES2Util::GetStringEnum(access) << ")"); in MapTexSubImage2DCHROMIUM()3716 << target << ", " << GLES2Util::GetStringEnum(access) << ")"); in MapBufferCHROMIUM()