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Searched refs:VertexAttribute (Results 1 – 25 of 46) sorted by relevance

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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
DVertexBuffer.h17 class VertexAttribute; variable
33 …virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurren…
35 … virtual bool getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances,
60 bool reserveVertexSpace(const gl::VertexAttribute &attribute, GLsizei count, GLsizei instances);
66 …virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurren…
69 bool directStoragePossible(const gl::VertexAttribute &attrib,
112 …bool storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueDa…
115 bool lookupAttribute(const gl::VertexAttribute &attribute, unsigned int* outStreamFffset);
DVertexDataManager.h19 class VertexAttribute; variable
35 const gl::VertexAttribute *attribute;
52 …GLenum prepareVertexData(const gl::VertexAttribute attribs[], const gl::VertexAttribCurrentValueDa…
DVertexBuffer.cpp92 bool VertexBufferInterface::storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::Vert… in storeVertexAttributes()
130 bool VertexBufferInterface::reserveVertexSpace(const gl::VertexAttribute &attribute, GLsizei count,… in reserveVertexSpace()
157 bool VertexBufferInterface::directStoragePossible(const gl::VertexAttribute &attrib, in directStoragePossible()
229 bool StaticVertexBufferInterface::lookupAttribute(const gl::VertexAttribute &attribute, unsigned in… in lookupAttribute()
272 bool StaticVertexBufferInterface::storeVertexAttributes(const gl::VertexAttribute &attrib, const gl… in storeVertexAttributes()
DVertexDataManager.cpp30 static int ElementsInBuffer(const gl::VertexAttribute &attribute, unsigned int size) in ElementsInBuffer()
42 static int StreamingBufferElementCount(const gl::VertexAttribute &attribute, int vertexDrawCount, i… in StreamingBufferElementCount()
87 GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[], const gl::VertexAt… in prepareVertexData()
DRenderer.h32 class VertexAttribute; variable
123 …virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute verte…
/external/chromium_org/third_party/angle/src/libGLESv2/
DVertexArray.h35 const VertexAttribute& getVertexAttribute(unsigned int attributeIndex) const;
42 const VertexAttribute* getVertexAttributes() const { return mVertexAttributes; } in getVertexAttributes()
48 VertexAttribute mVertexAttributes[MAX_VERTEX_ATTRIBS];
Dangletypes.h19 class VertexAttribute; variable
236 explicit VertexFormat(const VertexAttribute &attribute);
237 VertexFormat(const VertexAttribute &attribute, GLenum currentValueType);
241 const VertexAttribute *attributes,
Dangletypes.cpp93 VertexFormat::VertexFormat(const VertexAttribute &attribute) in VertexFormat()
110 VertexFormat::VertexFormat(const VertexAttribute &attribute, GLenum currentValueType) in VertexFormat()
133 const VertexAttribute *attributes, in GetInputLayout()
DVertexAttribute.h17 class VertexAttribute
20 VertexAttribute() : mType(GL_FLOAT), mSize(4), mNormalized(false), mPureInteger(false), in VertexAttribute() function
DVertexArray.cpp46 const VertexAttribute& VertexArray::getVertexAttribute(unsigned int attributeIndex) const in getVertexAttribute()
DDynamicHLSL.h28 class VertexAttribute; variable
DContext.h64 class VertexAttribute; variable
233 const VertexAttribute &getVertexAttribState(unsigned int attribNum) const;
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d9/
DVertexBuffer9.h28 …virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurren…
31 …virtual bool getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances,…
48 … static bool spaceRequired(const gl::VertexAttribute &attrib, std::size_t count, GLsizei instances,
DVertexBuffer9.cpp68 bool VertexBuffer9::storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttrib… in storeVertexAttributes()
144 bool VertexBuffer9::getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei inst… in getSpaceRequired()
202 bool VertexBuffer9::spaceRequired(const gl::VertexAttribute &attrib, std::size_t count, GLsizei ins… in spaceRequired()
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
DVertexBuffer11.h28 …virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurren…
31 … virtual bool getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances,
DVertexBuffer11.cpp69 bool VertexBuffer11::storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttri… in storeVertexAttributes()
127 bool VertexBuffer11::getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, in getSpaceRequired()
/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.hpp57 struct VertexAttribute struct
59VertexAttribute (const std::string& name_, rr::GenericVecType type_) : name(name_), type(type_)… in VertexAttribute() argument
149 ShaderProgramDeclaration& operator<< (const VertexAttribute&);
171 std::vector<VertexAttribute> m_vertexAttributes;
DsglrShaderProgram.cpp39 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const VertexAttribute& v) in operator <<()
/external/deqp/modules/gles3/functional/
Des3fFboTestUtil.cpp79 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in FlatColorShader()
153 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in GradientShader()
154 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in GradientShader()
277 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl()
278 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl()
424 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in TextureCubeShader()
425 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in TextureCubeShader()
562 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in Texture2DArrayShader()
563 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in Texture2DArrayShader()
670 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in Texture3DShader()
[all …]
Des3fDepthTests.cpp65 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in DepthShader()
/external/deqp/modules/gles31/functional/
Des31fFboTestUtil.cpp120 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl()
121 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl()
267 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in TextureCubeArrayShader()
268 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in TextureCubeArrayShader()
Des31fGeometryShaderTests.cpp199 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in VertexExpanderShader()
200 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in VertexExpanderShader()
302 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in VertexEmitterShader()
303 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in VertexEmitterShader()
605 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in genProgramDeclaration()
606 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT); in genProgramDeclaration()
788 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in OutputCountShader()
789 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in OutputCountShader()
923 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in BuiltinVariableShader()
924 << sglr::pdec::VertexAttribute(getTestAttributeName(test), rr::GENERICVECTYPE_FLOAT) in BuiltinVariableShader()
[all …]
/external/deqp/modules/gles2/functional/
Des2fTextureSpecificationTests.cpp113 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in GradientShader()
114 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in GradientShader()
170 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in Tex2DShader()
171 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in Tex2DShader()
248 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in TexCubeShader()
249 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in TexCubeShader()
Des2fDepthTests.cpp65 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in DepthShader()
Des2fFboRenderTest.cpp69 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in FlatColorShader()
116 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in SingleTex2DShader()
117 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in SingleTex2DShader()
176 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in MixTexturesShader()
177 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in MixTexturesShader()

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