Searched refs:StateFlags (Results 1 – 17 of 17) sorted by relevance
211 layout->StateFlags = state->prog->Parameters->StateFlags; in _mesa_layout_parameters()
426 paramList->StateFlags |= _mesa_program_state_flags(stateTokens); in _mesa_add_state_reference()615 clone->StateFlags = list->StateFlags; in _mesa_clone_parameter_list()
101 GLbitfield StateFlags; /**< _NEW_* flags indicating which state changes member
1063 fprintf(f, "dirty state flags: 0x%x\n", list->StateFlags); in _mesa_fprint_parameter_list()
2482 param_list->StateFlags |= _mesa_program_state_flags(tokens);
415 paramList->StateFlags |= _mesa_program_state_flags(stateTokens); in _mesa_add_state_reference()604 clone->StateFlags = list->StateFlags; in _mesa_clone_parameter_list()
32 if (!(device.StateFlags & DISPLAY_DEVICE_ACTIVE)) in GetScreenList()
95 params->StateFlags); in st_upload_constants()
248 if (params && params->StateFlags & ctx->NewState) { in update_program_constants()266 if (params && params->StateFlags & ctx->NewState) { in update_program_constants()
540 if (dd.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE) { in CollectGpuID()594 if (dd.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE) { in CollectBasicGraphicsInfo()
5624 param_list->StateFlags |= _mesa_program_state_flags(tokens); in add_state_reference()