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Searched refs:VertexArray (Results 1 – 24 of 24) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/
DVertexArray.cpp16 VertexArray::VertexArray(rx::Renderer *renderer, GLuint id) in VertexArray() function in gl::VertexArray
21 VertexArray::~VertexArray() in ~VertexArray()
30 void VertexArray::detachBuffer(GLuint bufferName) in detachBuffer()
46 const VertexAttribute& VertexArray::getVertexAttribute(unsigned int attributeIndex) const in getVertexAttribute()
52 void VertexArray::setVertexAttribDivisor(GLuint index, GLuint divisor) in setVertexAttribDivisor()
58 void VertexArray::enableAttribute(unsigned int attributeIndex, bool enabledState) in enableAttribute()
64 void VertexArray::setAttributeState(unsigned int attributeIndex, gl::Buffer *boundBuffer, GLint siz… in setAttributeState()
DVertexArray.h29 class VertexArray : public RefCountObject
32 VertexArray(rx::Renderer *renderer, GLuint id);
33 ~VertexArray();
DContext.h65 class VertexArray; variable
335 VertexArray *getVertexArray(GLuint handle) const;
363 VertexArray *getCurrentVertexArray() const;
521 typedef std::unordered_map<GLuint, VertexArray*> VertexArrayMap;
DContext.cpp915 mVertexArrayMap[handle] = new VertexArray(mRenderer, handle); in createVertexArray()
1118 VertexArray *Context::getVertexArray(GLuint handle) const in getVertexArray()
1160 VertexArray *Context::getCurrentVertexArray() const in getCurrentVertexArray()
1162 VertexArray *vao = getVertexArray(mState.vertexArray); in getCurrentVertexArray()
1252 mVertexArrayMap[vertexArray] = new VertexArray(mRenderer, vertexArray); in bindVertexArray()
2950 VertexArray *vao = getCurrentVertexArray(); in drawElements()
DlibGLESv2.cpp6916 gl::VertexArray *vao = context->getVertexArray(array); in glBindVertexArray()
7021 gl::VertexArray *vao = context->getVertexArray(array); in glIsVertexArray()
/external/deqp/modules/glshared/
DglsRandomShaderCase.hpp44 class VertexArray class
47 VertexArray (const rsg::ShaderInput* input, int numVertices);
48 ~VertexArray (void) {} in ~VertexArray()
103 std::vector<VertexArray> m_vertexArrays;
DglsRandomShaderCase.cpp74 VertexArray::VertexArray (const rsg::ShaderInput* input, int numVertices) in VertexArray() function in deqp::gls::VertexArray
154 VertexArray vtxArray(input, numVertices); in init()
427 …for (vector<VertexArray>::const_iterator attribIter = m_vertexArrays.begin(); attribIter != m_vert… in iterate()
DglsTextureBufferCase.cpp584 const glu::VertexArray vao (renderContext); in renderGL()
/external/deqp/modules/gles31/functional/
Des31fVertexAttributeBindingStateQueryTests.cpp59 glu::VertexArray vao (m_context.getRenderContext()); in iterate()
96 glu::VertexArray otherVao (m_context.getRenderContext()); in iterate()
175 glu::VertexArray vao (m_context.getRenderContext()); in iterate()
212 glu::VertexArray otherVao (m_context.getRenderContext()); in iterate()
390 glu::VertexArray vao (m_context.getRenderContext()); in test()
411 glu::VertexArray otherVao (m_context.getRenderContext()); in test()
457 glu::VertexArray vao (m_context.getRenderContext()); in test()
479 glu::VertexArray otherVao (m_context.getRenderContext()); in test()
525 glu::VertexArray vao (m_context.getRenderContext()); in test()
547 glu::VertexArray otherVao (m_context.getRenderContext()); in test()
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Des31fTessellationGeometryInteractionTests.cpp252 const glu::VertexArray vao (m_context.getRenderContext()); in iterate()
550 const glu::VertexArray vao (m_context.getRenderContext()); in iterate()
1004 const glu::VertexArray vao (m_context.getRenderContext()); in renderWithFeedback()
1101 const glu::VertexArray vao (m_context.getRenderContext()); in renderWithoutFeedback()
1807 const glu::VertexArray vao (m_context.getRenderContext()); in renderTo()
2406 const glu::VertexArray vao (m_context.getRenderContext()); in renderTo()
2862 const glu::VertexArray vao (m_context.getRenderContext()); in iterate()
Des31fGeometryShaderTests.cpp3239 glu::VertexArray vao (m_context.getRenderContext()); in renderToTexture()
3274 glu::VertexArray vao (m_context.getRenderContext()); in sampleTextureLayer()
4559 const glu::VertexArray vao (m_context.getRenderContext()); in iterate()
5156 glu::VertexArray* m_vao;
5242 m_vao = new glu::VertexArray(m_context.getRenderContext()); in init()
5524 glu::VertexArray* m_vao;
5576 m_vao = new glu::VertexArray(m_context.getRenderContext()); in init()
Des31fVertexAttributeBindingTests.cpp1388 glu::VertexArray vao (m_context.getRenderContext()); in iterate()
1449 glu::VertexArray vao (m_context.getRenderContext()); in iterate()
Des31fMultisampleTests.cpp311 glu::VertexArray vao (m_context.getRenderContext()); in renderTriangle()
Des31fTessellationTests.cpp2749 const glu::VertexArray vao (renderCtx); in iterate()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.hpp402 class VertexArray : public NamedObject class
432 VertexArray (deUint32 name, int maxVertexAttribs);
433 ~VertexArray (void) {} in ~VertexArray()
774 void deleteVertexArray (rc::VertexArray* vertexArray);
870 rc::VertexArray m_clientVertexArray;
878 rc::ObjectManager<rc::VertexArray> m_vertexArrays;
901 rc::VertexArray* m_vertexArrayBinding;
DsglrReferenceContext.cpp450 vector<VertexArray*> vertexArrays; in ~ReferenceContext()
452 for (vector<VertexArray*>::iterator i = vertexArrays.begin(); i != vertexArrays.end(); i++) in ~ReferenceContext()
2393VertexArray* vertexArrayObject = (m_vertexArrayBinding) ? (m_vertexArrayBinding) : (&m_clientVerte… in setBufferBinding()
2425 …const VertexArray* vertexArrayObject = (m_vertexArrayBinding) ? (m_vertexArrayBinding) : (&m_clien… in getBufferBinding()
2512 vector<VertexArray*> vertexArrays; in deleteBuffer()
2516 for (vector<VertexArray*>::iterator i = vertexArrays.begin(); i != vertexArrays.end(); i++) in deleteBuffer()
3578 rc::VertexArray* vertexArrayObject = DE_NULL; in bindVertexArray()
3585 vertexArrayObject = new rc::VertexArray(array, m_limits.maxVertexAttribs); in bindVertexArray()
3614 VertexArray* vertexArray = name ? m_vertexArrays.find(name) : DE_NULL; in deleteVertexArrays()
3641 rc::VertexArray& vao = (m_vertexArrayBinding) ? (*m_vertexArrayBinding) : (m_clientVertexArray); in vertexAttribPointer()
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/external/deqp/framework/opengl/
DgluObjectWrapper.hpp134 typedef TypedObjectWrapper<OBJECTTYPE_VERTEX_ARRAY> VertexArray; typedef
DgluDrawUtil.cpp583 VertexArray vao (context); in drawFromVAOBuffers()
/external/deqp/modules/gles3/functional/
Des3fLifetimeTests.cpp59 using glu::VertexArray;
368 VertexArray vao(getRenderContext()); in drawAttachment()
381 VertexArray vao (getRenderContext()); in setupContainer()
/external/deqp/modules/gles31/stress/
Des31sTessellationGeometryInteractionTests.cpp336 const glu::VertexArray vao (m_context.getRenderContext()); in renderTo()
Des31sVertexAttributeBindingTests.cpp580 glu::VertexArray vao (m_context.getRenderContext()); in iterate()
/external/chromium_org/build/secondary/third_party/angle/
DBUILD.gn354 "src/libGLESv2/VertexArray.cpp",
355 "src/libGLESv2/VertexArray.h",
/external/deqp/modules/gles3/stress/
Des3sDrawTests.cpp158 glu::VertexArray vao (m_context.getRenderContext()); in iterate()
/external/deqp/modules/gles3/performance/
Des3pDepthTests.cpp106 const glu::VertexArray m_vao;