Searched refs:boundTexture (Results 1 – 1 of 1) sorted by relevance
536 GLint boundTexture = 0; in paintCompositedResultsToCanvas() local537 context->getIntegerv(GL_TEXTURE_BINDING_2D, &boundTexture); in paintCompositedResultsToCanvas()543 context->bindTexture(GL_TEXTURE_2D, boundTexture); in paintCompositedResultsToCanvas()