Searched refs:appendUniform (Results 1 – 6 of 6) sorted by relevance
51 UniformHandle appendUniform(GrSLType type, int arrayCount = GrGLShaderVar::kNonArray);
23 GrGLUniformManager::UniformHandle GrGLUniformManager::appendUniform(GrSLType type, int arrayCount) { in appendUniform() function in GrGLUniformManager
448 fUniformManager->appendUniform(type, count); in addUniformArray()