/external/deqp/modules/gles2/functional/ |
D | es2fPolygonOffsetTests.cpp | 370 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 397 gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f); in testPolygonOffset() 406 gl.vertexAttrib4f (colorLoc, 1.0f, 0.0f, 0.0f, 1.0f); in testPolygonOffset() 498 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 515 gl.vertexAttrib4f (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f); in testPolygonOffset() 617 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 645 gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f); in testPolygonOffset() 651 gl.vertexAttrib4f (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f); in testPolygonOffset() 662 gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f); in testPolygonOffset() 668 gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 0.0f, 1.0f); in testPolygonOffset() [all …]
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D | es2fDepthRangeTests.cpp | 164 const int colorLoc = glGetUniformLocation(program.getProgram(), "u_color"); in iterate() local 194 glUniform4f(colorLoc, 0.0f, 0.0f, 1.0f, 1.0f); in iterate() 218 glUniform4f(colorLoc, 0.0f, 1.0f, 0.0f, 1.0f); in iterate() 314 const int colorLoc = glGetUniformLocation(program.getProgram(), "u_color"); in iterate() local 339 glUniform4f(colorLoc, 0.0f, 1.0f, 0.0f, 1.0f); in iterate() 365 glUniform4fv(colorLoc, 1, color.getPtr()); in iterate()
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D | es2fShaderInvarianceTests.cpp | 277 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); in iterate() local 286 gl.uniform4fv (colorLoc, 1, color.getPtr()); in iterate() 319 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); in iterate() local 330 gl.uniform4fv (colorLoc, 1, color.getPtr()); in iterate()
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D | es2fDepthStencilClearTests.cpp | 279 int colorLoc = gl.getUniformLocation(m_visProgram->getProgram(), "u_color"); in renderGL() local 346 gl.uniform4f (colorLoc, 0.0f, 0.0f, c, 1.0f); in renderGL() 382 gl.uniform4f (colorLoc, 0.0f, c, 0.0f, 1.0f); in renderGL()
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D | es2fClippingTests.cpp | 545 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local 555 ctx.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f); in testRender() 681 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local 689 ctx.enableVertexAttribArray (colorLoc); in testRender() 691 ctx.vertexAttribPointer (colorLoc, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat[8]), &m_lines[0].c0); in testRender() 695 ctx.disableVertexAttribArray (colorLoc); in testRender() 894 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local 902 ctx.enableVertexAttribArray (colorLoc); in testRender() 904 ctx.vertexAttribPointer (colorLoc, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat[8]), &m_polys[0].c0); in testRender() 907 ctx.disableVertexAttribArray (colorLoc); in testRender() [all …]
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D | es2fRasterizationTests.cpp | 193 const glw::GLint colorLoc = gl.getAttribLocation(m_shader->getProgram(), "a_color"); in drawPrimitives() local 202 gl.enableVertexAttribArray (colorLoc); in drawPrimitives() 203 gl.vertexAttribPointer (colorLoc, 4, GL_FLOAT, GL_FALSE, 0, &colorData[0]); in drawPrimitives() 207 gl.disableVertexAttribArray (colorLoc); in drawPrimitives()
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/external/deqp/modules/gles3/functional/ |
D | es3fPolygonOffsetTests.cpp | 373 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 400 gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f); in testPolygonOffset() 409 gl.vertexAttrib4f (colorLoc, 1.0f, 0.0f, 0.0f, 1.0f); in testPolygonOffset() 501 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 518 gl.vertexAttrib4f (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f); in testPolygonOffset() 620 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 648 gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f); in testPolygonOffset() 654 gl.vertexAttrib4f (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f); in testPolygonOffset() 665 gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f); in testPolygonOffset() 671 gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 0.0f, 1.0f); in testPolygonOffset() [all …]
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D | es3fPixelBufferObjectTests.cpp | 304 GLuint colorLoc = (GLuint)-1; in renderTriangle() local 315 colorLoc = glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTriangle() 316 TCU_CHECK(colorLoc != (GLuint)-1); in renderTriangle() 318 GLU_CHECK_CALL(glEnableVertexAttribArray(colorLoc)); in renderTriangle() 322 GLU_CHECK_CALL(glVertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, 0, colors)); in renderTriangle() 326 GLU_CHECK_CALL(glDisableVertexAttribArray(colorLoc)); in renderTriangle()
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D | es3fShaderInvarianceTests.cpp | 277 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); in iterate() local 286 gl.uniform4fv (colorLoc, 1, color.getPtr()); in iterate() 319 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); in iterate() local 330 gl.uniform4fv (colorLoc, 1, color.getPtr()); in iterate()
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D | es3fDepthStencilClearTests.cpp | 282 int colorLoc = gl.getUniformLocation(m_visProgram->getProgram(), "u_color"); in renderGL() local 349 gl.uniform4f (colorLoc, 0.0f, 0.0f, c, 1.0f); in renderGL() 385 gl.uniform4f (colorLoc, 0.0f, c, 0.0f, 1.0f); in renderGL()
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D | es3fClippingTests.cpp | 548 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local 558 ctx.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f); in testRender() 684 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local 692 ctx.enableVertexAttribArray (colorLoc); in testRender() 694 ctx.vertexAttribPointer (colorLoc, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat[8]), &m_lines[0].c0); in testRender() 698 ctx.disableVertexAttribArray (colorLoc); in testRender() 898 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local 906 ctx.enableVertexAttribArray (colorLoc); in testRender() 908 ctx.vertexAttribPointer (colorLoc, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat[8]), &m_polys[0].c0); in testRender() 911 ctx.disableVertexAttribArray (colorLoc); in testRender() [all …]
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D | es3fFragDepthTests.cpp | 371 int colorLoc = gl.getUniformLocation(program.getProgram(), "u_color"); in iterate() local 391 gl.uniform4fv(colorLoc, 1, color.getPtr()); in iterate()
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D | es3fRasterizationTests.cpp | 358 const glw::GLint colorLoc = gl.getAttribLocation(m_shader->getProgram(), "a_color"); in drawPrimitives() local 367 gl.enableVertexAttribArray (colorLoc); in drawPrimitives() 368 gl.vertexAttribPointer (colorLoc, 4, GL_FLOAT, GL_FALSE, 0, &colorData[0]); in drawPrimitives() 372 gl.disableVertexAttribArray (colorLoc); in drawPrimitives()
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/external/deqp/modules/gles31/functional/ |
D | es31fVertexAttributeBindingTests.cpp | 324 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local 346 gl.glVertexAttribBinding(colorLoc, 3); in renderTo() 347 gl.glVertexAttribFormat(colorLoc, 4, GL_FLOAT, GL_FALSE, m_spec.colorAttrOffset); in renderTo() 348 gl.glEnableVertexAttribArray(colorLoc); in renderTo() 620 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local 640 gl.glEnableVertexAttribArray(colorLoc); in renderTo() 644 gl.glVertexAttribFormat(colorLoc, 4, GL_FLOAT, GL_FALSE, 0); in renderTo() 648 gl.glVertexAttribBinding(colorLoc, colorOffsetBinding); in renderTo() 894 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local 922 …gl.glVertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, glw::GLsizei(2 * sizeof(tcu::Vec4)), DE_… in renderTo() [all …]
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D | es31fAdvancedBlendTests.cpp | 376 const int colorLoc = gl.getAttribLocation(program, "a_color"); in iterate() local 391 TCU_CHECK(posLoc >= 0 && colorLoc >= 0); in iterate() 410 gl.enableVertexAttribArray(colorLoc); in iterate() 411 gl.vertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate()
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D | es31fDrawTests.cpp | 1497 const deInt32 colorLoc = gl.getAttribLocation(m_shaderProgram->getProgram(), "a_color"); in renderTo() local 1507 …gl.vertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, 8 * sizeof(float), ((const deUint8*)DE_… in renderTo() 1509 gl.enableVertexAttribArray(colorLoc); in renderTo() 1512 DE_ASSERT(colorLoc != -1); in renderTo()
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/external/deqp/modules/gles31/stress/ |
D | es31sVertexAttributeBindingTests.cpp | 318 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local 340 gl.glVertexAttribBinding(colorLoc, 3); in renderTo() 341 gl.glVertexAttribFormat(colorLoc, 4, GL_FLOAT, GL_FALSE, m_spec.colorAttrOffset); in renderTo() 342 gl.glEnableVertexAttribArray(colorLoc); in renderTo()
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/external/skia/src/effects/gradients/ |
D | SkGradientShader.cpp | 632 SkColor* colorLoc; in commonAsAGradient() local 637 colorLoc = colorStorage.get(); in commonAsAGradient() 639 FlipGradientColors(colorLoc, recLoc, fOrigColors, fRecs, fColorCount); in commonAsAGradient() 641 colorLoc = fOrigColors; in commonAsAGradient() 645 memcpy(info->fColors, colorLoc, fColorCount * sizeof(SkColor)); in commonAsAGradient()
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/external/chromium_org/third_party/skia/src/effects/gradients/ |
D | SkGradientShader.cpp | 632 SkColor* colorLoc; in commonAsAGradient() local 637 colorLoc = colorStorage.get(); in commonAsAGradient() 639 FlipGradientColors(colorLoc, recLoc, fOrigColors, fRecs, fColorCount); in commonAsAGradient() 641 colorLoc = fOrigColors; in commonAsAGradient() 645 memcpy(info->fColors, colorLoc, fColorCount * sizeof(SkColor)); in commonAsAGradient()
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/external/deqp/modules/egl/ |
D | teglImageFormatTests.cpp | 885 GLuint colorLoc = glGetUniformLocation(glProgram, "u_color"); in renderDepth() local 886 TCU_CHECK_MSG((int)colorLoc != (int)-1, "Couldn't find uniform u_color"); in renderDepth() 940 GLU_CHECK_CALL(glUniform4f(colorLoc, color.x(), color.y(), color.z(), color.w())); in renderDepth()
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