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Searched refs:UniformStorage (Results 1 – 25 of 33) sorted by relevance

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/external/chromium_org/third_party/mesa/src/src/glsl/tests/
Dset_uniform_initializer_tests.cpp111 prog->UniformStorage = rzalloc_array(prog, struct gl_uniform_storage, in establish_uniform_storage()
115 prog->UniformStorage[index_to_set].name = (char *) name; in establish_uniform_storage()
116 prog->UniformStorage[index_to_set].type = type; in establish_uniform_storage()
117 prog->UniformStorage[index_to_set].array_elements = array_size; in establish_uniform_storage()
118 prog->UniformStorage[index_to_set].initialized = false; in establish_uniform_storage()
119 prog->UniformStorage[index_to_set].sampler = ~0; in establish_uniform_storage()
120 prog->UniformStorage[index_to_set].num_driver_storage = 0; in establish_uniform_storage()
121 prog->UniformStorage[index_to_set].driver_storage = NULL; in establish_uniform_storage()
122 prog->UniformStorage[index_to_set].storage = in establish_uniform_storage()
125 fill_storage_array_with_sentinels(prog->UniformStorage[index_to_set].storage, in establish_uniform_storage()
[all …]
/external/mesa3d/src/glsl/tests/
Dset_uniform_initializer_tests.cpp111 prog->UniformStorage = rzalloc_array(prog, struct gl_uniform_storage, in establish_uniform_storage()
115 prog->UniformStorage[index_to_set].name = (char *) name; in establish_uniform_storage()
116 prog->UniformStorage[index_to_set].type = type; in establish_uniform_storage()
117 prog->UniformStorage[index_to_set].array_elements = array_size; in establish_uniform_storage()
118 prog->UniformStorage[index_to_set].initialized = false; in establish_uniform_storage()
119 prog->UniformStorage[index_to_set].sampler = ~0; in establish_uniform_storage()
120 prog->UniformStorage[index_to_set].num_driver_storage = 0; in establish_uniform_storage()
121 prog->UniformStorage[index_to_set].driver_storage = NULL; in establish_uniform_storage()
122 prog->UniformStorage[index_to_set].storage = in establish_uniform_storage()
125 fill_storage_array_with_sentinels(prog->UniformStorage[index_to_set].storage, in establish_uniform_storage()
[all …]
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
DShaderExecutable.h50 class UniformStorage
53 UniformStorage(size_t initialSize) in UniformStorage() function
58 virtual ~UniformStorage() {} in ~UniformStorage()
DRenderer.h56 class UniformStorage; variable
240 virtual UniformStorage *createUniformStorage(size_t storageSize) = 0;
/external/mesa3d/src/mesa/main/
Duniform_query.cpp59 const struct gl_uniform_storage *const uni = &shProg->UniformStorage[index]; in _mesa_GetActiveUniformARB()
109 const struct gl_uniform_storage *uni = &shProg->UniformStorage[index]; in _mesa_GetActiveUniformsiv()
237 if (shProg->UniformStorage[*loc].array_elements == 0 && count > 1) { in validate_uniform_parameters()
248 unsigned limit = shProg->UniformStorage[*loc].array_elements; in validate_uniform_parameters()
276 uni = &shProg->UniformStorage[loc]; in _mesa_get_uniform()
592 uni = &shProg->UniformStorage[loc]; in _mesa_uniform()
845 uni = &shProg->UniformStorage[loc]; in _mesa_uniform_matrix()
1015 || strcmp(name_copy, shProg->UniformStorage[location].name) == 0); in _mesa_get_uniform_location()
1031 && offset >= shProg->UniformStorage[location].array_elements) { in _mesa_get_uniform_location()
1049 &shProg->UniformStorage[i]; in _mesa_sampler_uniforms_are_valid()
Dshaderobj.c282 if (shProg->UniformStorage) { in _mesa_clear_shader_program_data()
285 _mesa_uniform_detach_all_driver_storage(&shProg->UniformStorage[i]); in _mesa_clear_shader_program_data()
286 ralloc_free(shProg->UniformStorage); in _mesa_clear_shader_program_data()
288 shProg->UniformStorage = NULL; in _mesa_clear_shader_program_data()
Duniforms.c532 if (shProg->UniformStorage[index].block_index != -1) in _mesa_GetUniformLocationARB()
799 shProg->UniformStorage[uniformIndex].name); in _mesa_GetActiveUniformName()
/external/chromium_org/third_party/mesa/src/src/mesa/main/
Duniform_query.cpp59 const struct gl_uniform_storage *const uni = &shProg->UniformStorage[index]; in _mesa_GetActiveUniformARB()
109 const struct gl_uniform_storage *uni = &shProg->UniformStorage[index]; in _mesa_GetActiveUniformsiv()
237 if (shProg->UniformStorage[*loc].array_elements == 0 && count > 1) { in validate_uniform_parameters()
248 unsigned limit = shProg->UniformStorage[*loc].array_elements; in validate_uniform_parameters()
276 uni = &shProg->UniformStorage[loc]; in _mesa_get_uniform()
592 uni = &shProg->UniformStorage[loc]; in _mesa_uniform()
845 uni = &shProg->UniformStorage[loc]; in _mesa_uniform_matrix()
1015 || strcmp(name_copy, shProg->UniformStorage[location].name) == 0); in _mesa_get_uniform_location()
1031 && offset >= shProg->UniformStorage[location].array_elements) { in _mesa_get_uniform_location()
1049 &shProg->UniformStorage[i]; in _mesa_sampler_uniforms_are_valid()
Dshaderobj.c282 if (shProg->UniformStorage) { in _mesa_clear_shader_program_data()
285 _mesa_uniform_detach_all_driver_storage(&shProg->UniformStorage[i]); in _mesa_clear_shader_program_data()
286 ralloc_free(shProg->UniformStorage); in _mesa_clear_shader_program_data()
288 shProg->UniformStorage = NULL; in _mesa_clear_shader_program_data()
Duniforms.c532 if (shProg->UniformStorage[index].block_index != -1) in _mesa_GetUniformLocationARB()
799 shProg->UniformStorage[uniformIndex].name); in _mesa_GetActiveUniformName()
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
DShaderExecutable11.h45 class UniformStorage11 : public UniformStorage
51 static const UniformStorage11 *makeUniformStorage11(const UniformStorage *uniformStorage);
DShaderExecutable11.cpp80 : UniformStorage(initialSize), in UniformStorage11()
106 const UniformStorage11 *UniformStorage11::makeUniformStorage11(const UniformStorage *uniformStorage) in makeUniformStorage11()
DRenderer11.h200 virtual UniformStorage *createUniformStorage(size_t storageSize);
/external/chromium_org/third_party/angle/src/libGLESv2/
DProgramBinary.h34 class UniformStorage; variable
174 const rx::UniformStorage &getVertexUniformStorage() const { return *mVertexUniformStorage; } in getVertexUniformStorage()
175 const rx::UniformStorage &getFragmentUniformStorage() const { return *mFragmentUniformStorage; } in getFragmentUniformStorage()
275 rx::UniformStorage *mVertexUniformStorage;
276 rx::UniformStorage *mFragmentUniformStorage;
/external/chromium_org/third_party/mesa/src/src/mesa/program/
Dsampler.cpp122 return shader_program->UniformStorage[location].sampler + getname.offset; in _mesa_get_sampler_uniform_value()
Dir_to_mesa.cpp2427 &this->shader_program->UniformStorage[location]; in visit_field()
2493 &shader_program->UniformStorage[location]; in _mesa_associate_uniform_storage()
/external/mesa3d/src/mesa/program/
Dsampler.cpp122 return shader_program->UniformStorage[location].sampler + getname.offset; in _mesa_get_sampler_uniform_value()
Dir_to_mesa.cpp2427 &this->shader_program->UniformStorage[location]; in visit_field()
2493 &shader_program->UniformStorage[location]; in _mesa_associate_uniform_storage()
/external/chromium_org/third_party/mesa/src/src/glsl/
Dlink_uniforms.cpp522 ralloc_free(prog->UniformStorage); in link_assign_uniform_locations()
523 prog->UniformStorage = NULL; in link_assign_uniform_locations()
642 prog->UniformStorage = uniforms; in link_assign_uniform_locations()
Dlink_uniform_initializers.cpp112 get_storage(prog->UniformStorage, in set_uniform_initializer()
/external/mesa3d/src/glsl/
Dlink_uniforms.cpp522 ralloc_free(prog->UniformStorage); in link_assign_uniform_locations()
523 prog->UniformStorage = NULL; in link_assign_uniform_locations()
642 prog->UniformStorage = uniforms; in link_assign_uniform_locations()
Dlink_uniform_initializers.cpp112 get_storage(prog->UniformStorage, in set_uniform_initializer()
/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
Dst_draw.c147 const struct gl_uniform_storage *u = &shProg[j]->UniformStorage[i]; in check_uniforms()
/external/mesa3d/src/mesa/state_tracker/
Dst_draw.c147 const struct gl_uniform_storage *u = &shProg[j]->UniformStorage[i]; in check_uniforms()
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d9/
DRenderer9.h204 virtual UniformStorage *createUniformStorage(size_t storageSize);

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