Searched refs:SH_ACTIVE_UNIFORMS (Results 1 – 4 of 4) sorted by relevance
/external/chromium_org/third_party/angle/samples/translator/ |
D | translator.cpp | 181 PrintActiveVariables(compiler, SH_ACTIVE_UNIFORMS); in main() 290 case SH_ACTIVE_UNIFORMS: in PrintActiveVariables() 310 case SH_ACTIVE_UNIFORMS: in PrintActiveVariables() 311 …ShGetVariableInfo(compiler, SH_ACTIVE_UNIFORMS, static_cast<int>(i), NULL, &size, &type, &precisio… in PrintActiveVariables()
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/external/chromium_org/third_party/angle/src/compiler/translator/ |
D | ShaderLang.cpp | 206 case SH_ACTIVE_UNIFORMS: in ShGetInfo() 305 (varType == SH_ACTIVE_UNIFORMS) || in ShGetVariableInfo() 315 (varType == SH_ACTIVE_UNIFORMS ? compiler->getUniforms() : in ShGetVariableInfo()
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/external/chromium_org/gpu/command_buffer/service/ |
D | shader_translator.cc | 49 case SH_ACTIVE_UNIFORMS: in GetVariableInfo() 185 GetVariableInfo(compiler_, SH_ACTIVE_UNIFORMS, &uniform_map_); in Translate()
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/external/chromium_org/third_party/angle/include/GLSLANG/ |
D | ShaderLang.h | 144 SH_ACTIVE_UNIFORMS = 0x8B86, enumerator
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