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Searched refs:areVertexArrayLocationsValid (Results 1 – 1 of 1) sorted by relevance

/external/deqp/framework/opengl/
DgluDrawUtil.cpp254 static bool areVertexArrayLocationsValid (BindingIter first, BindingIter end) in areVertexArrayLocationsValid() function
346 if (!areVertexArrayLocationsValid(bindings, bindings+numBindings)) in VertexBuffer()
506 …TCU_CHECK(areVertexArrayLocationsValid(bindingsWithLocations.begin(), bindingsWithLocations.end())… in drawFromUserPointers()
538 …TCU_CHECK(areVertexArrayLocationsValid(bindingsWithLocations.begin(), bindingsWithLocations.end())… in drawFromBuffers()