Home
last modified time | relevance | path

Searched refs:SDL_Visual (Results 1 – 7 of 7) sorted by relevance

/external/qemu/distrib/sdl-1.2.15/src/video/nanox/
DSDL_nxvideo.c210 SDL_Visual.bpp = si.bpp ; in NX_VideoInit()
230 SDL_Visual.red_mask = si.rmask; in NX_VideoInit()
231 SDL_Visual.green_mask = si.gmask; in NX_VideoInit()
232 SDL_Visual.blue_mask = si.bmask; in NX_VideoInit()
234 vformat -> BitsPerPixel = SDL_Visual.bpp ; in NX_VideoInit()
236 vformat -> Rmask = SDL_Visual.red_mask ; in NX_VideoInit()
237 vformat -> Gmask = SDL_Visual.green_mask ; in NX_VideoInit()
238 vformat -> Bmask = SDL_Visual.blue_mask ; in NX_VideoInit()
317 if ( ! SDL_ReallocFormat (screen, bpp, SDL_Visual.red_mask, in NX_CreateWindow()
318 SDL_Visual.green_mask, SDL_Visual.blue_mask, 0)) in NX_CreateWindow()
[all …]
DSDL_nxvideo.h61 nx_sdl_visual_t SDL_Visual ; member
83 #define SDL_Visual (this -> hidden -> SDL_Visual) macro
DSDL_nxmodes.c36 if (SDL_Visual.bpp == format -> BitsPerPixel) { in NX_ListModes()
/external/qemu/distrib/sdl-1.2.15/src/video/x11/
DSDL_x11video.c333 int def_vis = (SDL_Visual == DefaultVisual(SDL_Display, SDL_Screen)); in create_aux_windows()
363 this->hidden->depth, InputOutput, SDL_Visual, in create_aux_windows()
398 this->hidden->depth, InputOutput, SDL_Visual, in create_aux_windows()
678 SDL_Visual = this->hidden->visuals[i].visual; in X11_VideoInit()
679 if ( SDL_Visual == DefaultVisual(SDL_Display, SDL_Screen) ) { in X11_VideoInit()
683 SDL_Visual, AllocNone); in X11_VideoInit()
688 vformat->Rmask = SDL_Visual->red_mask; in X11_VideoInit()
689 vformat->Gmask = SDL_Visual->green_mask; in X11_VideoInit()
690 vformat->Bmask = SDL_Visual->blue_mask; in X11_VideoInit()
755 numcolors = SDL_Visual->map_entries; in X11_DestroyWindow()
[all …]
DSDL_x11video.h60 Visual *SDL_Visual; /* The visual used by our window */ member
167 #define SDL_Visual (this->hidden->vis) macro
DSDL_x11image.c89 SDL_Ximage = XShmCreateImage(SDL_Display, SDL_Visual, in X11_SetupImage()
110 SDL_Ximage = XCreateImage(SDL_Display, SDL_Visual, in X11_SetupImage()
DSDL_x11yuv.c193 SDL_Visual->visualid ) { in X11_CreateYUVOverlay()