/external/chromium_org/third_party/angle/src/libGLESv2/ |
D | VertexArray.cpp | 16 VertexArray::VertexArray(rx::Renderer *renderer, GLuint id) in VertexArray() function in gl::VertexArray 21 VertexArray::~VertexArray() in ~VertexArray() 30 void VertexArray::detachBuffer(GLuint bufferName) in detachBuffer() 46 const VertexAttribute& VertexArray::getVertexAttribute(unsigned int attributeIndex) const in getVertexAttribute() 52 void VertexArray::setVertexAttribDivisor(GLuint index, GLuint divisor) in setVertexAttribDivisor() 58 void VertexArray::enableAttribute(unsigned int attributeIndex, bool enabledState) in enableAttribute() 64 void VertexArray::setAttributeState(unsigned int attributeIndex, gl::Buffer *boundBuffer, GLint siz… in setAttributeState()
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D | VertexArray.h | 29 class VertexArray : public RefCountObject 32 VertexArray(rx::Renderer *renderer, GLuint id); 33 ~VertexArray();
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D | Context.h | 65 class VertexArray; variable 335 VertexArray *getVertexArray(GLuint handle) const; 363 VertexArray *getCurrentVertexArray() const; 521 typedef std::unordered_map<GLuint, VertexArray*> VertexArrayMap;
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D | Context.cpp | 915 mVertexArrayMap[handle] = new VertexArray(mRenderer, handle); in createVertexArray() 1118 VertexArray *Context::getVertexArray(GLuint handle) const in getVertexArray() 1160 VertexArray *Context::getCurrentVertexArray() const in getCurrentVertexArray() 1162 VertexArray *vao = getVertexArray(mState.vertexArray); in getCurrentVertexArray() 1252 mVertexArrayMap[vertexArray] = new VertexArray(mRenderer, vertexArray); in bindVertexArray() 2950 VertexArray *vao = getCurrentVertexArray(); in drawElements()
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D | libGLESv2.cpp | 6916 gl::VertexArray *vao = context->getVertexArray(array); in glBindVertexArray() 7021 gl::VertexArray *vao = context->getVertexArray(array); in glIsVertexArray()
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/external/deqp/modules/glshared/ |
D | glsRandomShaderCase.hpp | 44 class VertexArray class 47 VertexArray (const rsg::ShaderInput* input, int numVertices); 48 ~VertexArray (void) {} in ~VertexArray() 103 std::vector<VertexArray> m_vertexArrays;
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D | glsRandomShaderCase.cpp | 74 VertexArray::VertexArray (const rsg::ShaderInput* input, int numVertices) in VertexArray() function in deqp::gls::VertexArray 154 VertexArray vtxArray(input, numVertices); in init() 427 …for (vector<VertexArray>::const_iterator attribIter = m_vertexArrays.begin(); attribIter != m_vert… in iterate()
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D | glsTextureBufferCase.cpp | 584 const glu::VertexArray vao (renderContext); in renderGL()
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/external/deqp/modules/gles31/functional/ |
D | es31fVertexAttributeBindingStateQueryTests.cpp | 59 glu::VertexArray vao (m_context.getRenderContext()); in iterate() 96 glu::VertexArray otherVao (m_context.getRenderContext()); in iterate() 175 glu::VertexArray vao (m_context.getRenderContext()); in iterate() 212 glu::VertexArray otherVao (m_context.getRenderContext()); in iterate() 390 glu::VertexArray vao (m_context.getRenderContext()); in test() 411 glu::VertexArray otherVao (m_context.getRenderContext()); in test() 457 glu::VertexArray vao (m_context.getRenderContext()); in test() 479 glu::VertexArray otherVao (m_context.getRenderContext()); in test() 525 glu::VertexArray vao (m_context.getRenderContext()); in test() 547 glu::VertexArray otherVao (m_context.getRenderContext()); in test() [all …]
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D | es31fTessellationGeometryInteractionTests.cpp | 252 const glu::VertexArray vao (m_context.getRenderContext()); in iterate() 550 const glu::VertexArray vao (m_context.getRenderContext()); in iterate() 1004 const glu::VertexArray vao (m_context.getRenderContext()); in renderWithFeedback() 1101 const glu::VertexArray vao (m_context.getRenderContext()); in renderWithoutFeedback() 1807 const glu::VertexArray vao (m_context.getRenderContext()); in renderTo() 2406 const glu::VertexArray vao (m_context.getRenderContext()); in renderTo() 2862 const glu::VertexArray vao (m_context.getRenderContext()); in iterate()
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D | es31fGeometryShaderTests.cpp | 3239 glu::VertexArray vao (m_context.getRenderContext()); in renderToTexture() 3274 glu::VertexArray vao (m_context.getRenderContext()); in sampleTextureLayer() 4559 const glu::VertexArray vao (m_context.getRenderContext()); in iterate() 5156 glu::VertexArray* m_vao; 5242 m_vao = new glu::VertexArray(m_context.getRenderContext()); in init() 5524 glu::VertexArray* m_vao; 5576 m_vao = new glu::VertexArray(m_context.getRenderContext()); in init()
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D | es31fVertexAttributeBindingTests.cpp | 1388 glu::VertexArray vao (m_context.getRenderContext()); in iterate() 1449 glu::VertexArray vao (m_context.getRenderContext()); in iterate()
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D | es31fMultisampleTests.cpp | 311 glu::VertexArray vao (m_context.getRenderContext()); in renderTriangle()
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D | es31fTessellationTests.cpp | 2749 const glu::VertexArray vao (renderCtx); in iterate()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.hpp | 402 class VertexArray : public NamedObject class 432 VertexArray (deUint32 name, int maxVertexAttribs); 433 ~VertexArray (void) {} in ~VertexArray() 774 void deleteVertexArray (rc::VertexArray* vertexArray); 870 rc::VertexArray m_clientVertexArray; 878 rc::ObjectManager<rc::VertexArray> m_vertexArrays; 901 rc::VertexArray* m_vertexArrayBinding;
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D | sglrReferenceContext.cpp | 450 vector<VertexArray*> vertexArrays; in ~ReferenceContext() 452 for (vector<VertexArray*>::iterator i = vertexArrays.begin(); i != vertexArrays.end(); i++) in ~ReferenceContext() 2393 …VertexArray* vertexArrayObject = (m_vertexArrayBinding) ? (m_vertexArrayBinding) : (&m_clientVerte… in setBufferBinding() 2425 …const VertexArray* vertexArrayObject = (m_vertexArrayBinding) ? (m_vertexArrayBinding) : (&m_clien… in getBufferBinding() 2512 vector<VertexArray*> vertexArrays; in deleteBuffer() 2516 for (vector<VertexArray*>::iterator i = vertexArrays.begin(); i != vertexArrays.end(); i++) in deleteBuffer() 3578 rc::VertexArray* vertexArrayObject = DE_NULL; in bindVertexArray() 3585 vertexArrayObject = new rc::VertexArray(array, m_limits.maxVertexAttribs); in bindVertexArray() 3614 VertexArray* vertexArray = name ? m_vertexArrays.find(name) : DE_NULL; in deleteVertexArrays() 3641 rc::VertexArray& vao = (m_vertexArrayBinding) ? (*m_vertexArrayBinding) : (m_clientVertexArray); in vertexAttribPointer() [all …]
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/external/deqp/framework/opengl/ |
D | gluObjectWrapper.hpp | 134 typedef TypedObjectWrapper<OBJECTTYPE_VERTEX_ARRAY> VertexArray; typedef
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D | gluDrawUtil.cpp | 583 VertexArray vao (context); in drawFromVAOBuffers()
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/external/deqp/modules/gles3/functional/ |
D | es3fLifetimeTests.cpp | 59 using glu::VertexArray; 368 VertexArray vao(getRenderContext()); in drawAttachment() 381 VertexArray vao (getRenderContext()); in setupContainer()
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/external/deqp/modules/gles31/stress/ |
D | es31sTessellationGeometryInteractionTests.cpp | 336 const glu::VertexArray vao (m_context.getRenderContext()); in renderTo()
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D | es31sVertexAttributeBindingTests.cpp | 580 glu::VertexArray vao (m_context.getRenderContext()); in iterate()
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/external/chromium_org/build/secondary/third_party/angle/ |
D | BUILD.gn | 354 "src/libGLESv2/VertexArray.cpp", 355 "src/libGLESv2/VertexArray.h",
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/external/deqp/modules/gles3/stress/ |
D | es3sDrawTests.cpp | 158 glu::VertexArray vao (m_context.getRenderContext()); in iterate()
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/external/deqp/modules/gles3/performance/ |
D | es3pDepthTests.cpp | 106 const glu::VertexArray m_vao;
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