/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
D | VertexBuffer.h | 17 class VertexAttribute; variable 33 …virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurren… 35 … virtual bool getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances, 60 bool reserveVertexSpace(const gl::VertexAttribute &attribute, GLsizei count, GLsizei instances); 66 …virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurren… 69 bool directStoragePossible(const gl::VertexAttribute &attrib, 112 …bool storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueDa… 115 bool lookupAttribute(const gl::VertexAttribute &attribute, unsigned int* outStreamFffset);
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D | VertexDataManager.h | 19 class VertexAttribute; variable 35 const gl::VertexAttribute *attribute; 52 …GLenum prepareVertexData(const gl::VertexAttribute attribs[], const gl::VertexAttribCurrentValueDa…
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D | VertexBuffer.cpp | 92 bool VertexBufferInterface::storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::Vert… in storeVertexAttributes() 130 bool VertexBufferInterface::reserveVertexSpace(const gl::VertexAttribute &attribute, GLsizei count,… in reserveVertexSpace() 157 bool VertexBufferInterface::directStoragePossible(const gl::VertexAttribute &attrib, in directStoragePossible() 229 bool StaticVertexBufferInterface::lookupAttribute(const gl::VertexAttribute &attribute, unsigned in… in lookupAttribute() 272 bool StaticVertexBufferInterface::storeVertexAttributes(const gl::VertexAttribute &attrib, const gl… in storeVertexAttributes()
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D | VertexDataManager.cpp | 30 static int ElementsInBuffer(const gl::VertexAttribute &attribute, unsigned int size) in ElementsInBuffer() 42 static int StreamingBufferElementCount(const gl::VertexAttribute &attribute, int vertexDrawCount, i… in StreamingBufferElementCount() 87 GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[], const gl::VertexAt… in prepareVertexData()
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D | Renderer.h | 32 class VertexAttribute; variable 123 …virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute verte…
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
D | VertexArray.h | 35 const VertexAttribute& getVertexAttribute(unsigned int attributeIndex) const; 42 const VertexAttribute* getVertexAttributes() const { return mVertexAttributes; } in getVertexAttributes() 48 VertexAttribute mVertexAttributes[MAX_VERTEX_ATTRIBS];
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D | angletypes.h | 19 class VertexAttribute; variable 236 explicit VertexFormat(const VertexAttribute &attribute); 237 VertexFormat(const VertexAttribute &attribute, GLenum currentValueType); 241 const VertexAttribute *attributes,
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D | angletypes.cpp | 93 VertexFormat::VertexFormat(const VertexAttribute &attribute) in VertexFormat() 110 VertexFormat::VertexFormat(const VertexAttribute &attribute, GLenum currentValueType) in VertexFormat() 133 const VertexAttribute *attributes, in GetInputLayout()
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D | VertexAttribute.h | 17 class VertexAttribute 20 VertexAttribute() : mType(GL_FLOAT), mSize(4), mNormalized(false), mPureInteger(false), in VertexAttribute() function
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D | VertexArray.cpp | 46 const VertexAttribute& VertexArray::getVertexAttribute(unsigned int attributeIndex) const in getVertexAttribute()
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D | DynamicHLSL.h | 28 class VertexAttribute; variable
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D | Context.h | 64 class VertexAttribute; variable 233 const VertexAttribute &getVertexAttribState(unsigned int attribNum) const;
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d9/ |
D | VertexBuffer9.h | 28 …virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurren… 31 …virtual bool getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances,… 48 … static bool spaceRequired(const gl::VertexAttribute &attrib, std::size_t count, GLsizei instances,
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D | VertexBuffer9.cpp | 68 bool VertexBuffer9::storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttrib… in storeVertexAttributes() 144 bool VertexBuffer9::getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei inst… in getSpaceRequired() 202 bool VertexBuffer9::spaceRequired(const gl::VertexAttribute &attrib, std::size_t count, GLsizei ins… in spaceRequired()
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/ |
D | VertexBuffer11.h | 28 …virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurren… 31 … virtual bool getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances,
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D | VertexBuffer11.cpp | 69 bool VertexBuffer11::storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttri… in storeVertexAttributes() 127 bool VertexBuffer11::getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, in getSpaceRequired()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.hpp | 57 struct VertexAttribute struct 59 …VertexAttribute (const std::string& name_, rr::GenericVecType type_) : name(name_), type(type_)… in VertexAttribute() argument 149 ShaderProgramDeclaration& operator<< (const VertexAttribute&); 171 std::vector<VertexAttribute> m_vertexAttributes;
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D | sglrShaderProgram.cpp | 39 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const VertexAttribute& v) in operator <<()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboTestUtil.cpp | 79 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in FlatColorShader() 153 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in GradientShader() 154 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in GradientShader() 277 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl() 278 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl() 424 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in TextureCubeShader() 425 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in TextureCubeShader() 562 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in Texture2DArrayShader() 563 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in Texture2DArrayShader() 670 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in Texture3DShader() [all …]
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D | es3fDepthTests.cpp | 65 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in DepthShader()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestUtil.cpp | 120 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl() 121 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl() 267 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in TextureCubeArrayShader() 268 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in TextureCubeArrayShader()
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D | es31fGeometryShaderTests.cpp | 199 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in VertexExpanderShader() 200 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in VertexExpanderShader() 302 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in VertexEmitterShader() 303 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in VertexEmitterShader() 605 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in genProgramDeclaration() 606 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT); in genProgramDeclaration() 788 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in OutputCountShader() 789 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in OutputCountShader() 923 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in BuiltinVariableShader() 924 << sglr::pdec::VertexAttribute(getTestAttributeName(test), rr::GENERICVECTYPE_FLOAT) in BuiltinVariableShader() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureSpecificationTests.cpp | 113 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in GradientShader() 114 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in GradientShader() 170 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in Tex2DShader() 171 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in Tex2DShader() 248 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in TexCubeShader() 249 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in TexCubeShader()
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D | es2fDepthTests.cpp | 65 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in DepthShader()
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D | es2fFboRenderTest.cpp | 69 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in FlatColorShader() 116 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in SingleTex2DShader() 117 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in SingleTex2DShader() 176 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in MixTexturesShader() 177 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in MixTexturesShader()
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