Home
last modified time | relevance | path

Searched refs:ValueAccess (Results 1 – 6 of 6) sorted by relevance

/external/deqp/framework/randomshaders/
DrsgVariableValue.hpp195 typedef StridedValueAccess<1> ValueAccess; typedef
246 ValueAccess getMin (void) { return ValueAccess(*m_type, m_min); } in getMin()
247 ValueAccess getMax (void) { return ValueAccess(*m_type, m_max); } in getMax()
282 ValueAccess getMin (void) { return ValueAccess(m_type, getMinPtr()); } in getMin()
283 ValueAccess getMax (void) { return ValueAccess(m_type, getMaxPtr()); } in getMax()
352 ValueAccess getValue (void) { return m_storage.getValue(m_variable->getType()); } in getValue()
DrsgProgramExecutor.cpp50 ValueAccess getValue (const VariableType& type, int vtxNdx);
62 ValueAccess VaryingStorage::getValue (const VariableType& type, int vtxNdx) in getValue()
64 return ValueAccess(type, &m_value[type.getScalarSize()*vtxNdx]); in getValue()
160 void copyVarying (ValueAccess dst, ConstStridedValueAccess<Stride> src, int compNdx) in copyVarying()
270 ValueAccess varyingAccess = dst->getValue(output->getType(), vtxNdx); in execute()
DrsgShader.cpp63 ValueAccess(variable->getType(), &m_min[0]) = valueRange.getMin().value(); in ShaderInput()
64 ValueAccess(variable->getType(), &m_max[0]) = valueRange.getMax().value(); in ShaderInput()
DrsgShaderGenerator.cpp148 ValueAccess min = valueRange.component(elemNdx).getMin(); in fillUndefinedComponents()
149 ValueAccess max = valueRange.component(elemNdx).getMax(); in fillUndefinedComponents()
DrsgUtils.cpp57 void computeRandomValue (de::Random& rnd, ValueAccess dst, ConstValueRangeAccess valueRange) in computeRandomValue()
DrsgExpression.cpp591 template <typename T> T& getValueAccessValue (ValueAccess access);
592 template<> inline float& getValueAccessValue<float> (ValueAccess access) { return access.asFloat… in getValueAccessValue()
593 template<> inline int& getValueAccessValue<int> (ValueAccess access) { return access.asInt(); } in getValueAccessValue()
594 template<> inline bool& getValueAccessValue<bool> (ValueAccess access) { return access.asBool();… in getValueAccessValue()