Searched refs:IPL_DEPTH_32F (Results 1 – 7 of 7) sorted by relevance
1195 if( avg->depth != IPL_DEPTH_32F ) in cvCalcCovarMatrixEx()1330 if( avg->depth != IPL_DEPTH_32F ) in cvCalcEigenObjects()1380 if( eig->depth != IPL_DEPTH_32F ) in cvCalcEigenObjects()1464 if( eig->depth != IPL_DEPTH_32F ) in cvCalcEigenObjects()1554 if( eigObj->depth != IPL_DEPTH_32F ) in cvCalcDecompCoeff()1560 if( avg->depth != IPL_DEPTH_32F ) in cvCalcDecompCoeff()1617 if( avg->depth != IPL_DEPTH_32F ) in cvEigenDecomposite()1647 if( eig->depth != IPL_DEPTH_32F ) in cvEigenDecomposite()1734 if( avg->depth != IPL_DEPTH_32F ) in cvEigenProjection()1764 if( eig->depth != IPL_DEPTH_32F ) in cvEigenProjection()
628 …dest = cvCreateImage( cvSize( GLCM->matrixSideLength, GLCM->matrixSideLength ), IPL_DEPTH_32F, 1 ); in cvCreateGLCMImage()
448 type = IPL_DEPTH_32F; in icvLoadImage()
583 depth == IPL_DEPTH_32S || depth == IPL_DEPTH_32F; in IsFormatSupported()597 bool isfloat = depth == IPL_DEPTH_32F || depth == IPL_DEPTH_64F; in WriteImage()
517 inline int WImage<float>::Depth() const {return IPL_DEPTH_32F; } in Depth()
340 #define IPL_DEPTH_32F 32 macro
992 if( img->depth == IPL_DEPTH_32F || img->nChannels == 64 ) in cvCreateData()994 img->width *= img->depth == IPL_DEPTH_32F ? sizeof(float) : sizeof(double); in cvCreateData()3369 depth != (int)IPL_DEPTH_32F && depth != (int)IPL_DEPTH_64F) || in cvInitImageHeader()