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Searched refs:NVC0_PRIM_GL_CASE (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/drivers/nvc0/
Dnvc0_push.c268 #define NVC0_PRIM_GL_CASE(n) \ macro
275 NVC0_PRIM_GL_CASE(POINTS); in nvc0_prim_gl()
276 NVC0_PRIM_GL_CASE(LINES); in nvc0_prim_gl()
277 NVC0_PRIM_GL_CASE(LINE_LOOP); in nvc0_prim_gl()
278 NVC0_PRIM_GL_CASE(LINE_STRIP); in nvc0_prim_gl()
279 NVC0_PRIM_GL_CASE(TRIANGLES); in nvc0_prim_gl()
280 NVC0_PRIM_GL_CASE(TRIANGLE_STRIP); in nvc0_prim_gl()
281 NVC0_PRIM_GL_CASE(TRIANGLE_FAN); in nvc0_prim_gl()
282 NVC0_PRIM_GL_CASE(QUADS); in nvc0_prim_gl()
283 NVC0_PRIM_GL_CASE(QUAD_STRIP); in nvc0_prim_gl()
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Dnvc0_vbo_translate.c401 #define NVC0_PRIM_GL_CASE(n) \ macro
408 NVC0_PRIM_GL_CASE(POINTS); in nvc0_prim_gl()
409 NVC0_PRIM_GL_CASE(LINES); in nvc0_prim_gl()
410 NVC0_PRIM_GL_CASE(LINE_LOOP); in nvc0_prim_gl()
411 NVC0_PRIM_GL_CASE(LINE_STRIP); in nvc0_prim_gl()
412 NVC0_PRIM_GL_CASE(TRIANGLES); in nvc0_prim_gl()
413 NVC0_PRIM_GL_CASE(TRIANGLE_STRIP); in nvc0_prim_gl()
414 NVC0_PRIM_GL_CASE(TRIANGLE_FAN); in nvc0_prim_gl()
415 NVC0_PRIM_GL_CASE(QUADS); in nvc0_prim_gl()
416 NVC0_PRIM_GL_CASE(QUAD_STRIP); in nvc0_prim_gl()
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Dnvc0_vbo.c523 #define NVC0_PRIM_GL_CASE(n) \ macro
530 NVC0_PRIM_GL_CASE(POINTS); in nvc0_prim_gl()
531 NVC0_PRIM_GL_CASE(LINES); in nvc0_prim_gl()
532 NVC0_PRIM_GL_CASE(LINE_LOOP); in nvc0_prim_gl()
533 NVC0_PRIM_GL_CASE(LINE_STRIP); in nvc0_prim_gl()
534 NVC0_PRIM_GL_CASE(TRIANGLES); in nvc0_prim_gl()
535 NVC0_PRIM_GL_CASE(TRIANGLE_STRIP); in nvc0_prim_gl()
536 NVC0_PRIM_GL_CASE(TRIANGLE_FAN); in nvc0_prim_gl()
537 NVC0_PRIM_GL_CASE(QUADS); in nvc0_prim_gl()
538 NVC0_PRIM_GL_CASE(QUAD_STRIP); in nvc0_prim_gl()
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nvc0/
Dnvc0_push.c268 #define NVC0_PRIM_GL_CASE(n) \ macro
275 NVC0_PRIM_GL_CASE(POINTS); in nvc0_prim_gl()
276 NVC0_PRIM_GL_CASE(LINES); in nvc0_prim_gl()
277 NVC0_PRIM_GL_CASE(LINE_LOOP); in nvc0_prim_gl()
278 NVC0_PRIM_GL_CASE(LINE_STRIP); in nvc0_prim_gl()
279 NVC0_PRIM_GL_CASE(TRIANGLES); in nvc0_prim_gl()
280 NVC0_PRIM_GL_CASE(TRIANGLE_STRIP); in nvc0_prim_gl()
281 NVC0_PRIM_GL_CASE(TRIANGLE_FAN); in nvc0_prim_gl()
282 NVC0_PRIM_GL_CASE(QUADS); in nvc0_prim_gl()
283 NVC0_PRIM_GL_CASE(QUAD_STRIP); in nvc0_prim_gl()
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Dnvc0_vbo_translate.c401 #define NVC0_PRIM_GL_CASE(n) \ macro
408 NVC0_PRIM_GL_CASE(POINTS); in nvc0_prim_gl()
409 NVC0_PRIM_GL_CASE(LINES); in nvc0_prim_gl()
410 NVC0_PRIM_GL_CASE(LINE_LOOP); in nvc0_prim_gl()
411 NVC0_PRIM_GL_CASE(LINE_STRIP); in nvc0_prim_gl()
412 NVC0_PRIM_GL_CASE(TRIANGLES); in nvc0_prim_gl()
413 NVC0_PRIM_GL_CASE(TRIANGLE_STRIP); in nvc0_prim_gl()
414 NVC0_PRIM_GL_CASE(TRIANGLE_FAN); in nvc0_prim_gl()
415 NVC0_PRIM_GL_CASE(QUADS); in nvc0_prim_gl()
416 NVC0_PRIM_GL_CASE(QUAD_STRIP); in nvc0_prim_gl()
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Dnvc0_vbo.c523 #define NVC0_PRIM_GL_CASE(n) \ macro
530 NVC0_PRIM_GL_CASE(POINTS); in nvc0_prim_gl()
531 NVC0_PRIM_GL_CASE(LINES); in nvc0_prim_gl()
532 NVC0_PRIM_GL_CASE(LINE_LOOP); in nvc0_prim_gl()
533 NVC0_PRIM_GL_CASE(LINE_STRIP); in nvc0_prim_gl()
534 NVC0_PRIM_GL_CASE(TRIANGLES); in nvc0_prim_gl()
535 NVC0_PRIM_GL_CASE(TRIANGLE_STRIP); in nvc0_prim_gl()
536 NVC0_PRIM_GL_CASE(TRIANGLE_FAN); in nvc0_prim_gl()
537 NVC0_PRIM_GL_CASE(QUADS); in nvc0_prim_gl()
538 NVC0_PRIM_GL_CASE(QUAD_STRIP); in nvc0_prim_gl()
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