Searched refs:ValueAccess (Results 1 – 6 of 6) sorted by relevance
/external/deqp/framework/randomshaders/ |
D | rsgVariableValue.hpp | 195 typedef StridedValueAccess<1> ValueAccess; typedef 246 ValueAccess getMin (void) { return ValueAccess(*m_type, m_min); } in getMin() 247 ValueAccess getMax (void) { return ValueAccess(*m_type, m_max); } in getMax() 282 ValueAccess getMin (void) { return ValueAccess(m_type, getMinPtr()); } in getMin() 283 ValueAccess getMax (void) { return ValueAccess(m_type, getMaxPtr()); } in getMax() 352 ValueAccess getValue (void) { return m_storage.getValue(m_variable->getType()); } in getValue()
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D | rsgProgramExecutor.cpp | 50 ValueAccess getValue (const VariableType& type, int vtxNdx); 62 ValueAccess VaryingStorage::getValue (const VariableType& type, int vtxNdx) in getValue() 64 return ValueAccess(type, &m_value[type.getScalarSize()*vtxNdx]); in getValue() 160 void copyVarying (ValueAccess dst, ConstStridedValueAccess<Stride> src, int compNdx) in copyVarying() 270 ValueAccess varyingAccess = dst->getValue(output->getType(), vtxNdx); in execute()
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D | rsgShader.cpp | 63 ValueAccess(variable->getType(), &m_min[0]) = valueRange.getMin().value(); in ShaderInput() 64 ValueAccess(variable->getType(), &m_max[0]) = valueRange.getMax().value(); in ShaderInput()
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D | rsgShaderGenerator.cpp | 148 ValueAccess min = valueRange.component(elemNdx).getMin(); in fillUndefinedComponents() 149 ValueAccess max = valueRange.component(elemNdx).getMax(); in fillUndefinedComponents()
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D | rsgUtils.cpp | 57 void computeRandomValue (de::Random& rnd, ValueAccess dst, ConstValueRangeAccess valueRange) in computeRandomValue()
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D | rsgExpression.cpp | 591 template <typename T> T& getValueAccessValue (ValueAccess access); 592 template<> inline float& getValueAccessValue<float> (ValueAccess access) { return access.asFloat… in getValueAccessValue() 593 template<> inline int& getValueAccessValue<int> (ValueAccess access) { return access.asInt(); } in getValueAccessValue() 594 template<> inline bool& getValueAccessValue<bool> (ValueAccess access) { return access.asBool();… in getValueAccessValue()
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