Searched refs:colorMaskRed (Results 1 – 5 of 5) sorted by relevance
117 bool colorMaskRed; member180 bool colorMaskRed; member
128 mState.blend.colorMaskRed = true; in Context()724 mState.blend.colorMaskRed = red; in setColorMask()1642 params[0] = mState.blend.colorMaskRed; in getBooleanv()2611 clearParams.colorMaskRed = mState.blend.colorMaskRed; in clear()2699 clearParams.colorMaskRed = mState.blend.colorMaskRed; in clearBufferfv()2744 clearParams.colorMaskRed = mState.blend.colorMaskRed; in clearBufferuiv()2793 clearParams.colorMaskRed = mState.blend.colorMaskRed; in clearBufferiv()2839 clearParams.colorMaskRed = mState.blend.colorMaskRed; in clearBufferfi()
239 if ((internalRedBits == 0 || !clearParams.colorMaskRed) && in clearFramebuffer()248 (internalRedBits > 0 && !clearParams.colorMaskRed) || in clearFramebuffer()463 …blendKey.maskChannels[i][0] = clearParams.clearColor ? (clearParams.colorMaskRed && gl::GetRedBi… in getBlendState()
165 …RenderTargetWriteMask = gl_d3d11::ConvertColorMask(key.rtChannels[i][0] && blendState.colorMaskRed, in getBlendState()
945 …3d9::ConvertColorMask(gl::GetRedBits(internalFormat, clientVersion) > 0 && blendState.colorMaskRed, in setBlendState()1925 if ((internalRedBits > 0 && !clearParams.colorMaskRed) || in clear()1996 gl_d3d9::ConvertColorMask(clearParams.colorMaskRed, in clear()