/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/ |
D | nv50_context.c | 75 nouveau_bufctx_del(&nv50->bufctx_3d); in nv50_context_unreference_resources() 134 &nv50->bufctx_3d); in nv50_create() 178 BCTX_REFN_bo(nv50->bufctx_3d, SCREEN, flags, screen->code); in nv50_create() 179 BCTX_REFN_bo(nv50->bufctx_3d, SCREEN, flags, screen->uniforms); in nv50_create() 180 BCTX_REFN_bo(nv50->bufctx_3d, SCREEN, flags, screen->txc); in nv50_create() 181 BCTX_REFN_bo(nv50->bufctx_3d, SCREEN, flags, screen->stack_bo); in nv50_create() 185 BCTX_REFN_bo(nv50->bufctx_3d, SCREEN, flags, screen->fence.bo); in nv50_create() 194 if (nv50->bufctx_3d) in nv50_create() 195 nouveau_bufctx_del(&nv50->bufctx_3d); in nv50_create()
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D | nv50_state_validate.c | 13 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_FB); in nv50_validate_fb() 59 BCTX_REFN(nv50->bufctx_3d, FB, &mt->base, WR); in nv50_validate_fb() 88 BCTX_REFN(nv50->bufctx_3d, FB, &mt->base, WR); in nv50_validate_fb() 396 nv50_bufctx_fence(nv50->bufctx_3d, FALSE); in nv50_state_validate() 398 nouveau_pushbuf_bufctx(nv50->base.pushbuf, nv50->bufctx_3d); in nv50_state_validate() 403 nv50_bufctx_fence(nv50->bufctx_3d, TRUE); in nv50_state_validate()
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D | nv50_shader_state.c | 99 BCTX_REFN(nv50->bufctx_3d, CB(s, i), res, RD); in nv50_constbufs_validate() 134 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_TLS); in nv50_program_update_context_state() 136 BCTX_REFN_bo(nv50->bufctx_3d, TLS, flags, nv50->screen->tls_bo); in nv50_program_update_context_state() 141 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_TLS); in nv50_program_update_context_state() 583 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_SO); in nv50_stream_output_validate() 613 BCTX_REFN(nv50->bufctx_3d, SO, buf, WR); in nv50_stream_output_validate()
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D | nv50_vbo.c | 216 BCTX_REFN_bo(nv50->bufctx_3d, VERTEX_TMP, NOUVEAU_BO_GART | in nv50_upload_user_buffers() 252 BCTX_REFN_bo(nv50->bufctx_3d, VERTEX_TMP, bo_flags, bo); in nv50_update_user_vbufs() 269 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_VERTEX_TMP); in nv50_release_user_vbufs() 368 BCTX_REFN(nv50->bufctx_3d, VERTEX, buf, RD); in nv50_vertex_arrays_validate() 712 nv50_bufctx_fence(screen->cur_ctx->bufctx_3d, TRUE); in nv50_draw_vbo_kick_notify()
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D | nv50_state.c | 638 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_TEXTURES); in nv50_stage_set_sampler_views() 764 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_CB(s, i)); in nv50_set_constant_buffer() 837 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_FB); in nv50_set_framebuffer_state() 911 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_VERTEX); in nv50_set_vertex_buffers() 923 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_INDEX); in nv50_set_index_buffer() 930 BCTX_REFN(nv50->bufctx_3d, INDEX, nv04_resource(ib->buffer), RD); in nv50_set_index_buffer()
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D | nv50_context.h | 81 struct nouveau_bufctx *bufctx_3d; member
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/external/mesa3d/src/gallium/drivers/nv50/ |
D | nv50_context.c | 75 nouveau_bufctx_del(&nv50->bufctx_3d); in nv50_context_unreference_resources() 134 &nv50->bufctx_3d); in nv50_create() 178 BCTX_REFN_bo(nv50->bufctx_3d, SCREEN, flags, screen->code); in nv50_create() 179 BCTX_REFN_bo(nv50->bufctx_3d, SCREEN, flags, screen->uniforms); in nv50_create() 180 BCTX_REFN_bo(nv50->bufctx_3d, SCREEN, flags, screen->txc); in nv50_create() 181 BCTX_REFN_bo(nv50->bufctx_3d, SCREEN, flags, screen->stack_bo); in nv50_create() 185 BCTX_REFN_bo(nv50->bufctx_3d, SCREEN, flags, screen->fence.bo); in nv50_create() 194 if (nv50->bufctx_3d) in nv50_create() 195 nouveau_bufctx_del(&nv50->bufctx_3d); in nv50_create()
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D | nv50_state_validate.c | 13 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_FB); in nv50_validate_fb() 59 BCTX_REFN(nv50->bufctx_3d, FB, &mt->base, WR); in nv50_validate_fb() 88 BCTX_REFN(nv50->bufctx_3d, FB, &mt->base, WR); in nv50_validate_fb() 396 nv50_bufctx_fence(nv50->bufctx_3d, FALSE); in nv50_state_validate() 398 nouveau_pushbuf_bufctx(nv50->base.pushbuf, nv50->bufctx_3d); in nv50_state_validate() 403 nv50_bufctx_fence(nv50->bufctx_3d, TRUE); in nv50_state_validate()
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D | nv50_shader_state.c | 99 BCTX_REFN(nv50->bufctx_3d, CB(s, i), res, RD); in nv50_constbufs_validate() 134 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_TLS); in nv50_program_update_context_state() 136 BCTX_REFN_bo(nv50->bufctx_3d, TLS, flags, nv50->screen->tls_bo); in nv50_program_update_context_state() 141 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_TLS); in nv50_program_update_context_state() 583 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_SO); in nv50_stream_output_validate() 613 BCTX_REFN(nv50->bufctx_3d, SO, buf, WR); in nv50_stream_output_validate()
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D | nv50_vbo.c | 216 BCTX_REFN_bo(nv50->bufctx_3d, VERTEX_TMP, NOUVEAU_BO_GART | in nv50_upload_user_buffers() 252 BCTX_REFN_bo(nv50->bufctx_3d, VERTEX_TMP, bo_flags, bo); in nv50_update_user_vbufs() 269 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_VERTEX_TMP); in nv50_release_user_vbufs() 368 BCTX_REFN(nv50->bufctx_3d, VERTEX, buf, RD); in nv50_vertex_arrays_validate() 712 nv50_bufctx_fence(screen->cur_ctx->bufctx_3d, TRUE); in nv50_draw_vbo_kick_notify()
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D | nv50_state.c | 638 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_TEXTURES); in nv50_stage_set_sampler_views() 764 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_CB(s, i)); in nv50_set_constant_buffer() 837 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_FB); in nv50_set_framebuffer_state() 911 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_VERTEX); in nv50_set_vertex_buffers() 923 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_INDEX); in nv50_set_index_buffer() 930 BCTX_REFN(nv50->bufctx_3d, INDEX, nv04_resource(ib->buffer), RD); in nv50_set_index_buffer()
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D | nv50_context.h | 81 struct nouveau_bufctx *bufctx_3d; member
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nvc0/ |
D | nvc0_context.c | 61 nouveau_bufctx_del(&nvc0->bufctx_3d); in nvc0_context_unreference_resources() 135 &nvc0->bufctx_3d); in nvc0_create() 183 BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->text); in nvc0_create() 184 BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->uniform_bo); in nvc0_create() 185 BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->txc); in nvc0_create() 186 BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->poly_cache); in nvc0_create() 190 BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->fence.bo); in nvc0_create() 199 if (nvc0->bufctx_3d) in nvc0_create() 200 nouveau_bufctx_del(&nvc0->bufctx_3d); in nvc0_create()
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D | nvc0_shader_state.c | 39 BCTX_REFN_bo(nvc0->bufctx_3d, TLS, flags, nvc0->screen->tls); in nvc0_program_update_context_state() 43 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TLS); in nvc0_program_update_context_state() 249 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TFB); in nvc0_tfb_validate() 274 BCTX_REFN(nvc0->bufctx_3d, TFB, buf, WR); in nvc0_tfb_validate()
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D | nvc0_state_validate.c | 64 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_FB); in nvc0_validate_fb() 120 BCTX_REFN(nvc0->bufctx_3d, FB, res, WR); in nvc0_validate_fb() 151 BCTX_REFN(nvc0->bufctx_3d, FB, &mt->base, WR); in nvc0_validate_fb() 397 BCTX_REFN(nvc0->bufctx_3d, CB(s, i), res, RD); in nvc0_constbufs_validate() 540 nvc0_bufctx_fence(nvc0, nvc0->bufctx_3d, FALSE); in nvc0_state_validate() 543 nouveau_pushbuf_bufctx(nvc0->base.pushbuf, nvc0->bufctx_3d); in nvc0_state_validate() 549 nvc0_bufctx_fence(nvc0, nvc0->bufctx_3d, TRUE); in nvc0_state_validate()
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D | nvc0_vbo.c | 220 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_VTX_TMP); in nvc0_release_user_vbufs() 255 BCTX_REFN_bo(nvc0->bufctx_3d, VTX_TMP, bo_flags, bo); in nvc0_update_user_vbufs() 288 BCTX_REFN_bo(nvc0->bufctx_3d, VTX_TMP, bo_flags, bo); in nvc0_update_user_vbufs_shared() 362 BCTX_REFN(nvc0->bufctx_3d, VTX, res, RD); in nvc0_validate_vertex_buffers() 402 BCTX_REFN(nvc0->bufctx_3d, VTX, buf, RD); in nvc0_validate_vertex_buffers_shared() 419 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_VTX); in nvc0_vertex_arrays_validate() 520 BCTX_REFN(nvc0->bufctx_3d, IDX, buf, RD); in nvc0_idxbuf_validate()
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D | nvc0_state.c | 518 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(s, i)); in nvc0_stage_set_sampler_views() 528 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(s, i)); in nvc0_stage_set_sampler_views() 662 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_CB(s, i)); in nvc0_set_constant_buffer() 732 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_FB); in nvc0_set_framebuffer_state() 833 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_VTX); in nvc0_set_vertex_buffers() 843 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_IDX); in nvc0_set_index_buffer()
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D | nvc0_vbo_translate.c | 197 BCTX_REFN_bo(nvc0->bufctx_3d, VTX_TMP, NOUVEAU_BO_GART | NOUVEAU_BO_RD, in nvc0_push_setup_vertex_array() 511 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_VTX_TMP); in nvc0_push_vbo() 584 BCTX_REFN_bo(nvc0->bufctx_3d, VTX_TMP, NOUVEAU_BO_GART | NOUVEAU_BO_RD, in nvc0_push_upload_vertex_ids()
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/external/mesa3d/src/gallium/drivers/nvc0/ |
D | nvc0_context.c | 61 nouveau_bufctx_del(&nvc0->bufctx_3d); in nvc0_context_unreference_resources() 135 &nvc0->bufctx_3d); in nvc0_create() 183 BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->text); in nvc0_create() 184 BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->uniform_bo); in nvc0_create() 185 BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->txc); in nvc0_create() 186 BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->poly_cache); in nvc0_create() 190 BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->fence.bo); in nvc0_create() 199 if (nvc0->bufctx_3d) in nvc0_create() 200 nouveau_bufctx_del(&nvc0->bufctx_3d); in nvc0_create()
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D | nvc0_shader_state.c | 39 BCTX_REFN_bo(nvc0->bufctx_3d, TLS, flags, nvc0->screen->tls); in nvc0_program_update_context_state() 43 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TLS); in nvc0_program_update_context_state() 249 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TFB); in nvc0_tfb_validate() 274 BCTX_REFN(nvc0->bufctx_3d, TFB, buf, WR); in nvc0_tfb_validate()
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D | nvc0_state_validate.c | 64 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_FB); in nvc0_validate_fb() 120 BCTX_REFN(nvc0->bufctx_3d, FB, res, WR); in nvc0_validate_fb() 151 BCTX_REFN(nvc0->bufctx_3d, FB, &mt->base, WR); in nvc0_validate_fb() 397 BCTX_REFN(nvc0->bufctx_3d, CB(s, i), res, RD); in nvc0_constbufs_validate() 540 nvc0_bufctx_fence(nvc0, nvc0->bufctx_3d, FALSE); in nvc0_state_validate() 543 nouveau_pushbuf_bufctx(nvc0->base.pushbuf, nvc0->bufctx_3d); in nvc0_state_validate() 549 nvc0_bufctx_fence(nvc0, nvc0->bufctx_3d, TRUE); in nvc0_state_validate()
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D | nvc0_vbo.c | 220 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_VTX_TMP); in nvc0_release_user_vbufs() 255 BCTX_REFN_bo(nvc0->bufctx_3d, VTX_TMP, bo_flags, bo); in nvc0_update_user_vbufs() 288 BCTX_REFN_bo(nvc0->bufctx_3d, VTX_TMP, bo_flags, bo); in nvc0_update_user_vbufs_shared() 362 BCTX_REFN(nvc0->bufctx_3d, VTX, res, RD); in nvc0_validate_vertex_buffers() 402 BCTX_REFN(nvc0->bufctx_3d, VTX, buf, RD); in nvc0_validate_vertex_buffers_shared() 419 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_VTX); in nvc0_vertex_arrays_validate() 520 BCTX_REFN(nvc0->bufctx_3d, IDX, buf, RD); in nvc0_idxbuf_validate()
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D | nvc0_state.c | 518 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(s, i)); in nvc0_stage_set_sampler_views() 528 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(s, i)); in nvc0_stage_set_sampler_views() 662 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_CB(s, i)); in nvc0_set_constant_buffer() 732 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_FB); in nvc0_set_framebuffer_state() 833 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_VTX); in nvc0_set_vertex_buffers() 843 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_IDX); in nvc0_set_index_buffer()
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D | nvc0_vbo_translate.c | 197 BCTX_REFN_bo(nvc0->bufctx_3d, VTX_TMP, NOUVEAU_BO_GART | NOUVEAU_BO_RD, in nvc0_push_setup_vertex_array() 511 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_VTX_TMP); in nvc0_push_vbo() 584 BCTX_REFN_bo(nvc0->bufctx_3d, VTX_TMP, NOUVEAU_BO_GART | NOUVEAU_BO_RD, in nvc0_push_upload_vertex_ids()
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D | nvc0_context.h | 77 struct nouveau_bufctx *bufctx_3d; member
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