Searched refs:SET_GetActiveUniformName (Results 1 – 3 of 3) sorted by relevance
868 SET_GetActiveUniformName(exec, _mesa_GetActiveUniformName); in _mesa_init_shader_uniform_dispatch()
8628 static inline void SET_GetActiveUniformName(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint… in SET_GetActiveUniformName() function