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Searched refs:bindBuffer (Results 1 – 25 of 101) sorted by relevance

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/external/deqp/modules/gles2/performance/
Des2pDrawCallBatchingTests.cpp360 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in createArrayBuffers()
362 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in createArrayBuffers()
374 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in createArrayBuffers()
376 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in createArrayBuffers()
391 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in createArrayBuffers()
393 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in createArrayBuffers()
409 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in createArrayBuffers()
411 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in createArrayBuffers()
433 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer); in createIndexBuffer()
435 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in createIndexBuffer()
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Des2pRedundantStateChangeTests.cpp147 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
186 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
226 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
275 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
315 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
352 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
395 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
436 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
479 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
516 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
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Des2pStateChangeTests.cpp156 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
200 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
245 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
299 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
344 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
386 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
434 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
480 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
528 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
570 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
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/external/deqp/framework/opengl/simplereference/
DsglrContextUtil.cpp77 ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[0]); in drawQuadWithVaoBuffers()
83 ctx.bindBuffer(GL_ARRAY_BUFFER, 0); in drawQuadWithVaoBuffers()
88 ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[1]); in drawQuadWithVaoBuffers()
94 ctx.bindBuffer(GL_ARRAY_BUFFER, 0); in drawQuadWithVaoBuffers()
101 ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, ndxID); in drawQuadWithVaoBuffers()
106 ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in drawQuadWithVaoBuffers()
/external/deqp/modules/gles3/performance/
Des3pRedundantStateChangeTests.cpp147 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
186 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
226 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
275 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
315 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
352 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
395 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
432 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
469 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
510 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
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Des3pStateChangeTests.cpp156 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
200 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
245 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
299 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
344 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
386 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
434 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
476 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
518 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
564 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
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Des3pBufferDataUploadTests.cpp2060 gl.bindBuffer(GL_ARRAY_BUFFER, bufferIDs[randomBufferNdx]); in iterate()
2104 gl.bindBuffer(GL_ARRAY_BUFFER, bufferIDs[randomBufferNdx]); in iterate()
2125 gl.bindBuffer(GL_ARRAY_BUFFER, bufferIDs[randomBufferNdx]); in iterate()
2404 gl.bindBuffer(GL_ARRAY_BUFFER, m_bufferID); in createBuffer()
2416 gl.bindBuffer(GL_ARRAY_BUFFER, m_dummyBufferID); in createBuffer()
2462 gl.bindBuffer(GL_ARRAY_BUFFER, m_bufferID); in deleteBuffer()
2601 gl.bindBuffer(GL_ARRAY_BUFFER, m_bufferID); in testBufferUpload()
2669 gl.bindBuffer(GL_ARRAY_BUFFER, m_bufferID); in testBufferUpload()
2822 gl.bindBuffer(GL_ARRAY_BUFFER, m_bufferID); in attemptBufferMap()
3047 gl.bindBuffer(GL_ARRAY_BUFFER, m_bufferID); in attemptBufferMap()
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/external/deqp/framework/opengl/
DgluStateReset.cpp52 gl.bindBuffer (GL_ARRAY_BUFFER, 0); in resetStateES()
53 gl.bindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0); in resetStateES()
62 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, 0); in resetStateES()
335 gl.bindBuffer(GL_PIXEL_PACK_BUFFER, 0); in resetStateES()
336 gl.bindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); in resetStateES()
350 gl.bindBuffer (GL_UNIFORM_BUFFER, 0); in resetStateES()
363 gl.bindBuffer (GL_ATOMIC_COUNTER_BUFFER, 0); in resetStateES()
372 gl.bindBuffer (GL_SHADER_STORAGE_BUFFER, 0); in resetStateES()
404 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); in resetStateES()
442 gl.bindBuffer(GL_DISPATCH_INDIRECT_BUFFER, 0); in resetStateES()
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DgluDrawUtil.cpp331 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in uploadBufferData()
333 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in uploadBufferData()
379 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_object); in IndexBuffer()
381 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in IndexBuffer()
424 gl.bindBuffer(GL_ARRAY_BUFFER, buffer.buffer); in setVertexBufferAttributes()
429 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in setVertexBufferAttributes()
551 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, *indexBuffer); in drawFromBuffers()
561 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in drawFromBuffers()
/external/chromium_org/mojo/apps/js/
Dmain.js267 gl.bindBuffer(gl.ARRAY_BUFFER, vboVertices);
269 gl.bindBuffer(gl.ARRAY_BUFFER, 0);
272 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vboIndices);
274 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0);
350 this.gl_.bindBuffer(this.gl_.ARRAY_BUFFER, vboVertices);
351 this.gl_.bindBuffer(this.gl_.ELEMENT_ARRAY_BUFFER, vboIndices);
/external/deqp/modules/gles31/functional/
Des31fSSBOArrayLengthTests.cpp104 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_outputBufferID); in init()
108 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_targetBufferID); in init()
189 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_targetBufferID); in iterate()
207 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_outputBufferID); in iterate()
Des31fBasicComputeShaderTests.cpp176 gl.bindBuffer(GL_UNIFORM_BUFFER, *inputBuffer); in iterate()
196 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate()
296 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *inputBuffer); in iterate()
317 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate()
415 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate()
528 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer0); in iterate()
535 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer1); in iterate()
547 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer0); in iterate()
560 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer1); in iterate()
639 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate()
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Des31fIndirectComputeDispatchTests.cpp201 gl.bindBuffer(GL_DISPATCH_INDIRECT_BUFFER, buffer); in createCmdBufferUpload()
250 gl.bindBuffer(GL_DISPATCH_INDIRECT_BUFFER, buffer); in createCmdBufferCompute()
280 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); in createResultBuffer()
304 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); in verifyResultBuffer()
366 gl.bindBuffer(GL_DISPATCH_INDIRECT_BUFFER, *cmdBuffer); in iterate()
Des31fDrawTests.cpp858 ctx.bindBuffer(GL_ARRAY_BUFFER, positionBuf); in renderTo()
865 ctx.bindBuffer(GL_ARRAY_BUFFER, offsetBuf); in renderTo()
872 ctx.bindBuffer(GL_ARRAY_BUFFER, colorBuf); in renderTo()
881 ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuf); in renderTo()
886 ctx.bindBuffer(GL_DRAW_INDIRECT_BUFFER, drawIndirectBuf); in renderTo()
1366 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_cmdBufferID); in createDrawCommand()
1389 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_cmdBufferID); in createDrawCommand()
1434 gl.bindBuffer(GL_ARRAY_BUFFER, m_dataBufferID); in createDrawData()
1457 gl.bindBuffer(GL_ARRAY_BUFFER, m_dataBufferID); in createDrawData()
1488 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBufferID); in createDrawIndices()
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Des31fMultisampleShaderRenderCase.cpp157 gl.bindBuffer(GL_ARRAY_BUFFER, m_resolveBuffer); in init()
478 gl.bindBuffer(GL_ARRAY_BUFFER, m_buffer); in drawOneIteration()
567 gl.bindBuffer(GL_ARRAY_BUFFER, m_resolveBuffer); in drawOneIteration()
624 gl.bindBuffer(GL_ARRAY_BUFFER, m_resolveBuffer); in drawOneIteration()
758 gl.bindBuffer(GL_ARRAY_BUFFER, m_buffer); in setupRenderData()
Des31fSynchronizationTests.cpp216 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_storageBuf); in init()
256 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_resultBuf); in init()
368 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_resultBuf); in verifyResults()
1387 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_operationResultStorages[step]); in verifyResults()
1637 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, retVal); in genStorage()
1711 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, retVal); in genResultStorage()
2167 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_bufferID); in init()
2175 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); in init()
2253 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_bufferID); in iterate()
2285 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_intermediateResultBuffers[callNdx]); in iterate()
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Des31fFboNoAttachmentTests.cpp129 gl.bindBuffer(GL_ARRAY_BUFFER, vertexBuffer); in checkFramebufferSize()
160 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in checkFramebufferSize()
229 gl.bindBuffer(GL_ARRAY_BUFFER, vertexBuffer); in checkFramebufferRenderable()
240 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in checkFramebufferRenderable()
Des31fAdvancedBlendTests.cpp400 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, *indexBuffer); in iterate()
403 gl.bindBuffer(GL_ARRAY_BUFFER, *positionBuffer); in iterate()
408 gl.bindBuffer(GL_ARRAY_BUFFER, *colorBuffer); in iterate()
Des31fAtomicCounterTests.cpp954 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate()
961 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *counterBuffer); in iterate()
986 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate()
1000 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in iterate()
1006 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *counterBuffer); in iterate()
1020 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in iterate()
/external/deqp/modules/glshared/
DglsTextureBufferCase.cpp458 gl.bindBuffer(GL_TEXTURE_BUFFER, texture.getGLBuffer()); in modifyBufferSubData()
460 gl.bindBuffer(GL_TEXTURE_BUFFER, 0); in modifyBufferSubData()
481 gl.bindBuffer(GL_TEXTURE_BUFFER, texture.getGLBuffer()); in modifyMapWrite()
493 gl.bindBuffer(GL_TEXTURE_BUFFER, 0); in modifyMapWrite()
515 gl.bindBuffer(GL_TEXTURE_BUFFER, texture.getGLBuffer()); in modifyMapReadWrite()
545 gl.bindBuffer(GL_TEXTURE_BUFFER, 0); in modifyMapReadWrite()
594 gl.bindBuffer(GL_ARRAY_BUFFER, texture.getGLBuffer()); in renderGL()
604 gl.bindBuffer(GL_ARRAY_BUFFER, *coordBuffer); in renderGL()
630 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, texture.getGLBuffer()); in renderGL()
632 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in renderGL()
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DglsShaderPerformanceMeasurer.cpp187 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer); in init()
202 gl.bindBuffer(GL_ARRAY_BUFFER, m_attribBuffers[attribNdx]); in init()
216 gl.bindBuffer(GL_ARRAY_BUFFER, m_attribBuffers[attribNdx]); in init()
DglsStateChangePerfTestCases.cpp251 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer); in requireIndexBuffers()
255 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in requireIndexBuffers()
281 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in requireCoordBuffers()
285 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in requireCoordBuffers()
/external/deqp/modules/gles3/functional/
Des3fLifetimeTests.cpp159 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in setPos()
165 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in setPos()
234 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in initBuffer()
253 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in initBuffer()
/external/deqp/modules/egl/
DteglGLES2SharedRenderingPerfTests.cpp228 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in createCoordBuffer()
232 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in createCoordBuffer()
266 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer); in createIndexBuffer()
270 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in createIndexBuffer()
687 m_gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffer); in render()
689 m_gl.bindBuffer(GL_ARRAY_BUFFER, 0); in render()
704 m_gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer); in render()
/external/deqp/modules/gles31/stress/
Des31sVertexAttributeBindingTests.cpp474 gl.bindBuffer(GL_ARRAY_BUFFER, m_buf); in createBuffers()
476 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in createBuffers()
551 gl.bindBuffer(GL_ARRAY_BUFFER, m_buffer); in init()

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