/external/deqp/modules/gles2/performance/ |
D | es2pDrawCallBatchingTests.cpp | 360 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in createArrayBuffers() 362 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in createArrayBuffers() 374 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in createArrayBuffers() 376 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in createArrayBuffers() 391 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in createArrayBuffers() 393 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in createArrayBuffers() 409 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in createArrayBuffers() 411 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in createArrayBuffers() 433 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer); in createIndexBuffer() 435 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in createIndexBuffer() [all …]
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D | es2pRedundantStateChangeTests.cpp | 147 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 186 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 226 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 275 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 315 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 352 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 395 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 436 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 479 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 516 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() [all …]
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D | es2pStateChangeTests.cpp | 156 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 200 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 245 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 299 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 344 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 386 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 434 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 480 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 528 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 570 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() [all …]
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextUtil.cpp | 77 ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[0]); in drawQuadWithVaoBuffers() 83 ctx.bindBuffer(GL_ARRAY_BUFFER, 0); in drawQuadWithVaoBuffers() 88 ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[1]); in drawQuadWithVaoBuffers() 94 ctx.bindBuffer(GL_ARRAY_BUFFER, 0); in drawQuadWithVaoBuffers() 101 ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, ndxID); in drawQuadWithVaoBuffers() 106 ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in drawQuadWithVaoBuffers()
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/external/deqp/modules/gles3/performance/ |
D | es3pRedundantStateChangeTests.cpp | 147 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 186 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 226 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 275 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 315 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 352 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 395 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 432 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 469 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 510 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() [all …]
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D | es3pStateChangeTests.cpp | 156 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 200 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 245 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 299 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 344 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 386 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 434 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 476 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 518 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 564 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() [all …]
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D | es3pBufferDataUploadTests.cpp | 2060 gl.bindBuffer(GL_ARRAY_BUFFER, bufferIDs[randomBufferNdx]); in iterate() 2104 gl.bindBuffer(GL_ARRAY_BUFFER, bufferIDs[randomBufferNdx]); in iterate() 2125 gl.bindBuffer(GL_ARRAY_BUFFER, bufferIDs[randomBufferNdx]); in iterate() 2404 gl.bindBuffer(GL_ARRAY_BUFFER, m_bufferID); in createBuffer() 2416 gl.bindBuffer(GL_ARRAY_BUFFER, m_dummyBufferID); in createBuffer() 2462 gl.bindBuffer(GL_ARRAY_BUFFER, m_bufferID); in deleteBuffer() 2601 gl.bindBuffer(GL_ARRAY_BUFFER, m_bufferID); in testBufferUpload() 2669 gl.bindBuffer(GL_ARRAY_BUFFER, m_bufferID); in testBufferUpload() 2822 gl.bindBuffer(GL_ARRAY_BUFFER, m_bufferID); in attemptBufferMap() 3047 gl.bindBuffer(GL_ARRAY_BUFFER, m_bufferID); in attemptBufferMap() [all …]
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/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 52 gl.bindBuffer (GL_ARRAY_BUFFER, 0); in resetStateES() 53 gl.bindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0); in resetStateES() 62 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, 0); in resetStateES() 335 gl.bindBuffer(GL_PIXEL_PACK_BUFFER, 0); in resetStateES() 336 gl.bindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); in resetStateES() 350 gl.bindBuffer (GL_UNIFORM_BUFFER, 0); in resetStateES() 363 gl.bindBuffer (GL_ATOMIC_COUNTER_BUFFER, 0); in resetStateES() 372 gl.bindBuffer (GL_SHADER_STORAGE_BUFFER, 0); in resetStateES() 404 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); in resetStateES() 442 gl.bindBuffer(GL_DISPATCH_INDIRECT_BUFFER, 0); in resetStateES() [all …]
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D | gluDrawUtil.cpp | 331 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in uploadBufferData() 333 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in uploadBufferData() 379 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_object); in IndexBuffer() 381 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in IndexBuffer() 424 gl.bindBuffer(GL_ARRAY_BUFFER, buffer.buffer); in setVertexBufferAttributes() 429 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in setVertexBufferAttributes() 551 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, *indexBuffer); in drawFromBuffers() 561 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in drawFromBuffers()
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/external/chromium_org/mojo/apps/js/ |
D | main.js | 267 gl.bindBuffer(gl.ARRAY_BUFFER, vboVertices); 269 gl.bindBuffer(gl.ARRAY_BUFFER, 0); 272 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vboIndices); 274 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0); 350 this.gl_.bindBuffer(this.gl_.ARRAY_BUFFER, vboVertices); 351 this.gl_.bindBuffer(this.gl_.ELEMENT_ARRAY_BUFFER, vboIndices);
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/external/deqp/modules/gles31/functional/ |
D | es31fSSBOArrayLengthTests.cpp | 104 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_outputBufferID); in init() 108 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_targetBufferID); in init() 189 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_targetBufferID); in iterate() 207 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_outputBufferID); in iterate()
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D | es31fBasicComputeShaderTests.cpp | 176 gl.bindBuffer(GL_UNIFORM_BUFFER, *inputBuffer); in iterate() 196 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate() 296 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *inputBuffer); in iterate() 317 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate() 415 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate() 528 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer0); in iterate() 535 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer1); in iterate() 547 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer0); in iterate() 560 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer1); in iterate() 639 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate() [all …]
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D | es31fIndirectComputeDispatchTests.cpp | 201 gl.bindBuffer(GL_DISPATCH_INDIRECT_BUFFER, buffer); in createCmdBufferUpload() 250 gl.bindBuffer(GL_DISPATCH_INDIRECT_BUFFER, buffer); in createCmdBufferCompute() 280 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); in createResultBuffer() 304 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); in verifyResultBuffer() 366 gl.bindBuffer(GL_DISPATCH_INDIRECT_BUFFER, *cmdBuffer); in iterate()
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D | es31fDrawTests.cpp | 858 ctx.bindBuffer(GL_ARRAY_BUFFER, positionBuf); in renderTo() 865 ctx.bindBuffer(GL_ARRAY_BUFFER, offsetBuf); in renderTo() 872 ctx.bindBuffer(GL_ARRAY_BUFFER, colorBuf); in renderTo() 881 ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuf); in renderTo() 886 ctx.bindBuffer(GL_DRAW_INDIRECT_BUFFER, drawIndirectBuf); in renderTo() 1366 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_cmdBufferID); in createDrawCommand() 1389 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_cmdBufferID); in createDrawCommand() 1434 gl.bindBuffer(GL_ARRAY_BUFFER, m_dataBufferID); in createDrawData() 1457 gl.bindBuffer(GL_ARRAY_BUFFER, m_dataBufferID); in createDrawData() 1488 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBufferID); in createDrawIndices() [all …]
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D | es31fMultisampleShaderRenderCase.cpp | 157 gl.bindBuffer(GL_ARRAY_BUFFER, m_resolveBuffer); in init() 478 gl.bindBuffer(GL_ARRAY_BUFFER, m_buffer); in drawOneIteration() 567 gl.bindBuffer(GL_ARRAY_BUFFER, m_resolveBuffer); in drawOneIteration() 624 gl.bindBuffer(GL_ARRAY_BUFFER, m_resolveBuffer); in drawOneIteration() 758 gl.bindBuffer(GL_ARRAY_BUFFER, m_buffer); in setupRenderData()
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D | es31fSynchronizationTests.cpp | 216 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_storageBuf); in init() 256 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_resultBuf); in init() 368 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_resultBuf); in verifyResults() 1387 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_operationResultStorages[step]); in verifyResults() 1637 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, retVal); in genStorage() 1711 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, retVal); in genResultStorage() 2167 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_bufferID); in init() 2175 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); in init() 2253 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_bufferID); in iterate() 2285 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_intermediateResultBuffers[callNdx]); in iterate() [all …]
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D | es31fFboNoAttachmentTests.cpp | 129 gl.bindBuffer(GL_ARRAY_BUFFER, vertexBuffer); in checkFramebufferSize() 160 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in checkFramebufferSize() 229 gl.bindBuffer(GL_ARRAY_BUFFER, vertexBuffer); in checkFramebufferRenderable() 240 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in checkFramebufferRenderable()
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D | es31fAdvancedBlendTests.cpp | 400 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, *indexBuffer); in iterate() 403 gl.bindBuffer(GL_ARRAY_BUFFER, *positionBuffer); in iterate() 408 gl.bindBuffer(GL_ARRAY_BUFFER, *colorBuffer); in iterate()
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D | es31fAtomicCounterTests.cpp | 954 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate() 961 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *counterBuffer); in iterate() 986 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate() 1000 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in iterate() 1006 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *counterBuffer); in iterate() 1020 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in iterate()
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/external/deqp/modules/glshared/ |
D | glsTextureBufferCase.cpp | 458 gl.bindBuffer(GL_TEXTURE_BUFFER, texture.getGLBuffer()); in modifyBufferSubData() 460 gl.bindBuffer(GL_TEXTURE_BUFFER, 0); in modifyBufferSubData() 481 gl.bindBuffer(GL_TEXTURE_BUFFER, texture.getGLBuffer()); in modifyMapWrite() 493 gl.bindBuffer(GL_TEXTURE_BUFFER, 0); in modifyMapWrite() 515 gl.bindBuffer(GL_TEXTURE_BUFFER, texture.getGLBuffer()); in modifyMapReadWrite() 545 gl.bindBuffer(GL_TEXTURE_BUFFER, 0); in modifyMapReadWrite() 594 gl.bindBuffer(GL_ARRAY_BUFFER, texture.getGLBuffer()); in renderGL() 604 gl.bindBuffer(GL_ARRAY_BUFFER, *coordBuffer); in renderGL() 630 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, texture.getGLBuffer()); in renderGL() 632 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in renderGL() [all …]
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D | glsShaderPerformanceMeasurer.cpp | 187 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer); in init() 202 gl.bindBuffer(GL_ARRAY_BUFFER, m_attribBuffers[attribNdx]); in init() 216 gl.bindBuffer(GL_ARRAY_BUFFER, m_attribBuffers[attribNdx]); in init()
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D | glsStateChangePerfTestCases.cpp | 251 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer); in requireIndexBuffers() 255 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in requireIndexBuffers() 281 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in requireCoordBuffers() 285 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in requireCoordBuffers()
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/external/deqp/modules/gles3/functional/ |
D | es3fLifetimeTests.cpp | 159 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in setPos() 165 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in setPos() 234 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in initBuffer() 253 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in initBuffer()
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/external/deqp/modules/egl/ |
D | teglGLES2SharedRenderingPerfTests.cpp | 228 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in createCoordBuffer() 232 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in createCoordBuffer() 266 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer); in createIndexBuffer() 270 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in createIndexBuffer() 687 m_gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffer); in render() 689 m_gl.bindBuffer(GL_ARRAY_BUFFER, 0); in render() 704 m_gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer); in render()
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/external/deqp/modules/gles31/stress/ |
D | es31sVertexAttributeBindingTests.cpp | 474 gl.bindBuffer(GL_ARRAY_BUFFER, m_buf); in createBuffers() 476 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in createBuffers() 551 gl.bindBuffer(GL_ARRAY_BUFFER, m_buffer); in init()
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