Searched refs:addRegisterDead (Results 1 – 9 of 9) sorted by relevance
/external/llvm/include/llvm/CodeGen/ |
D | LiveVariables.h | 236 if (MI->addRegisterDead(IncomingReg, TRI, AddIfNotFound))
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D | MachineInstr.h | 990 bool addRegisterDead(unsigned Reg, const TargetRegisterInfo *RegInfo,
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/external/llvm/lib/CodeGen/ |
D | LiveVariables.cpp | 369 PhysRegDef[Reg]->addRegisterDead(Reg, TRI, true); in HandlePhysRegKill() 408 LastRefOrPartRef->addRegisterDead(Reg, TRI, true); in HandlePhysRegKill() 654 VirtRegInfo[Reg].Kills[j]->addRegisterDead(Reg, TRI); in runOnMachineFunction()
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D | VirtRegMap.cpp | 382 MI->addRegisterDead(SuperDeads.pop_back_val(), TRI, true); in rewrite()
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D | LiveRangeEdit.cpp | 217 DefMI->addRegisterDead(LI->reg, nullptr); in foldAsLoad()
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D | LiveIntervalAnalysis.cpp | 448 MI->addRegisterDead(li->reg, TRI); in computeDeadValues()
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D | InlineSpiller.cpp | 962 MI->addRegisterDead(Reg, &TRI); in reMaterializeAll()
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D | SplitKit.cpp | 1029 MI->addRegisterDead(LI->reg, &TRI); in deleteRematVictims()
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D | MachineInstr.cpp | 1757 bool MachineInstr::addRegisterDead(unsigned Reg, in addRegisterDead() function in MachineInstr
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