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Searched refs:SDL_SetColors (Results 1 – 13 of 13) sorted by relevance

/external/qemu/distrib/sdl-1.2.15/test/
Dtestwin.c70 if ( ! SDL_SetColors(screen, colors, 0, ncolors) && in DrawPict()
172 SDL_SetColors(screen, colors, 0, ncolors); in DrawPict()
195 SDL_SetColors(screen, colors, 0, ncolors); in DrawPict()
203 SDL_SetColors(screen, colors, 0, ncolors); in DrawPict()
221 SDL_SetColors(screen, colors, 0, ncolors); in DrawPict()
Dtestpalette.c81 SDL_SetColors(bg, screen->format->palette->colors, 0, 256); in make_bg()
113 SDL_SetColors(z, s->format->palette->colors, in hflip()
Dtestbitmap.c112 SDL_SetColors(screen, palette, 0, 256); in main()
Dgraywin.c128 SDL_SetColors(screen, palette, 0, NUM_COLORS); in CreateScreen()
Dthreadwin.c308 SDL_SetColors(screen, palette, 0, 256); in main()
Dtestwm.c45 SDL_SetColors(screen, palette, 0, 256); in SetVideoMode()
Dtestoverlay2.c435 SDL_SetColors(MooseFrame[i], MooseColors, 0, 84); in main()
/external/qemu/distrib/sdl-1.2.15/src/main/macos/exports/
DSDL.x148 SDL_SetColors
/external/qemu/distrib/sdl-1.2.15/include/
DSDL_video.h466 extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface,
/external/qemu/distrib/sdl-1.2.15/
DREADME.RISCOS104 SDL_SetColors
DWhatsNew123 logical and physical palettes separately. SDL_SetColors() works
/external/qemu/distrib/sdl-1.2.15/src/video/x11/
DSDL_x11wm.c167 SDL_SetColors(sicon, got, 0, 256); in X11_SetIcon()
/external/qemu/distrib/sdl-1.2.15/src/video/
DSDL_video.c1334 int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor, in SDL_SetColors() function