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Searched refs:anticlockwise (Results 1 – 5 of 5) sorted by relevance

/external/chromium_org/third_party/WebKit/Source/core/html/canvas/
DCanvasPathMethods.cpp136 float adjustEndAngle(float startAngle, float endAngle, bool anticlockwise) in adjustEndAngle() argument
145 if (!anticlockwise && endAngle - startAngle >= twoPiFloat) in adjustEndAngle()
147 else if (anticlockwise && startAngle - endAngle >= twoPiFloat) in adjustEndAngle()
160 else if (!anticlockwise && startAngle > endAngle) in adjustEndAngle()
162 else if (anticlockwise && startAngle < endAngle) in adjustEndAngle()
225 …float radiusX, float radiusY, float rotation, float startAngle, float endAngle, bool anticlockwise) in degenerateEllipse() argument
229 …ASSERT((anticlockwise && (startAngle - endAngle) >= 0) || (!anticlockwise && (endAngle - startAngl… in degenerateEllipse()
239 if (!anticlockwise) { in degenerateEllipse()
254 …loat x, float y, float radius, float startAngle, float endAngle, bool anticlockwise, ExceptionStat… in arc() argument
274 float adjustedEndAngle = adjustEndAngle(startAngle, endAngle, anticlockwise); in arc()
[all …]
DCanvasPathMethods.h49 …void arc(float x, float y, float radius, float startAngle, float endAngle, bool anticlockwise, Exc…
50 …float radiusY, float rotation, float startAngle, float endAngle, bool anticlockwise, ExceptionStat…
DCanvasPathMethods.idl18 …float startAngle, unrestricted float endAngle, [Default=Undefined] optional boolean anticlockwise);
19 …float startAngle, unrestricted float endAngle, [Default=Undefined] optional boolean anticlockwise);
/external/chromium_org/third_party/WebKit/Source/platform/graphics/
DPath.cpp315 … FloatPoint& p, float radiusX, float radiusY, float startAngle, float endAngle, bool anticlockwise) in addEllipse() argument
319 …ASSERT((anticlockwise && (startAngle - endAngle) >= 0) || (!anticlockwise && (endAngle - startAngl… in addEllipse()
353 …th::addArc(const FloatPoint& p, float radius, float startAngle, float endAngle, bool anticlockwise) in addArc() argument
355 addEllipse(p, radius, radius, startAngle, endAngle, anticlockwise); in addArc()
363 …float radiusX, float radiusY, float rotation, float startAngle, float endAngle, bool anticlockwise) in addEllipse() argument
367 …ASSERT((anticlockwise && (startAngle - endAngle) >= 0) || (!anticlockwise && (endAngle - startAngl… in addEllipse()
370 addEllipse(FloatPoint(p.x(), p.y()), radiusX, radiusY, startAngle, endAngle, anticlockwise); in addEllipse()
379 addEllipse(FloatPoint::zero(), radiusX, radiusY, startAngle, endAngle, anticlockwise); in addEllipse()
DPath.h125 …void addArc(const FloatPoint&, float radius, float startAngle, float endAngle, bool anticlockwise);
127 …loat radiusX, float radiusY, float rotation, float startAngle, float endAngle, bool anticlockwise);
150 …t FloatPoint&, float radiusX, float radiusY, float startAngle, float endAngle, bool anticlockwise);