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Searched refs:activeSampler (Results 1 – 2 of 2) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/
DContext.cpp165 mState.activeSampler = 0; in Context()
737 mState.activeSampler = active; in setActiveSampler()
768 return mState.activeSampler; in getActiveSampler()
1195 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture)); in bindTexture2D()
1202 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture)); in bindTextureCubeMap()
1209 mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture)); in bindTexture3D()
1216 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].set(getTexture(texture)); in bindTexture2DArray()
1567 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D)); in getTexture2D()
1572 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE)); in getTextureCubeMap()
1577 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D)); in getTexture3D()
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DContext.h99 unsigned int activeSampler; // Active texture unit selector - GL_TEXTURE0 member