/external/deqp/framework/opengl/ |
D | gluDrawUtil.hpp | 143 struct VertexArrayBinding struct 148 VertexArrayBinding (const BindingPoint& binding_, const VertexArrayPointer& pointer_) in VertexArrayBinding() function 154 VertexArrayBinding (void) in VertexArrayBinding() argument 198 …nderContext& context, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArray… 200 …nderContext& context, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArray… 201 …nderContext& context, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArray… 202 …nderContext& context, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArray… 246 inline VertexArrayBinding NAME (const std::string& name, int offset, int numComponents, int numElem… 248 …return VertexArrayBinding(BindingPoint(name, offset), VertexArrayPointer(TYPE, CONVERT, numCompone… 250 inline VertexArrayBinding NAME (const std::string& name, int numComponents, int numElements, int st… [all …]
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D | gluDrawUtil.cpp | 113 …VertexBuffer (const RenderContext& context, int numBindings, const VertexArrayBinding* bindings, … 232 *out = VertexArrayBinding(BindingPoint(location + binding.location), cur->pointer); in namedBindingsToProgramLocations() 275 static void appendAttributeNonStrided (VertexBufferLayout& layout, const VertexArrayBinding& va) in appendAttributeNonStrided() 339 VertexBuffer::VertexBuffer (const RenderContext& context, int numBindings, const VertexArrayBinding… in VertexBuffer() 389 static inline VertexAttributeDescriptor getUserPointerDescriptor (const VertexArrayBinding& vertexA… in getUserPointerDescriptor() 432 static void disableVertexArrays (const glw::Functions& gl, const std::vector<VertexArrayBinding>& b… in disableVertexArrays() 434 …for (std::vector<VertexArrayBinding>::const_iterator vaIter = bindings.begin(); vaIter != bindings… in disableVertexArrays() 454 static bool isDrawCallValid (int numVertexArrays, const VertexArrayBinding* vertexArrays, const Pri… in isDrawCallValid() 495 …nderContext& context, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArray… in drawFromUserPointers() 498 std::vector<VertexArrayBinding> bindingsWithLocations; in drawFromUserPointers() [all …]
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/external/deqp/modules/glshared/ |
D | glsFragOpInteractionCase.cpp | 79 …ector<rsg::ShaderInput*>& attributes, int numVertices, vector<glu::VertexArrayBinding>* layout, in… in computeVertexLayout() 99 …for (vector<glu::VertexArrayBinding>::iterator vaIter = layout->begin(); vaIter != layout->end(); … in computeVertexLayout() 114 const std::vector<glu::VertexArrayBinding>& getLayout (void) const { return m_layout; } in getLayout() 117 const glu::VertexArrayBinding& getLayoutEntry (int ndx) const { return m_layout[ndx]; } in getLayoutEntry() 121 std::vector<glu::VertexArrayBinding> m_layout; 131 static inline glu::VertexArrayBinding getEntryWithPointer (const VertexDataStorage& data, int ndx) in getEntryWithPointer() 133 const glu::VertexArrayBinding& entry = data.getLayoutEntry(ndx); in getEntryWithPointer() 134 return glu::VertexArrayBinding(entry.binding, glu::VertexArrayPointer(entry.pointer.componentType, in getEntryWithPointer() 315 const glu::VertexArrayBinding bindingPtr = getEntryWithPointer(vertexData, attribNdx); in setupAttributes() 498 const glu::VertexArrayBinding layoutEntry = getEntryWithPointer(vertexData, attribNdx); in iterate()
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D | glsSamplerObjectTest.cpp | 325 glu::VertexArrayBinding vertexArrays[] = in render() 327 …glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLO… in render() 342 glu::VertexArrayBinding vertexArrays[] = in render() 344 …glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLO… in render() 359 glu::VertexArrayBinding vertexArrays[] = in render() 361 …glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLO… in render() 822 glu::VertexArrayBinding vertexArrays[] = in render() 824 …glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLO… in render() 839 glu::VertexArrayBinding vertexArrays[] = in render() 841 …glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLO… in render() [all …]
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D | glsFragmentOpUtil.cpp | 192 std::vector<glu::VertexArrayBinding> vertexArrays; in render()
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D | glsShaderRenderCase.cpp | 556 …:Functions& gl, const QuadGrid& quadGrid, deUint32 program, vector<VertexArrayBinding>& vertexArra… in getDefaultVertexArrays() 637 std::vector<VertexArrayBinding> vertexArrays; in render()
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D | glsShaderExecUtil.cpp | 470 vector<glu::VertexArrayBinding> vertexArrays; in execute() 700 vector<glu::VertexArrayBinding> vertexArrays; in execute()
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D | glsShaderLibraryCase.cpp | 816 vector<VertexArrayBinding> vertexArrays; in execute()
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D | glsUniformBlockCase.cpp | 1918 glu::VertexArrayBinding posArray = glu::va::Float("a_position", 4, 4, 0, &position[0]); in render()
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D | glsTextureTestUtil.cpp | 1434 const glu::VertexArrayBinding vertexArrays[] = in renderQuad()
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/external/deqp/modules/gles3/functional/ |
D | es3fFragDepthTests.cpp | 176 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &constDepthCoord[0]); in iterate() 182 … glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &varyingDepthCoord[0]); in iterate() 221 glu::VertexArrayBinding vertexArrays[] = in iterate() 349 glu::VertexArrayBinding vertexArrays[] = in iterate() 389 glu::VertexArrayBinding posBinding = glu::va::Float(posLoc, 4, 4, 0, &position[0]); in iterate()
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D | es3fShaderFragDataTests.cpp | 171 const glu::VertexArrayBinding vertexArrays[] = in iterate() 272 const glu::VertexArrayBinding vertexArrays[] = in iterate()
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D | es3fShaderBuiltinVarTests.cpp | 338 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate() 434 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate() 537 …glu::VertexArrayBinding posBinding = glu::va::Float("a_positionSize", 3, (int)coords.size(), 0, (c… in iterate() 653 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate()
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D | es3fShaderPrecisionTests.cpp | 366 vector<glu::VertexArrayBinding> vertexArrays; in iterate() 587 vector<glu::VertexArrayBinding> vertexArrays; in iterate() 781 vector<glu::VertexArrayBinding> vertexArrays; in iterate()
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D | es3fShaderDerivateTests.cpp | 459 const glu::VertexArrayBinding vertexArrays[] = in iterate()
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D | es3fShaderApiTests.cpp | 204 glu::VertexArrayBinding vertexArrays[] = in drawWithProgram()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderBuiltinVarTests.cpp | 312 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate() 405 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate() 505 …glu::VertexArrayBinding posBinding = glu::va::Float("a_positionSize", 3, (int)coords.size(), 0, (c… in iterate() 618 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate()
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D | es2fShaderFragDataTests.cpp | 171 const glu::VertexArrayBinding vertexArrays[] = in iterate()
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/external/deqp/modules/gles31/functional/ |
D | es31fStencilTexturingTests.cpp | 157 …const glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 2, (int)positions.size(), … in drawTestPattern() 233 const glu::VertexArrayBinding vertexArrays[] = in blitStencilToColor2D() 298 const glu::VertexArrayBinding vertexArrays[] = in blitStencilToColor2DArray() 357 const glu::VertexArrayBinding vertexArrays[] = in blitStencilToColorCube()
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D | es31fTessellationTests.cpp | 304 …nt32 programGL, deUint32 tfPrimTypeGL, int numBindings, const glu::VertexArrayBinding* bindings, i… 329 …nt32 programGL, deUint32 tfPrimTypeGL, int numBindings, const glu::VertexArrayBinding* bindings, i… in renderAndGetPrimitives() 1785 const glu::VertexArrayBinding attrBindings[] = in iterate() 2404 const glu::VertexArrayBinding attrBindings[] = in iterate() 2977 const glu::VertexArrayBinding attrBindings[] = in iterate() 3236 const glu::VertexArrayBinding attrBindings[] = in iterate() 3424 const glu::VertexArrayBinding attrBindings[] = in iterate() 3718 …const glu::VertexArrayBinding bindings[] = { glu::va::Float("in_v_attr", 1, DE_LENGTH_OF_ARRAY(at… in iterate() 3999 …const glu::VertexArrayBinding bindings[] = { glu::va::Float("in_v_attr", 1, (int)patchTessLevels… in iterate() 4278 …const glu::VertexArrayBinding bindings[] = { glu::va::Float("in_v_attr", 1, (int)patchTessLevels… in iterate() [all …]
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D | es31fShaderHelperInvocationTests.cpp | 141 vector<glu::VertexArrayBinding> vertexArrays; in drawRandomPrimitives()
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D | es31fTextureGatherTests.cpp | 1379 vector<glu::VertexArrayBinding> attrBindings; in iterate()
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D | es31fProgramUniformTests.cpp | 1624 const glu::VertexArrayBinding binding = glu::va::Float("a_position", 4, 4, 0, &position[0]); in renderTest()
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D | es31fShaderImageLoadStoreTests.cpp | 3091 const glu::VertexArrayBinding attrBindings[] = in iterate()
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/external/deqp/modules/gles3/stress/ |
D | es3sLongRunningShaderTests.cpp | 279 vector<glu::VertexArrayBinding> vertexArrays; in iterate()
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