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Searched refs:SH_ACTIVE_UNIFORMS (Results 1 – 4 of 4) sorted by relevance

/external/chromium_org/third_party/angle/samples/translator/
Dtranslator.cpp181 PrintActiveVariables(compiler, SH_ACTIVE_UNIFORMS); in main()
290 case SH_ACTIVE_UNIFORMS: in PrintActiveVariables()
310 case SH_ACTIVE_UNIFORMS: in PrintActiveVariables()
311 …ShGetVariableInfo(compiler, SH_ACTIVE_UNIFORMS, static_cast<int>(i), NULL, &size, &type, &precisio… in PrintActiveVariables()
/external/chromium_org/third_party/angle/src/compiler/translator/
DShaderLang.cpp206 case SH_ACTIVE_UNIFORMS: in ShGetInfo()
305 (varType == SH_ACTIVE_UNIFORMS) || in ShGetVariableInfo()
315 (varType == SH_ACTIVE_UNIFORMS ? compiler->getUniforms() : in ShGetVariableInfo()
/external/chromium_org/gpu/command_buffer/service/
Dshader_translator.cc49 case SH_ACTIVE_UNIFORMS: in GetVariableInfo()
185 GetVariableInfo(compiler_, SH_ACTIVE_UNIFORMS, &uniform_map_); in Translate()
/external/chromium_org/third_party/angle/include/GLSLANG/
DShaderLang.h144 SH_ACTIVE_UNIFORMS = 0x8B86, enumerator