Searched refs:_eglModules (Results 1 – 2 of 2) sorted by relevance
64 static _EGLArray *_eglModules; variable272 if (!_eglModules) { in _eglAddModule()273 _eglModules = _eglCreateArray("Module", 8); in _eglAddModule()274 if (!_eglModules) in _eglAddModule()279 for (i = 0; i < _eglModules->Size; i++) { in _eglAddModule()280 mod = _eglModules->Elements[i]; in _eglAddModule()295 _eglAppendArray(_eglModules, (void *) mod); in _eglAddModule()560 if (_eglModules) in _eglAddDrivers()572 return (_eglModules != NULL); in _eglAddDrivers()599 while (i < _eglModules->Size) { in _eglMatchAndInitialize()[all …]