Searched refs:TextTrackState (Results 1 – 2 of 2) sorted by relevance
55 TextTrackState* state = itr->second; in Play()56 if (state->read_state == TextTrackState::kReadPending) { in Play()142 TextTrackState* state = itr->second; in RemoveTextStream()143 DCHECK_EQ(state->read_state, TextTrackState::kReadIdle); in RemoveTextStream()170 TextTrackState* state = itr->second; in BufferReady()171 DCHECK_EQ(state->read_state, TextTrackState::kReadPending); in BufferReady()174 state->read_state = TextTrackState::kReadIdle; in BufferReady()251 TextTrackState* state = itr->second; in CueReady()252 DCHECK_EQ(state->read_state, TextTrackState::kReadPending); in CueReady()256 state->read_state = TextTrackState::kReadIdle; in CueReady()[all …]
74 struct TextTrackState { struct81 explicit TextTrackState(scoped_ptr<TextTrack> text_track); argument82 ~TextTrackState();105 void Read(TextTrackState* state, DemuxerStream* text_stream); argument131 typedef std::map<DemuxerStream*, TextTrackState*> TextTrackStateMap;