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Searched refs:WMwindow (Results 1 – 5 of 5) sorted by relevance

/external/qemu/distrib/sdl-1.2.15/src/video/x11/
DSDL_x11wm.c187 mask_pixmap = XCreatePixmapFromBitmapData(SDL_Display, WMwindow, in X11_SetIcon()
235 XSetWMHints(SDL_Display, WMwindow, wmhints); in X11_SetIcon()
269 XSetTextProperty(SDL_Display, WMwindow, &titleprop, XA_WM_NAME); in X11_SetCaptionNoLock()
277 XSetTextProperty(SDL_Display, WMwindow, &titleprop, _NET_WM_NAME); in X11_SetCaptionNoLock()
292 XSetTextProperty(SDL_Display, WMwindow, &iconprop, XA_WM_ICON_NAME); in X11_SetCaptionNoLock()
300 XSetTextProperty(SDL_Display, WMwindow, &iconprop, _NET_WM_ICON_NAME); in X11_SetCaptionNoLock()
322 result = XIconifyWindow(SDL_Display, WMwindow, SDL_Screen); in X11_IconifyWindow()
363 XMoveWindow(SDL_Display, WMwindow, x + xAdjust, y + yAdjust); in set_window_pos_nolock()
365 XTranslateCoordinates( SDL_Display, WMwindow, SDL_Root, 0, 0, &xNew, &yNew, &child ); in set_window_pos_nolock()
371 XMoveWindow(SDL_Display, WMwindow, x + xAdjust, y + yAdjust ); in set_window_pos_nolock()
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DSDL_x11video.c341 WMwindow = SDL_strtol(SDL_windowid, NULL, 0); in create_aux_windows()
388 if(WMwindow) { in create_aux_windows()
390 hints = XGetWMHints(SDL_Display, WMwindow); in create_aux_windows()
391 XDestroyWindow(SDL_Display, WMwindow); in create_aux_windows()
396 WMwindow = XCreateWindow(SDL_Display, SDL_Root, in create_aux_windows()
408 XSetWMHints(SDL_Display, WMwindow, hints); in create_aux_windows()
414 XSelectInput(SDL_Display, WMwindow, app_event_mask); in create_aux_windows()
424 XSetClassHint(SDL_Display, WMwindow, classhints); in create_aux_windows()
438 XChangeProperty(SDL_Display, WMwindow, _NET_WM_PID, XA_CARDINAL, 32, in create_aux_windows()
440 XChangeProperty(SDL_Display, WMwindow, WM_CLIENT_MACHINE, XA_STRING, 8, in create_aux_windows()
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DSDL_x11video.h61 Window WMwindow; /* Input window, managed by window manager */ member
169 #define WMwindow (this->hidden->WMwindow) macro
DSDL_x11gl.c245 SDL_Window = XCreateWindow(SDL_Display, WMwindow, in X11_GL_CreateWindow()
DSDL_x11modes.c980 XSetInputFocus(SDL_Display, WMwindow, RevertToNone, CurrentTime); in X11_QueueEnterFullScreen()
1086 XReparentWindow(SDL_Display, SDL_Window, WMwindow, 0, 0); in X11_LeaveFullScreen()