Searched refs:NVC0_PRIM_GL_CASE (Results 1 – 6 of 6) sorted by relevance
268 #define NVC0_PRIM_GL_CASE(n) \ macro275 NVC0_PRIM_GL_CASE(POINTS); in nvc0_prim_gl()276 NVC0_PRIM_GL_CASE(LINES); in nvc0_prim_gl()277 NVC0_PRIM_GL_CASE(LINE_LOOP); in nvc0_prim_gl()278 NVC0_PRIM_GL_CASE(LINE_STRIP); in nvc0_prim_gl()279 NVC0_PRIM_GL_CASE(TRIANGLES); in nvc0_prim_gl()280 NVC0_PRIM_GL_CASE(TRIANGLE_STRIP); in nvc0_prim_gl()281 NVC0_PRIM_GL_CASE(TRIANGLE_FAN); in nvc0_prim_gl()282 NVC0_PRIM_GL_CASE(QUADS); in nvc0_prim_gl()283 NVC0_PRIM_GL_CASE(QUAD_STRIP); in nvc0_prim_gl()[all …]
401 #define NVC0_PRIM_GL_CASE(n) \ macro408 NVC0_PRIM_GL_CASE(POINTS); in nvc0_prim_gl()409 NVC0_PRIM_GL_CASE(LINES); in nvc0_prim_gl()410 NVC0_PRIM_GL_CASE(LINE_LOOP); in nvc0_prim_gl()411 NVC0_PRIM_GL_CASE(LINE_STRIP); in nvc0_prim_gl()412 NVC0_PRIM_GL_CASE(TRIANGLES); in nvc0_prim_gl()413 NVC0_PRIM_GL_CASE(TRIANGLE_STRIP); in nvc0_prim_gl()414 NVC0_PRIM_GL_CASE(TRIANGLE_FAN); in nvc0_prim_gl()415 NVC0_PRIM_GL_CASE(QUADS); in nvc0_prim_gl()416 NVC0_PRIM_GL_CASE(QUAD_STRIP); in nvc0_prim_gl()[all …]
523 #define NVC0_PRIM_GL_CASE(n) \ macro530 NVC0_PRIM_GL_CASE(POINTS); in nvc0_prim_gl()531 NVC0_PRIM_GL_CASE(LINES); in nvc0_prim_gl()532 NVC0_PRIM_GL_CASE(LINE_LOOP); in nvc0_prim_gl()533 NVC0_PRIM_GL_CASE(LINE_STRIP); in nvc0_prim_gl()534 NVC0_PRIM_GL_CASE(TRIANGLES); in nvc0_prim_gl()535 NVC0_PRIM_GL_CASE(TRIANGLE_STRIP); in nvc0_prim_gl()536 NVC0_PRIM_GL_CASE(TRIANGLE_FAN); in nvc0_prim_gl()537 NVC0_PRIM_GL_CASE(QUADS); in nvc0_prim_gl()538 NVC0_PRIM_GL_CASE(QUAD_STRIP); in nvc0_prim_gl()[all …]