/external/chromium_org/third_party/angle/src/libGLESv2/ |
D | angletypes.cpp | 73 VertexFormat::VertexFormat() in VertexFormat() function in gl::VertexFormat 80 VertexFormat::VertexFormat(GLenum type, GLboolean normalized, GLuint components, bool pureInteger) in VertexFormat() function in gl::VertexFormat 93 VertexFormat::VertexFormat(const VertexAttribute &attribute) in VertexFormat() function in gl::VertexFormat 110 VertexFormat::VertexFormat(const VertexAttribute &attribute, GLenum currentValueType) in VertexFormat() function in gl::VertexFormat 131 void VertexFormat::GetInputLayout(VertexFormat *inputLayout, in GetInputLayout() 142 …inputLayout[semanticIndex] = VertexFormat(attributes[attributeIndex], currentValues[attributeIndex… in GetInputLayout() 147 bool VertexFormat::operator==(const VertexFormat &other) const in operator ==() 155 bool VertexFormat::operator!=(const VertexFormat &other) const in operator !=() 160 bool VertexFormat::operator<(const VertexFormat& other) const in operator <()
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D | angletypes.h | 227 struct VertexFormat struct 234 VertexFormat(); argument 235 VertexFormat(GLenum type, GLboolean normalized, GLuint components, bool pureInteger); 236 explicit VertexFormat(const VertexAttribute &attribute); 237 VertexFormat(const VertexAttribute &attribute, GLenum currentValueType); 239 static void GetInputLayout(VertexFormat *inputLayout, 244 bool operator==(const VertexFormat &other) const; 245 bool operator!=(const VertexFormat &other) const; 246 bool operator<(const VertexFormat& other) const;
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D | DynamicHLSL.h | 29 struct VertexFormat; 44 …std::string generateInputLayoutHLSL(const VertexFormat inputLayout[], const Attribute shaderAttrib… 53 void getInputLayoutSignature(const VertexFormat inputLayout[], GLenum signature[]) const; 70 …std::string generateAttributeConversionHLSL(const VertexFormat &vertexFormat, const ShaderVariable…
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D | ProgramBinary.h | 86 …rx::ShaderExecutable *getVertexExecutableForInputLayout(const VertexFormat inputLayout[MAX_VERTEX_… 221 const VertexFormat inputLayout[MAX_VERTEX_ATTRIBS], 228 const VertexFormat *inputs() const { return mInputs; } in inputs() 233 VertexFormat mInputs[MAX_VERTEX_ATTRIBS];
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D | DynamicHLSL.cpp | 342 std::string DynamicHLSL::generateInputLayoutHLSL(const VertexFormat inputLayout[], const Attribute … in generateInputLayoutHLSL() 353 const VertexFormat &vertexFormat = inputLayout[inputIndex]; in generateInputLayoutHLSL() 1012 std::string DynamicHLSL::generateAttributeConversionHLSL(const VertexFormat &vertexFormat, const Sh… in generateAttributeConversionHLSL() 1039 void DynamicHLSL::getInputLayoutSignature(const VertexFormat inputLayout[], GLenum signature[]) con… in getInputLayoutSignature() 1043 const VertexFormat &vertexFormat = inputLayout[inputIndex]; in getInputLayoutSignature()
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D | ProgramBinary.cpp | 54 void GetInputLayoutFromShader(const std::vector<gl::Attribute> &shaderAttributes, VertexFormat inpu… in GetInputLayoutFromShader() 69 VertexFormat *defaultFormat = &inputLayout[layoutIndex]; in GetInputLayoutFromShader() 88 const VertexFormat inputLayout[], in VertexExecutable() 212 rx::ShaderExecutable *ProgramBinary::getVertexExecutableForInputLayout(const VertexFormat inputLayo… in getVertexExecutableForInputLayout() 1186 VertexFormat inputLayout[MAX_VERTEX_ATTRIBS]; in load() 1190 VertexFormat *vertexInput = &inputLayout[inputIndex]; in load() 1380 const VertexFormat &vertexInput = vertexExecutable->inputs()[inputIndex]; in save() 1537 VertexFormat defaultInputLayout[MAX_VERTEX_ATTRIBS]; in link()
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D | Context.cpp | 2445 VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS]; in applyShaders() 2446 …VertexFormat::GetInputLayout(inputLayout, programBinary, vertexAttributes, mState.vertexAttribCurr… in applyShaders()
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d9/ |
D | formatutils9.h | 40 VertexCopyFunction GetVertexCopyFunction(const gl::VertexFormat &vertexFormat); 41 size_t GetVertexElementSize(const gl::VertexFormat &vertexFormat); 42 VertexConversionType GetVertexConversionType(const gl::VertexFormat &vertexFormat); 43 D3DDECLTYPE GetNativeVertexFormat(const gl::VertexFormat &vertexFormat);
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D | VertexBuffer9.cpp | 119 gl::VertexFormat vertexFormat(attrib, currentValue.Type); in storeVertexAttributes() 205 gl::VertexFormat vertexFormat(attrib, GL_FLOAT); in spaceRequired()
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D | Renderer9.h | 79 …inary, bool rasterizerDiscard, bool transformFeedbackActive, const gl::VertexFormat inputLayout[]); 236 …virtual rx::VertexConversionType getVertexConversionType(const gl::VertexFormat &vertexFormat) con… 237 virtual GLenum getVertexComponentType(const gl::VertexFormat &vertexFormat) const;
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D | formatutils9.cpp | 728 const FormatConverter &formatConverter(const gl::VertexFormat &vertexFormat) in formatConverter() 735 VertexCopyFunction GetVertexCopyFunction(const gl::VertexFormat &vertexFormat) in GetVertexCopyFunction() 740 size_t GetVertexElementSize(const gl::VertexFormat &vertexFormat) in GetVertexElementSize() 745 VertexConversionType GetVertexConversionType(const gl::VertexFormat &vertexFormat) in GetVertexConversionType() 750 D3DDECLTYPE GetNativeVertexFormat(const gl::VertexFormat &vertexFormat) in GetNativeVertexFormat()
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D | VertexDeclarationCache.cpp | 135 gl::VertexFormat vertexFormat(*attributes[i].attribute, GL_FLOAT); in applyDeclaration()
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D | Renderer9.cpp | 1731 …Binary, bool rasterizerDiscard, bool transformFeedbackActive, const gl::VertexFormat inputLayout[]) in applyShaders() 3566 rx::VertexConversionType Renderer9::getVertexConversionType(const gl::VertexFormat &vertexFormat) c… in getVertexConversionType() 3571 GLenum Renderer9::getVertexComponentType(const gl::VertexFormat &vertexFormat) const in getVertexComponentType()
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/ |
D | formatutils11.h | 63 VertexCopyFunction GetVertexCopyFunction(const gl::VertexFormat &vertexFormat); 64 size_t GetVertexElementSize(const gl::VertexFormat &vertexFormat); 65 VertexConversionType GetVertexConversionType(const gl::VertexFormat &vertexFormat); 66 DXGI_FORMAT GetNativeVertexFormat(const gl::VertexFormat &vertexFormat);
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D | InputLayoutCache.cpp | 26 gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS]) in GetInputLayout() 34 inputLayout[attributeIndex] = gl::VertexFormat(*translatedAttribute.attribute, in GetInputLayout() 111 gl::VertexFormat vertexFormat(*attributes[i].attribute, attributes[i].currentValueType); in applyVertexBuffers() 140 gl::VertexFormat shaderInputLayout[gl::MAX_VERTEX_ATTRIBS]; in applyVertexBuffers()
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D | VertexBuffer11.cpp | 111 gl::VertexFormat vertexFormat(attrib, currentValue.Type); in storeVertexAttributes() 150 gl::VertexFormat vertexFormat(attrib); in getSpaceRequired()
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D | Renderer11.h | 80 …inary, bool rasterizerDiscard, bool transformFeedbackActive, const gl::VertexFormat inputLayout[]); 239 …virtual rx::VertexConversionType getVertexConversionType(const gl::VertexFormat &vertexFormat) con… 240 virtual GLenum getVertexComponentType(const gl::VertexFormat &vertexFormat) const;
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D | formatutils11.cpp | 1382 typedef std::map<gl::VertexFormat, D3D11VertexFormatInfo> D3D11VertexFormatInfoMap; 1384 typedef std::pair<gl::VertexFormat, D3D11VertexFormatInfo> D3D11VertexFormatPair; 1389 gl::VertexFormat inputFormat(inputType, normalized, componentCount, false); in addVertexFormatInfo() 1396 gl::VertexFormat inputFormat(inputType, GL_FALSE, componentCount, true); in addIntegerVertexFormatInfo() 1557 static bool GetD3D11VertexFormatInfo(const gl::VertexFormat &vertexFormat, D3D11VertexFormatInfo *o… in GetD3D11VertexFormatInfo() 1576 VertexCopyFunction GetVertexCopyFunction(const gl::VertexFormat &vertexFormat) in GetVertexCopyFunction() 1590 size_t GetVertexElementSize(const gl::VertexFormat &vertexFormat) in GetVertexElementSize() 1605 rx::VertexConversionType GetVertexConversionType(const gl::VertexFormat &vertexFormat) in GetVertexConversionType() 1619 DXGI_FORMAT GetNativeVertexFormat(const gl::VertexFormat &vertexFormat) in GetNativeVertexFormat()
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D | Renderer11.cpp | 1501 …Binary, bool rasterizerDiscard, bool transformFeedbackActive, const gl::VertexFormat inputLayout[]) in applyShaders() 3818 rx::VertexConversionType Renderer11::getVertexConversionType(const gl::VertexFormat &vertexFormat) … in getVertexConversionType() 3823 GLenum Renderer11::getVertexComponentType(const gl::VertexFormat &vertexFormat) const in getVertexComponentType()
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
D | Renderer.h | 120 …nary, bool rasterizerDiscard, bool transformFeedbackActive, const gl::VertexFormat inputLayout[]) … 271 …virtual rx::VertexConversionType getVertexConversionType(const gl::VertexFormat &vertexFormat) con… 272 virtual GLenum getVertexComponentType(const gl::VertexFormat &vertexFormat) const = 0;
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D | VertexBuffer.cpp | 176 gl::VertexFormat vertexFormat(attrib, currentValue.Type); in directStoragePossible()
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