Searched refs:TECHNOLOGY_UNAVAILABLE (Results 1 – 7 of 7) sorted by relevance
73 TECHNOLOGY_UNAVAILABLE, enumerator92 return GetTechnologyState(type) != TECHNOLOGY_UNAVAILABLE; in IsTechnologyAvailable()
429 NetworkStateHandler::TECHNOLOGY_UNAVAILABLE, in TEST_F()455 NetworkStateHandler::TECHNOLOGY_UNAVAILABLE, in TEST_F()
114 state = TECHNOLOGY_UNAVAILABLE; in GetTechnologyState()
441 if (state == NetworkStateHandler::TECHNOLOGY_UNAVAILABLE) { in UpdateTechnologyButton()691 if (state == NetworkStateHandler::TECHNOLOGY_UNAVAILABLE) { in UpdateNetworkExtra()716 if (state != NetworkStateHandler::TECHNOLOGY_UNAVAILABLE) { in UpdateNetworkExtra()
528 wifi_state != NetworkStateHandler::TECHNOLOGY_UNAVAILABLE; in InitMenuItems()534 mobile_state != NetworkStateHandler::TECHNOLOGY_UNAVAILABLE; in InitMenuItems()
367 NetworkStateHandler::TECHNOLOGY_UNAVAILABLE) in SimUnlockHandler()
411 if (technology_state == NetworkStateHandler::TECHNOLOGY_UNAVAILABLE) { in StartActivation()