Searched refs:Layers (Results 1 – 6 of 6) sorted by relevance
21 typedef std::vector<ui::Layer*> Layers; in CloneChildren() typedef23 Layers children(to_clone->children()); in CloneChildren()24 for (Layers::const_iterator i = children.begin(); i != children.end(); ++i) { in CloneChildren()
1145 typedef std::vector<ui::Layer*> Layers; in StackChildLayerRelativeTo() typedef1146 Layers layers; in StackChildLayerRelativeTo()1162 for (Layers::const_reverse_iterator i = layers.rbegin(), in StackChildLayerRelativeTo()1167 for (Layers::const_iterator i = layers.begin(); i != layers.end(); ++i) in StackChildLayerRelativeTo()1174 for (Layers::const_reverse_iterator i = layers.rbegin(), in StackChildLayerRelativeTo()1179 for (Layers::const_iterator i = layers.begin(); i != layers.end(); ++i) in StackChildLayerRelativeTo()
759 typedef std::vector<ui::Layer*> Layers; in ShouldDescendIntoChildForEventHandling() typedef760 const Layers& root_layers(delegate_->GetRootLayers()); in ShouldDescendIntoChildForEventHandling()764 Layers::const_iterator child_layer_iter( in ShouldDescendIntoChildForEventHandling()774 Layers::const_iterator root_layer_iter( in ShouldDescendIntoChildForEventHandling()
387 {% set access_layers = 'access' + layer_type + 'Layers' %}401 const FillLayer* currParent = state.parentStyle()->{{layer_type|lower}}Layers();
778 RESOLVED. Layers of both one- and two-dimensional array textures