/external/chromium_org/third_party/mesa/src/src/glsl/tests/ |
D | set_uniform_initializer_tests.cpp | 111 prog->UniformStorage = rzalloc_array(prog, struct gl_uniform_storage, in establish_uniform_storage() 115 prog->UniformStorage[index_to_set].name = (char *) name; in establish_uniform_storage() 116 prog->UniformStorage[index_to_set].type = type; in establish_uniform_storage() 117 prog->UniformStorage[index_to_set].array_elements = array_size; in establish_uniform_storage() 118 prog->UniformStorage[index_to_set].initialized = false; in establish_uniform_storage() 119 prog->UniformStorage[index_to_set].sampler = ~0; in establish_uniform_storage() 120 prog->UniformStorage[index_to_set].num_driver_storage = 0; in establish_uniform_storage() 121 prog->UniformStorage[index_to_set].driver_storage = NULL; in establish_uniform_storage() 122 prog->UniformStorage[index_to_set].storage = in establish_uniform_storage() 125 fill_storage_array_with_sentinels(prog->UniformStorage[index_to_set].storage, in establish_uniform_storage() [all …]
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/external/mesa3d/src/glsl/tests/ |
D | set_uniform_initializer_tests.cpp | 111 prog->UniformStorage = rzalloc_array(prog, struct gl_uniform_storage, in establish_uniform_storage() 115 prog->UniformStorage[index_to_set].name = (char *) name; in establish_uniform_storage() 116 prog->UniformStorage[index_to_set].type = type; in establish_uniform_storage() 117 prog->UniformStorage[index_to_set].array_elements = array_size; in establish_uniform_storage() 118 prog->UniformStorage[index_to_set].initialized = false; in establish_uniform_storage() 119 prog->UniformStorage[index_to_set].sampler = ~0; in establish_uniform_storage() 120 prog->UniformStorage[index_to_set].num_driver_storage = 0; in establish_uniform_storage() 121 prog->UniformStorage[index_to_set].driver_storage = NULL; in establish_uniform_storage() 122 prog->UniformStorage[index_to_set].storage = in establish_uniform_storage() 125 fill_storage_array_with_sentinels(prog->UniformStorage[index_to_set].storage, in establish_uniform_storage() [all …]
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
D | ShaderExecutable.h | 50 class UniformStorage 53 UniformStorage(size_t initialSize) in UniformStorage() function 58 virtual ~UniformStorage() {} in ~UniformStorage()
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D | Renderer.h | 56 class UniformStorage; variable 240 virtual UniformStorage *createUniformStorage(size_t storageSize) = 0;
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/external/mesa3d/src/mesa/main/ |
D | uniform_query.cpp | 59 const struct gl_uniform_storage *const uni = &shProg->UniformStorage[index]; in _mesa_GetActiveUniformARB() 109 const struct gl_uniform_storage *uni = &shProg->UniformStorage[index]; in _mesa_GetActiveUniformsiv() 237 if (shProg->UniformStorage[*loc].array_elements == 0 && count > 1) { in validate_uniform_parameters() 248 unsigned limit = shProg->UniformStorage[*loc].array_elements; in validate_uniform_parameters() 276 uni = &shProg->UniformStorage[loc]; in _mesa_get_uniform() 592 uni = &shProg->UniformStorage[loc]; in _mesa_uniform() 845 uni = &shProg->UniformStorage[loc]; in _mesa_uniform_matrix() 1015 || strcmp(name_copy, shProg->UniformStorage[location].name) == 0); in _mesa_get_uniform_location() 1031 && offset >= shProg->UniformStorage[location].array_elements) { in _mesa_get_uniform_location() 1049 &shProg->UniformStorage[i]; in _mesa_sampler_uniforms_are_valid()
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D | shaderobj.c | 282 if (shProg->UniformStorage) { in _mesa_clear_shader_program_data() 285 _mesa_uniform_detach_all_driver_storage(&shProg->UniformStorage[i]); in _mesa_clear_shader_program_data() 286 ralloc_free(shProg->UniformStorage); in _mesa_clear_shader_program_data() 288 shProg->UniformStorage = NULL; in _mesa_clear_shader_program_data()
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D | uniforms.c | 532 if (shProg->UniformStorage[index].block_index != -1) in _mesa_GetUniformLocationARB() 799 shProg->UniformStorage[uniformIndex].name); in _mesa_GetActiveUniformName()
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
D | uniform_query.cpp | 59 const struct gl_uniform_storage *const uni = &shProg->UniformStorage[index]; in _mesa_GetActiveUniformARB() 109 const struct gl_uniform_storage *uni = &shProg->UniformStorage[index]; in _mesa_GetActiveUniformsiv() 237 if (shProg->UniformStorage[*loc].array_elements == 0 && count > 1) { in validate_uniform_parameters() 248 unsigned limit = shProg->UniformStorage[*loc].array_elements; in validate_uniform_parameters() 276 uni = &shProg->UniformStorage[loc]; in _mesa_get_uniform() 592 uni = &shProg->UniformStorage[loc]; in _mesa_uniform() 845 uni = &shProg->UniformStorage[loc]; in _mesa_uniform_matrix() 1015 || strcmp(name_copy, shProg->UniformStorage[location].name) == 0); in _mesa_get_uniform_location() 1031 && offset >= shProg->UniformStorage[location].array_elements) { in _mesa_get_uniform_location() 1049 &shProg->UniformStorage[i]; in _mesa_sampler_uniforms_are_valid()
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D | shaderobj.c | 282 if (shProg->UniformStorage) { in _mesa_clear_shader_program_data() 285 _mesa_uniform_detach_all_driver_storage(&shProg->UniformStorage[i]); in _mesa_clear_shader_program_data() 286 ralloc_free(shProg->UniformStorage); in _mesa_clear_shader_program_data() 288 shProg->UniformStorage = NULL; in _mesa_clear_shader_program_data()
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D | uniforms.c | 532 if (shProg->UniformStorage[index].block_index != -1) in _mesa_GetUniformLocationARB() 799 shProg->UniformStorage[uniformIndex].name); in _mesa_GetActiveUniformName()
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/ |
D | ShaderExecutable11.h | 45 class UniformStorage11 : public UniformStorage 51 static const UniformStorage11 *makeUniformStorage11(const UniformStorage *uniformStorage);
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D | ShaderExecutable11.cpp | 80 : UniformStorage(initialSize), in UniformStorage11() 106 const UniformStorage11 *UniformStorage11::makeUniformStorage11(const UniformStorage *uniformStorage) in makeUniformStorage11()
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D | Renderer11.h | 200 virtual UniformStorage *createUniformStorage(size_t storageSize);
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
D | ProgramBinary.h | 34 class UniformStorage; variable 174 const rx::UniformStorage &getVertexUniformStorage() const { return *mVertexUniformStorage; } in getVertexUniformStorage() 175 const rx::UniformStorage &getFragmentUniformStorage() const { return *mFragmentUniformStorage; } in getFragmentUniformStorage() 275 rx::UniformStorage *mVertexUniformStorage; 276 rx::UniformStorage *mFragmentUniformStorage;
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/external/chromium_org/third_party/mesa/src/src/mesa/program/ |
D | sampler.cpp | 122 return shader_program->UniformStorage[location].sampler + getname.offset; in _mesa_get_sampler_uniform_value()
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D | ir_to_mesa.cpp | 2427 &this->shader_program->UniformStorage[location]; in visit_field() 2493 &shader_program->UniformStorage[location]; in _mesa_associate_uniform_storage()
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/external/mesa3d/src/mesa/program/ |
D | sampler.cpp | 122 return shader_program->UniformStorage[location].sampler + getname.offset; in _mesa_get_sampler_uniform_value()
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D | ir_to_mesa.cpp | 2427 &this->shader_program->UniformStorage[location]; in visit_field() 2493 &shader_program->UniformStorage[location]; in _mesa_associate_uniform_storage()
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/external/chromium_org/third_party/mesa/src/src/glsl/ |
D | link_uniforms.cpp | 522 ralloc_free(prog->UniformStorage); in link_assign_uniform_locations() 523 prog->UniformStorage = NULL; in link_assign_uniform_locations() 642 prog->UniformStorage = uniforms; in link_assign_uniform_locations()
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D | link_uniform_initializers.cpp | 112 get_storage(prog->UniformStorage, in set_uniform_initializer()
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/external/mesa3d/src/glsl/ |
D | link_uniforms.cpp | 522 ralloc_free(prog->UniformStorage); in link_assign_uniform_locations() 523 prog->UniformStorage = NULL; in link_assign_uniform_locations() 642 prog->UniformStorage = uniforms; in link_assign_uniform_locations()
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D | link_uniform_initializers.cpp | 112 get_storage(prog->UniformStorage, in set_uniform_initializer()
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/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
D | st_draw.c | 147 const struct gl_uniform_storage *u = &shProg[j]->UniformStorage[i]; in check_uniforms()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_draw.c | 147 const struct gl_uniform_storage *u = &shProg[j]->UniformStorage[i]; in check_uniforms()
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d9/ |
D | Renderer9.h | 204 virtual UniformStorage *createUniformStorage(size_t storageSize);
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