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Searched refs:PROFILE_COMPATIBILITY (Results 1 – 7 of 7) sorted by relevance

/external/deqp/framework/opengl/
DgluRenderContext.hpp51 PROFILE_COMPATIBILITY, //!< OpenGL Compatibility Profile enumerator
86 …Type compatibility (int major, int minor) { return ApiType(major, minor, PROFILE_COMPATIBILITY); } in compatibility()
185 …peGLCompatibility(ContextType type) { return type.getAPI().getProfile() == PROFILE_COMPATIBILITY; } in isContextTypeGLCompatibility()
DgluStrUtil.cpp114 else if (apiType.getProfile() == PROFILE_COMPATIBILITY) in operator <<()
DgluRenderContext.cpp68 …edApiType.getProfile() == PROFILE_CORE || requiredApiType.getProfile() == PROFILE_COMPATIBILITY) && in contextSupports()
/external/deqp/framework/platform/win32/
DtcuWin32GLES3Platform.cpp97 …ontext = new wgl::Context(&wgl, m_window.getDeviceContext(), wgl::PROFILE_COMPATIBILITY, 3, 3, pix… in Win32GLES3Context()
DtcuWGL.cpp374 case glu::PROFILE_COMPATIBILITY: in Context()
/external/deqp/framework/platform/X11/
DtcuX11GlxPlatform.cpp317 case glu::PROFILE_COMPATIBILITY: in createContext()
/external/deqp/modules/egl/
DteglCreateContextExtTests.cpp281 profile = glu::PROFILE_COMPATIBILITY; in attribListToContextType()